0.000 2024-11-13 20:27:40; Factorio 2.0.15 (build 80108, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/[Redacted for Privacy]/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/[Redacted for Privacy]/AppData/Roaming/Factorio [165112/309189MB] 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.039 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13900H, 20 cores, RAM: 8304/16003 MB, page: 8404/27779 MB, virtual: 4365/134217727 MB, extended virtual: 0 MB] 0.054 Memory info: 0.054 [0]: Micron Technology ATF2G64AZ-3G2F1 16384 MB 3200 MHz 1.2 v 0.075 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.223 Video driver: windows 0.223 Available displays: 1 0.223 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 60Hz} 0.285 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.120 Initialised Direct3D[0]: NVIDIA GeForce RTX 4060 Laptop GPU; id: 10de-28e0; driver: nvldumdx.dll 32.0.15.5597 1.120 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.120 [Local Video Memory] Budget: 7189MB, CurrentUsage: 6MB, Reservation: 0/3722MB 1.120 [Non-Local Vid.Mem.] Budget: 7345MB, CurrentUsage: 0MB, Reservation: 0/3800MB 1.120 Tiled resources: Tier 2 1.120 Unified Memory Architecture: No 1.120 BGR 565 Supported: Yes 1.120 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.120 Graphics settings preset: very-high 1.120 Dedicated video memory size 7957 MB 1.198 Desktop composition is active. 1.198 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.198 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.845 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 2.172 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 2.172 Info ModManager.cpp:434: FeatureFlag freezing = true 2.172 Info ModManager.cpp:434: FeatureFlag quality = true 2.172 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 2.173 Info ModManager.cpp:434: FeatureFlag segmented-units = true 2.173 Info ModManager.cpp:434: FeatureFlag space-travel = true 2.173 Info ModManager.cpp:434: FeatureFlag spoiling = true 2.205 Loading mod core 0.0.0 (data.lua) 2.389 Loading mod base 2.0.15 (data.lua) 5.178 Loading mod elevated-rails 2.0.15 (data.lua) 5.506 Loading mod quality 2.0.15 (data.lua) 5.697 Loading mod space-age 2.0.15 (data.lua) 11.634 Loading mod base 2.0.15 (data-updates.lua) 11.663 Loading mod quality 2.0.15 (data-updates.lua) 11.695 Loading mod space-age 2.0.15 (data-updates.lua) 11.834 Checksum for core: 3833371075 11.834 Checksum of base: 1259916430 11.834 Checksum of elevated-rails: 971617432 11.834 Checksum of quality: 2471328700 11.834 Checksum of space-age: 2088115374 12.207 Prototype list checksum: 3872509593 12.257 Loading sounds... 24.689 Info PlayerData.cpp:68: Local player-data.json unavailable 24.689 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731554783 25.079 Initial atlas bitmap size is 16384 25.101 Created an atlas bitmap (size 16384x16380) [none] 25.120 Created an atlas bitmap (size 16384x16384) [none] 25.144 Created an atlas bitmap (size 16384x16384) [none] 25.145 Created an atlas bitmap (size 16384x15420) [none] 25.146 Created an atlas bitmap (size 16384x8392) [decal] 25.151 Created an atlas bitmap (size 16384x16384) [low-object] 25.151 Created an atlas bitmap (size 4096x960) [low-object] 25.152 Created an atlas bitmap (size 16384x13440) [corpse-decay] 25.152 Created an atlas bitmap (size 16384x5596) [none] 25.152 Created an atlas bitmap (size 1676x79) [not-compressed] 25.152 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 25.159 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 25.159 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 25.159 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 25.159 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 25.159 Created an atlas bitmap (size 8192x2576) [mipmap] 25.160 Created an atlas bitmap (size 2048x1520) [mipmap] 25.160 Created an atlas bitmap (size 4096x3152) [mipmap] 25.160 Created an atlas bitmap (size 4096x3152) [mipmap] 25.160 Created an atlas bitmap (size 4096x3152) [mipmap] 25.160 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 25.161 Created an atlas bitmap (size 16384x6120) [alpha-mask] 25.184 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 25.190 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 25.191 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 25.191 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 25.191 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 25.191 Loading 3D bitmaps. 