0.000 2024-11-15 13:45:58; Factorio 2.0.15 (build 80108, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.000 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/GGPC/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/GGPC/AppData/Roaming/Factorio [51891/953252MB] 0.000 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.040 System info: [CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 20 cores, RAM: 19130/32683 MB, page: 30955/98219 MB, virtual: 4358/134217727 MB, extended virtual: 0 MB] 0.057 Memory info: 0.057 [0]: 029E CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v 0.057 [1]: 029E CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v 0.057 [2]: 029E CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v 0.057 [3]: 029E CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v 0.077 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.358 Video driver: windows 0.358 Available displays: 2 0.358 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.358 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3090 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.395 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.791 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 32.0.15.6094 0.791 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.791 [Local Video Memory] Budget: 23558MB, CurrentUsage: 27MB, Reservation: 0/11907MB 0.791 [Non-Local Vid.Mem.] Budget: 15573MB, CurrentUsage: 10MB, Reservation: 0/7914MB 0.791 Tiled resources: Tier 2 0.791 Unified Memory Architecture: No 0.791 BGR 565 Supported: Yes 0.791 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.792 Graphics settings preset: very-high 0.792 Dedicated video memory size 24326 MB 0.841 Desktop composition is active. 0.841 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.841 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.864 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.196 Razer Chroma Controller initialized. 1.235 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.235 Info ModManager.cpp:434: FeatureFlag freezing = true 1.235 Info ModManager.cpp:434: FeatureFlag quality = true 1.235 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.235 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.235 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.235 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.274 Loading mod core 0.0.0 (data.lua) 1.412 Loading mod base 2.0.15 (data.lua) 3.178 Loading mod elevated-rails 2.0.15 (data.lua) 3.515 Loading mod quality 2.0.15 (data.lua) 3.705 Loading mod space-age 2.0.15 (data.lua) 7.995 Loading mod base 2.0.15 (data-updates.lua) 8.014 Loading mod quality 2.0.15 (data-updates.lua) 8.042 Loading mod space-age 2.0.15 (data-updates.lua) 8.178 Checksum for core: 3833371075 8.178 Checksum of base: 1259916430 8.178 Checksum of elevated-rails: 971617432 8.178 Checksum of quality: 2471328700 8.178 Checksum of space-age: 2088115374 8.586 Prototype list checksum: 3872509593 8.636 Loading sounds... 18.847 Info PlayerData.cpp:68: Local player-data.json unavailable 18.847 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731126859 19.189 Initial atlas bitmap size is 16384 19.205 Created an atlas bitmap (size 16384x16380) [none] 19.223 Created an atlas bitmap (size 16384x16384) [none] 19.247 Created an atlas bitmap (size 16384x16384) [none] 19.248 Created an atlas bitmap (size 16384x15420) [none] 19.248 Created an atlas bitmap (size 16384x8392) [decal] 19.253 Created an atlas bitmap (size 16384x16384) [low-object] 19.253 Created an atlas bitmap (size 4096x960) [low-object] 19.254 Created an atlas bitmap (size 16384x13440) [corpse-decay] 19.254 Created an atlas bitmap (size 16384x5596) [none] 19.254 Created an atlas bitmap (size 1676x79) [not-compressed] 19.255 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 19.262 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 19.263 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 19.263 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 19.263 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 19.263 Created an atlas bitmap (size 8192x2576) [mipmap] 19.263 Created an atlas bitmap (size 2048x1520) [mipmap] 19.263 Created an atlas bitmap (size 4096x3152) [mipmap] 19.263 Created an atlas bitmap (size 4096x3152) [mipmap] 19.263 Created an atlas bitmap (size 4096x3152) [mipmap] 19.264 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 19.265 Created an atlas bitmap (size 16384x6120) [alpha-mask] 19.286 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 19.291 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 19.291 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 19.292 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 19.292 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 19.292 Loading 3D bitmaps. 19.381 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 19.397 Parallel sprite loader initialized (threads: 19, bitmaps: 8228) 40.199 Sprites loaded 40.245 Generated mipmaps (4) for atlas [5] of size 16384x16384 40.256 Generated mipmaps (4) for atlas [6] of size 4096x960 40.267 Generated mipmaps (3) for atlas [10] of size 8192x6096 40.289 Generated mipmaps (3) for atlas [11] of size 16384x16320 40.300 Generated mipmaps (3) for atlas [12] of size 16384x4832 40.311 Generated mipmaps (3) for atlas [13] of size 8192x3872 40.322 Generated mipmaps (3) for atlas [14] of size 4096x3104 40.376 Generated mipmaps (3) for atlas [15] of size 8192x2576 40.387 Generated mipmaps (3) for atlas [16] of size 2048x1520 40.398 Generated mipmaps (3) for atlas [17] of size 4096x3152 40.425 Generated mipmaps (3) for atlas [18] of size 4096x3152 40.436 Generated mipmaps (3) for atlas [19] of size 4096x3152 40.447 Generated mipmaps (5) for atlas [20] of size 8192x3792 40.458 Generated mipmaps (3) for atlas [25] of size 8192x2352 40.484 Custom mipmaps uploaded (3203) 40.493 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB) 40.802 Factorio initialised 40.806 Steam Storage Quota: 14362/23841 133.806 Loading map C:\Users\GGPC\AppData\Roaming\Factorio\saves\Space Age 121 Redesign Gleba.zip: 37855829 bytes. 