0.000 2024-11-06 16:26:24; Factorio 2.0.14 (build 79988, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.001 Program arguments: "G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/magya/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: G:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/magya/AppData/Roaming/Factorio [10581/243695MB] 0.001 Binaries path: G:/SteamLibrary/steamapps/common/Factorio/bin 0.043 System info: [CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 8 cores, RAM: 12543/32703 MB, page: 18169/69567 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB] 0.101 Memory info: 0.101 [0]: Kingston KHX2666C13/16GX 16384 MB 2400 MHz 1.2 v 0.101 [1]: Kingston KHX2666C13/16GX 16384 MB 2400 MHz 1.2 v 0.122 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-display-points (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.265 Video driver: windows 0.265 Available displays: 2 0.265 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 Ti {0x05, [0,0], 3840x2160, 32bit, 144Hz} 0.267 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 Ti {0x01, [-1440,-150], 1440x2560, 32bit, 75Hz} 0.368 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.588 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080 Ti; id: 10de-2208; driver: nvldumdx.dll 32.0.15.6590 0.588 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.588 [Local Video Memory] Budget: 11318MB, CurrentUsage: 8MB, Reservation: 0/5787MB 0.588 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB 0.588 Tiled resources: Tier 2 0.588 Unified Memory Architecture: No 0.588 BGR 565 Supported: Yes 0.588 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.589 Graphics settings preset: very-high 0.589 Dedicated video memory size 12086 MB 0.645 Desktop composition is active. 0.646 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.646 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:20,C:0,S:100] 0.676 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.984 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.984 Info ModManager.cpp:434: FeatureFlag freezing = true 1.984 Info ModManager.cpp:434: FeatureFlag quality = true 1.984 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.984 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.984 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.984 Info ModManager.cpp:434: FeatureFlag spoiling = true 2.007 Loading mod core 0.0.0 (data.lua) 2.156 Loading mod base 2.0.14 (data.lua) 3.858 Loading mod elevated-rails 2.0.14 (data.lua) 4.199 Loading mod quality 2.0.14 (data.lua) 4.403 Loading mod space-age 2.0.14 (data.lua) 10.053 Loading mod base 2.0.14 (data-updates.lua) 10.124 Loading mod quality 2.0.14 (data-updates.lua) 10.199 Loading mod space-age 2.0.14 (data-updates.lua) 10.429 Checksum for core: 3504056361 10.429 Checksum of base: 48730768 10.429 Checksum of elevated-rails: 971617432 10.429 Checksum of quality: 3898255384 10.429 Checksum of space-age: 1545753807 10.997 Prototype list checksum: 124222065 11.133 Loading sounds... 25.697 Info PlayerData.cpp:68: Local player-data.json unavailable 25.697 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730903228 26.124 Initial atlas bitmap size is 16384 26.152 Created an atlas bitmap (size 16384x16380) [none] 26.191 Created an atlas bitmap (size 16384x16384) [none] 26.234 Created an atlas bitmap (size 16384x16384) [none] 26.236 Created an atlas bitmap (size 16384x15420) [none] 26.236 Created an atlas bitmap (size 16384x8392) [decal] 26.243 Created an atlas bitmap (size 16384x16384) [low-object] 26.244 Created an atlas bitmap (size 4096x960) [low-object] 26.245 Created an atlas bitmap (size 16384x13440) [corpse-decay] 26.245 Created an atlas bitmap (size 16384x5596) [none] 26.246 Created an atlas bitmap (size 1676x79) [not-compressed] 26.246 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 26.254 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 26.255 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 26.255 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 26.255 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 26.256 Created an atlas bitmap (size 8192x2576) [mipmap] 26.256 Created an atlas bitmap (size 2048x1520) [mipmap] 26.256 Created an atlas bitmap (size 4096x3152) [mipmap] 26.256 Created an atlas bitmap (size 4096x3152) [mipmap] 26.257 Created an atlas bitmap (size 4096x3152) [mipmap] 26.259 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 26.261 Created an atlas bitmap (size 16384x6120) [alpha-mask] 26.296 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 26.303 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 26.304 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 26.304 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 26.304 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 26.304 Loading 3D bitmaps. 