0.000 2024-11-19 16:35:47; Factorio 2.0.20 (build 80511, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Fayab/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Fayab/AppData/Roaming/Factorio [58266/953242MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.027 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 10805/32677 MB, page: 13278/37541 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB] 0.045 Memory info: 0.045 [0]: Corsair CMW32GX4M2D3600C18 16384 MB 3200 MHz 1.2 v 0.045 [1]: Corsair CMW32GX4M2D3600C18 16384 MB 3200 MHz 1.2 v 0.260 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (0.12.23 > 0.12.19). 0.505 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.768 Video driver: windows 0.768 Available displays: 1 0.768 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.932 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.089 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060; id: 10de-2504; driver: nvldumdx.dll 31.0.15.5123 1.089 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.089 [Local Video Memory] Budget: 11347MB, CurrentUsage: 7MB, Reservation: 0/5801MB 1.089 [Non-Local Vid.Mem.] Budget: 15570MB, CurrentUsage: 0MB, Reservation: 0/7913MB 1.089 Tiled resources: Tier 2 1.089 Unified Memory Architecture: No 1.089 BGR 565 Supported: Yes 1.089 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.089 Graphics settings preset: very-high 1.089 Dedicated video memory size 12115 MB 1.138 Desktop composition is active. 1.138 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.138 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:69,C:0,S:100] 2.670 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 2.889 Logitech LED Controller initialized. 2.918 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 2.918 Info ModManager.cpp:434: FeatureFlag freezing = true 2.918 Info ModManager.cpp:434: FeatureFlag quality = true 2.918 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 2.918 Info ModManager.cpp:434: FeatureFlag segmented-units = true 2.918 Info ModManager.cpp:434: FeatureFlag space-travel = true 2.918 Info ModManager.cpp:434: FeatureFlag spoiling = true 2.945 Loading mod core 0.0.0 (data.lua) 3.048 Loading mod base 2.0.20 (data.lua) 4.322 Loading mod elevated-rails 2.0.20 (data.lua) 4.636 Loading mod quality 2.0.20 (data.lua) 4.810 Loading mod space-age 2.0.20 (data.lua) 8.416 Loading mod base 2.0.20 (data-updates.lua) 8.436 Loading mod quality 2.0.20 (data-updates.lua) 8.461 Loading mod space-age 2.0.20 (data-updates.lua) 8.563 Checksum for core: 2863993211 8.563 Checksum of base: 3548713318 8.563 Checksum of elevated-rails: 2929976872 8.563 Checksum of quality: 3484764141 8.563 Checksum of space-age: 1973748825 8.879 Prototype list checksum: 3872509593 8.932 Loading sounds... 17.452 Info PlayerData.cpp:68: Local player-data.json unavailable 17.452 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731722563 17.721 Crop bitmaps. 17.723 Parallel sprite loader initialized (threads: 24, bitmaps: 8228) 27.493 Initial atlas bitmap size is 16384 27.506 Created an atlas bitmap (size 16384x16380) [none] 27.521 Created an atlas bitmap (size 16384x16384) [none] 27.539 Created an atlas bitmap (size 16384x16384) [none] 27.540 Created an atlas bitmap (size 16384x15420) [none] 27.541 Created an atlas bitmap (size 16384x8392) [decal] 27.545 Created an atlas bitmap (size 16384x16384) [low-object] 27.546 Created an atlas bitmap (size 4096x960) [low-object] 27.546 Created an atlas bitmap (size 16384x13440) [corpse-decay] 27.547 Created an atlas bitmap (size 16384x5596) [none] 27.547 Created an atlas bitmap (size 1676x79) [not-compressed] 27.547 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 27.553 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 27.553 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 27.554 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 27.554 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 27.554 Created an atlas bitmap (size 8192x2576) [mipmap] 27.555 Created an atlas bitmap (size 2048x1520) [mipmap] 27.555 Created an atlas bitmap (size 4096x3152) [mipmap] 27.555 Created an atlas bitmap (size 4096x3152) [mipmap] 27.555 Created an atlas bitmap (size 4096x3152) [mipmap] 27.556 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 27.557 Created an atlas bitmap (size 16384x6120) [alpha-mask] 27.574 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 27.579 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 27.580 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 27.580 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 27.580 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 27.580 Loading 3D bitmaps. 27.599 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 27.613 Parallel sprite loader initialized (threads: 23, bitmaps: 8228) 41.017 Sprites loaded 41.038 Generated mipmaps (4) for atlas [5] of size 16384x16384 41.049 Generated mipmaps (4) for atlas [6] of size 4096x960 41.060 Generated mipmaps (3) for atlas [10] of size 8192x6112 41.070 Generated mipmaps (3) for atlas [11] of size 16384x16320 41.081 Generated mipmaps (3) for atlas [12] of size 16384x4832 41.091 Generated mipmaps (3) for atlas [13] of size 8192x3872 41.102 Generated mipmaps (3) for atlas [14] of size 4096x3104 41.133 Generated mipmaps (3) for atlas [15] of size 8192x2576 41.144 Generated mipmaps (3) for atlas [16] of size 2048x1520 41.155 Generated mipmaps (3) for atlas [17] of size 4096x3152 41.177 Generated mipmaps (3) for atlas [18] of size 4096x3152 41.187 Generated mipmaps (3) for atlas [19] of size 4096x3152 41.198 Generated mipmaps (5) for atlas [20] of size 8192x3808 41.209 Generated mipmaps (3) for atlas [25] of size 8192x2352 41.231 Custom mipmaps uploaded (3203) 41.240 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB) 41.488 Factorio initialised 41.508 Steam Storage Quota: 23274/23841 94.019 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 94.019 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame) 94.019 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame) 94.019 Loading map C:\Users\Fayab\AppData\Roaming\Factorio\saves\Sputnik 1.zip: 64398481 bytes. 94.081 Loading level.dat: 168738707 bytes. 94.084 Info Scenario.cpp:178: Map version 2.0.19-0 97.511 Loading blueprint storage: Local timestamp 1731717419, Cloud timestamp 1731717417 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\ID\IDWithQuality.cpp(272): IDWithQuality::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\CircuitNetwork\Behaviors\ArithmeticCombinatorControlBehavior.cpp(49): ArithmeticCombinatorControlBehavior::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Entity.cpp(1895): Entity::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithOwner.cpp(348): EntityWithOwner::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\Surface.cpp(136): Surface::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1719): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(827): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(331): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB98C97374) 00007FFB98C97374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB990DCC91) 00007FFB990DCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 99.538 Error IDWithQuality.cpp:274: consistency check failed: uranium-rounds-magazine, 99.538 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 99.592 Info CrashHandler.cpp:318: Executable CRC: 1438233420 99.592 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 110.691 Uploading log file 110.712 Error CrashHandler.cpp:270: Heap validation: success. 110.713 Creating crash dump. 111.027 CrashDump success