133.849 Loading level.dat: 109923622 bytes. 133.853 Info Scenario.cpp:178: Map version 2.0.15-4 135.158 Loading blueprint storage: Local timestamp 1730250321, Cloud timestamp 1730250320 135.314 Loading script.dat: 1222 bytes. 135.318 Checksum for script __level__/control.lua: 2463946943 267.351 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 267.853 Info AppManagerStates.cpp:2062: Saving finished 1776.535 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 1777.036 Info AppManagerStates.cpp:2062: Saving finished 2077.483 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 2077.981 Info AppManagerStates.cpp:2062: Saving finished 2378.000 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 2378.510 Info AppManagerStates.cpp:2062: Saving finished 2678.499 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 2678.997 Info AppManagerStates.cpp:2062: Saving finished 2915.128 Info AppManagerStates.cpp:2062: Saving finished 3133.284 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 3133.828 Info AppManagerStates.cpp:2062: Saving finished 3433.882 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 3434.385 Info AppManagerStates.cpp:2062: Saving finished 3734.384 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 3734.895 Info AppManagerStates.cpp:2062: Saving finished 4066.666 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 4067.220 Info AppManagerStates.cpp:2062: Saving finished 5194.766 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 5195.331 Info AppManagerStates.cpp:2062: Saving finished 5495.334 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 5495.834 Info AppManagerStates.cpp:2062: Saving finished 5795.833 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 5796.348 Info AppManagerStates.cpp:2062: Saving finished 6096.350 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 6096.854 Info AppManagerStates.cpp:2062: Saving finished 6533.716 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 6534.238 Info AppManagerStates.cpp:2062: Saving finished 6834.233 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 6834.743 Info AppManagerStates.cpp:2062: Saving finished 7134.733 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 7135.256 Info AppManagerStates.cpp:2062: Saving finished 7435.266 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 7435.780 Info AppManagerStates.cpp:2062: Saving finished 7491.796 Info AppManagerStates.cpp:2062: Saving finished 7927.649 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 7928.164 Info AppManagerStates.cpp:2062: Saving finished 8228.182 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 8228.696 Info AppManagerStates.cpp:2062: Saving finished 8462.832 Time travel logging: 45.848 Scenario is being deleted 57.931 Scenario is being deleted 66.047 Scenario is being deleted 78.165 Scenario is being deleted 102.214 Scenario is being deleted 109.282 Scenario is being deleted 120.315 Scenario is being deleted 128.448 Scenario is being deleted 133.799 Scenario is being deleted 2282.459 Scenario is being deleted 8462.832 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff61f9b86bd ModuleBase: 0x00007ff61ef70000, ImageSize: 0281a000, RelativeAddress: 00a486bd 8462.832 Error CrashHandler.cpp:509: Access Violation: Read at address 000001A9D8155FF4 8462.832 Error CrashHandler.cpp:523: Exception Context: rax=000001a9d8155ff0, rbx=000001a9d8156068, rcx=0000000000006838, rdx=0000000000000000, rsi=0000000000000030, rdi=0000000000000001, rip=00007ff61f9b86bd, rsp=000000909d2dca00, rbp=0000000000000008, r8=0000000000000001, r9=0000000000000032, r10=000001a9d8156068, r11=00000000000000be, r12=0000000000000001, r13=000001aae2e35c00, r14=000001aae4913820, r15=0000000000000000 8462.832 Crashed in F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff61ef70000 - 0x00007ff62178a000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE70924027) 00007FFE70924027 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72E55818) 00007FFE72E55818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72E3CE46) 00007FFE72E3CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72E528BF) 00007FFE72E528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72E02554) 00007FFE72E02554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72E513CE) 00007FFE72E513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\Inventory.cpp(767): Inventory::canInsertCount C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Logistics\LogisticCell.cpp(395): LogisticCell::canStation C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Logistics\LogisticCellSearchLogic.cpp(96): LogisticCellSearchLogic::findCellGlobally > > C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Logistics\LogisticCellSearchLogic.cpp(33): LogisticCellSearchLogic::findCell C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\RobotWithLogisticInterface.cpp(238): RobotWithLogisticInterface::lookForStationing C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\RobotWithLogisticInterface.cpp(1271): RobotWithLogisticInterface::handleChargingAndStationing C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\ConstructionRobot.cpp(300): ConstructionRobot::update C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(2382): Map::performPlannedEntityUpdates C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(1278): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(1151): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE71537374) 00007FFE71537374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE72DFCC91) 00007FFE72DFCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 8465.142 Error CrashHandler.cpp:190: Map tick at moment of crash: 38804049 8465.188 Info CrashHandler.cpp:318: Executable CRC: 1545322776 8465.188 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 8480.513 Uploading log file 8480.529 Error CrashHandler.cpp:270: Heap validation: success. 8480.530 Creating crash dump. 8480.898 CrashDump success