0.001 2024-11-08 21:08:46; Factorio 2.0.14 (build 79988, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "25760" 0.002 Config path: C:/Users/stefa/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/stefa/AppData/Roaming/Factorio [1197431/1906842MB] 0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin 0.040 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 22127/32688 MB, page: 34169/43062 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB] 0.063 Memory info: 0.063 [0]: Unknown CMK32GX4M2B3200C16 16384 MB 3200 MHz 1.2 v 0.063 [1]: Unknown CMK32GX4M2B3200C16 16384 MB 3200 MHz 1.2 v 0.070 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.387 Video driver: windows 0.387 Available displays: 2 0.388 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 120Hz} 0.388 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [-2560,0], 2560x1440, 32bit, 144Hz} 0.460 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.778 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2216; driver: nvldumdx.dll 32.0.15.6590 0.778 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.778 [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB 0.778 [Non-Local Vid.Mem.] Budget: 15576MB, CurrentUsage: 10MB, Reservation: 0/7916MB 0.778 Tiled resources: Tier 2 0.778 Unified Memory Architecture: No 0.778 BGR 565 Supported: Yes 0.778 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.779 Graphics settings preset: very-high 0.779 Dedicated video memory size 10053 MB 0.810 Desktop composition is active. 0.810 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.810 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.848 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.994 Logitech LED Controller initialized. 1.032 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.033 Info ModManager.cpp:434: FeatureFlag freezing = true 1.033 Info ModManager.cpp:434: FeatureFlag quality = true 1.033 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.033 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.033 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.033 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.036 Loading mod core 0.0.0 (data.lua) 1.056 Loading mod base 2.0.14 (data.lua) 1.251 Loading mod elevated-rails 2.0.14 (data.lua) 1.280 Loading mod flib 0.15.0 (data.lua) 1.290 Loading mod quality 2.0.14 (data.lua) 1.304 Loading mod space-age 2.0.14 (data.lua) 1.624 Loading mod base 2.0.14 (data-updates.lua) 1.646 Loading mod quality 2.0.14 (data-updates.lua) 1.680 Loading mod space-age 2.0.14 (data-updates.lua) 1.845 Checksum for core: 3504056361 1.845 Checksum of base: 48730768 1.845 Checksum of elevated-rails: 971617432 1.845 Checksum of flib: 2235140407 1.845 Checksum of quality: 3898255384 1.845 Checksum of space-age: 1545753807 2.328 Prototype list checksum: 124222065 2.436 Loading sounds... 2.789 Info PlayerData.cpp:68: Local player-data.json unavailable 2.789 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731096524 3.219 Initial atlas bitmap size is 16384 3.242 Created an atlas bitmap (size 16384x16380) [none] 3.273 Created an atlas bitmap (size 16384x16384) [none] 3.341 Created an atlas bitmap (size 16384x16384) [none] 3.342 Created an atlas bitmap (size 16384x15420) [none] 3.343 Created an atlas bitmap (size 16384x8392) [decal] 3.351 Created an atlas bitmap (size 16384x16384) [low-object] 3.352 Created an atlas bitmap (size 4096x960) [low-object] 3.352 Created an atlas bitmap (size 16384x13440) [corpse-decay] 3.353 Created an atlas bitmap (size 16384x5596) [none] 3.354 Created an atlas bitmap (size 1676x79) [not-compressed] 3.355 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.364 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 3.365 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 3.365 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.366 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 3.366 Created an atlas bitmap (size 8192x2576) [mipmap] 3.366 Created an atlas bitmap (size 2048x1520) [mipmap] 3.366 Created an atlas bitmap (size 4096x3152) [mipmap] 3.367 Created an atlas bitmap (size 4096x3152) [mipmap] 3.367 Created an atlas bitmap (size 4096x3152) [mipmap] 3.368 Created an atlas bitmap (size 8192x4064) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.371 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.420 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.426 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 3.427 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 3.427 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 3.427 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.696 Loading 3D bitmaps. 3.710 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.733 Parallel sprite loader initialized (threads: 15, bitmaps: 8239) 23.541 Sprites loaded 23.565 Generated mipmaps (4) for atlas [5] of size 16384x16384 23.576 Generated mipmaps (4) for atlas [6] of size 4096x960 23.587 Generated mipmaps (3) for atlas [10] of size 8192x6096 23.598 Generated mipmaps (3) for atlas [11] of size 16384x16320 23.609 Generated mipmaps (3) for atlas [12] of size 16384x4832 23.620 Generated mipmaps (3) for atlas [13] of size 8192x3872 23.631 Generated mipmaps (3) for atlas [14] of size 4096x3104 23.670 Generated mipmaps (3) for atlas [15] of size 8192x2576 23.681 Generated mipmaps (3) for atlas [16] of size 2048x1520 23.692 Generated mipmaps (3) for atlas [17] of size 4096x3152 23.718 Generated mipmaps (3) for atlas [18] of size 4096x3152 23.729 Generated mipmaps (3) for atlas [19] of size 4096x3152 23.740 Generated mipmaps (5) for atlas [20] of size 8192x4064 23.752 Generated mipmaps (3) for atlas [25] of size 8192x2352 23.789 Custom mipmaps uploaded (3203) 23.795 Video memory usage: 3566.56 MB (Atlases: 3436.26 MB, Textures: 130.30 MB) 23.905 Factorio initialised 23.905 Discord overlay detected (DiscordHook64.dll) 23.909 Game is running on selected version branch on Steam. 23.909 Steam Storage Quota: 23583/23841 28.637 Loading map C:\Users\stefa\AppData\Roaming\Factorio\saves\age of space2.zip: 20659084 bytes. 28.683 Loading level.dat: 58161344 bytes. 28.688 Info Scenario.cpp:178: Map version 2.0.14-2 30.188 Loading blueprint storage: Local timestamp 1730642273, Cloud timestamp 1730642272 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\ID\IDWithQuality.cpp(272): IDWithQuality::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Entity.cpp(1879): Entity::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\EntityWithOwner.cpp(346): EntityWithOwner::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Surface\Surface.cpp(135): Surface::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\Map.cpp(1719): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\MapSetupHelper.cpp(184): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\Map.cpp(827): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Scenario\Scenario.cpp(329): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD66B1259D) 00007FFD66B1259D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6812AF38) 00007FFD6812AF38 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 32.594 Error IDWithQuality.cpp:274: consistency check failed: iron-ore, 32.594 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 32.648 Info CrashHandler.cpp:318: Executable CRC: 4096785034 32.648 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 41.285 Uploading log file 41.305 Error CrashHandler.cpp:270: Heap validation: success. 41.307 Creating crash dump. 41.570 CrashDump success