25.229 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 25.263 Parallel sprite loader initialized (threads: 13, bitmaps: 8228) 54.627 Sprites loaded 54.691 Generated mipmaps (4) for atlas [5] of size 16384x16384 54.703 Generated mipmaps (4) for atlas [6] of size 4096x960 54.714 Generated mipmaps (3) for atlas [10] of size 8192x6096 54.736 Generated mipmaps (3) for atlas [11] of size 16384x16320 54.746 Generated mipmaps (3) for atlas [12] of size 16384x4832 54.758 Generated mipmaps (3) for atlas [13] of size 8192x3872 54.769 Generated mipmaps (3) for atlas [14] of size 4096x3104 54.821 Generated mipmaps (3) for atlas [15] of size 8192x2576 54.832 Generated mipmaps (3) for atlas [16] of size 2048x1520 54.843 Generated mipmaps (3) for atlas [17] of size 4096x3152 54.876 Generated mipmaps (3) for atlas [18] of size 4096x3152 54.887 Generated mipmaps (3) for atlas [19] of size 4096x3152 54.909 Generated mipmaps (5) for atlas [20] of size 8192x3792 54.921 Generated mipmaps (3) for atlas [25] of size 8192x2352 54.945 Custom mipmaps uploaded (3203) 54.950 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB) 55.221 Factorio initialised 55.224 Steam Storage Quota: 23521/23841 56.450 Loading map C:\Users\[Redacted for Privacy]\AppData\Roaming\Factorio\saves\Space Age First Run.zip: 34893820 bytes. 56.490 Loading level.dat: 103158078 bytes. 56.494 Info Scenario.cpp:178: Map version 2.0.15-4 57.903 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 57.903 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 57.903 Loading blueprint storage: Local timestamp 1719090822, Cloud timestamp -1 57.910 Loading script.dat: 1231 bytes. 57.913 Checksum for script __level__/control.lua: 2463946943 184.467 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 184.925 Info AppManagerStates.cpp:2062: Saving finished 485.034 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 485.494 Info AppManagerStates.cpp:2062: Saving finished 785.483 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 785.938 Info AppManagerStates.cpp:2062: Saving finished 907.088 Time travel logging: 56.445 Scenario is being deleted 907.089 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE31ED527F) 00007FFE31ED527F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE31E4E886) 00007FFE31E4E886 (ntdll): (filename not available): RtlFindCharInUnicodeString ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE31ED426E) 00007FFE31ED426E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\BuildCheckLogic.cpp(153): BuildCheckLogic::collidesInternal<`BuildCheckLogic::buildabilityCheckGhost'::`2':: > C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\BuildCheckLogic.cpp(58): BuildCheckLogic::buildabilityCheckOnBoundingBox C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\BuildCheckLogic.cpp(27): BuildCheckLogic::buildabilityCheck C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\TransportBeltConnectable.cpp(156): TransportBeltConnectable::buildabilityCheck C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\GameStateAdapter.cpp(544): GameStateAdapter::entityBuildabilityCheck C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\EntityToBeBuiltSettings.cpp(109): EntityToBeBuiltSettings::draw C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(196): DrawBlueprintToBeBuiltLogic::drawEntitiesCore C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(147): DrawBlueprintToBeBuiltLogic::drawEntities C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\BuildingRenderer.cpp(253): BuildingRenderer::drawBlueprintToBeBuilt C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\BuildingRenderer.cpp(199): BuildingRenderer::prepareBuildingInGame C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\BuildingRenderer.cpp(102): BuildingRenderer::prepare C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Graphics\GameRenderer.cpp(100): GameRenderer::prepare C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\GameView.cpp(1497): GameView::prepareRender C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Game.cpp(330): Game::prepareRender C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(1137): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Main.cpp(1348): fmain C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Main.cpp(1370): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3158259D) 00007FFE3158259D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE31E8AF38) 00007FFE31E8AF38 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 908.479 Error CrashHandler.cpp:190: Map tick at moment of crash: 28159270 908.521 Info CrashHandler.cpp:318: Executable CRC: 1545322776 908.521 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 911.534 Uploading log file 911.551 Error CrashHandler.cpp:270: Heap validation: success. 911.552 Creating crash dump. 912.900 CrashDump success