26.401 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 26.429 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 53.094 Sprites loaded 53.108 Generated mipmaps (4) for atlas [5] of size 16384x16384 53.120 Generated mipmaps (4) for atlas [6] of size 4096x960 53.131 Generated mipmaps (3) for atlas [10] of size 8192x6096 53.143 Generated mipmaps (3) for atlas [11] of size 16384x16320 53.154 Generated mipmaps (3) for atlas [12] of size 16384x4832 53.165 Generated mipmaps (3) for atlas [13] of size 8192x3872 53.177 Generated mipmaps (3) for atlas [14] of size 4096x3104 53.218 Generated mipmaps (3) for atlas [15] of size 8192x2576 53.232 Generated mipmaps (3) for atlas [16] of size 2048x1520 53.243 Generated mipmaps (3) for atlas [17] of size 4096x3152 53.271 Generated mipmaps (3) for atlas [18] of size 4096x3152 53.282 Generated mipmaps (3) for atlas [19] of size 4096x3152 53.294 Generated mipmaps (5) for atlas [20] of size 8192x3792 53.306 Generated mipmaps (3) for atlas [25] of size 8192x2352 53.340 Custom mipmaps uploaded (3203) 53.350 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB) 53.654 Factorio initialised 53.654 Discord overlay detected (DiscordHook64.dll) 53.658 Steam Storage Quota: 22969/23841 63.049 Joining game IP ADDR:({84.2.215.225:34197}) 63.049 Info UDPSocket.cpp:38: Opening socket 63.055 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 63.086 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32). 63.088 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap) 63.088 Info ClientRouter.cpp:228: ConnectionAccepted 63.770 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload 63.770 Downloading file C:\Users\magya\AppData\Roaming\Factorio\temp\mp-download.zip (50169713 B, auxiliary 186 B, 99742 blocks) 63.785 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 67.818 Finished download (4 s, 50.1 MB, 12.4 MB/s) 67.918 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario 67.924 Loading map C:\Users\magya\AppData\Roaming\Factorio\temp\mp-download.zip: 50169713 bytes. 67.924 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 67.991 Loading level.dat: 152147718 bytes. 67.998 Info Scenario.cpp:178: Map version 2.0.14-2 70.121 Loading blueprint storage: Local timestamp 1730854801, Cloud timestamp 1730854807 70.321 Loading script.dat: 1231 bytes. 70.325 Checksum for script __level__/control.lua: 2463946943 70.357 Info ClientMultiplayerManager.cpp:603: UpdateTick(35911321) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 70.373 Info ClientMultiplayerManager.cpp:603: UpdateTick(35911321) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 70.418 Info ClientMultiplayerManager.cpp:603: UpdateTick(35911321) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 235.404 Info GameActionHandler.cpp:4309: UpdateTick (35911321) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect) 243.369 Info ClientSynchronizer.cpp:319: Latency changed to (23) 248.370 Info ClientSynchronizer.cpp:319: Latency changed to (14) 253.369 Info ClientSynchronizer.cpp:319: Latency changed to (8) 258.368 Info ClientSynchronizer.cpp:319: Latency changed to (6) 263.370 Info ClientSynchronizer.cpp:319: Latency changed to (4) 268.368 Info ClientSynchronizer.cpp:319: Latency changed to (2) 313.368 Info ClientSynchronizer.cpp:319: Latency changed to (4) 338.369 Info ClientSynchronizer.cpp:319: Latency changed to (3) 343.369 Info ClientSynchronizer.cpp:319: Latency changed to (2) 483.370 Info ClientSynchronizer.cpp:319: Latency changed to (3) 578.368 Info ClientSynchronizer.cpp:319: Latency changed to (4) 598.369 Info ClientSynchronizer.cpp:319: Latency changed to (3) 603.370 Info ClientSynchronizer.cpp:319: Latency changed to (2) 743.368 Info ClientSynchronizer.cpp:319: Latency changed to (4) 768.369 Info ClientSynchronizer.cpp:319: Latency changed to (3) 883.370 Info ClientSynchronizer.cpp:319: Latency changed to (2) 933.369 Info ClientSynchronizer.cpp:319: Latency changed to (5) 958.370 Info ClientSynchronizer.cpp:319: Latency changed to (4) 993.369 Info ClientSynchronizer.cpp:319: Latency changed to (3) 1133.370 Info ClientSynchronizer.cpp:319: Latency changed to (4) 1158.368 Info ClientSynchronizer.cpp:319: Latency changed to (3) 1215.808 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff604cc26e3 ModuleBase: 0x00007ff603da0000, ImageSize: 02815000, RelativeAddress: 00f226e3 1215.808 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000 1215.808 Error CrashHandler.cpp:523: Exception Context: rax=00007ff604cc29a7, rbx=0000000000000003, rcx=000001ef08d56940, rdx=000001ef08d56940, rsi=0000000000000000, rdi=000001ef0a089cb0, rip=00007ff604cc26e3, rsp=0000001efcfff600, rbp=000001ef0a089cb0, r8=0000000000000003, r9=0000000000000001, r10=0000000000000003, r11=0000001efcfff600, r12=00007ff603da0000, r13=0000000000000000, r14=000001ef08d56940, r15=0000000000000002 1215.808 Crashed in G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff603da0000 - 0x00007ff6065b5000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF740010FC) 00007FFF740010FC (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF768596BD) 00007FFF768596BD (ntdll): (filename not available): RtlCopyMemory ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7683F667) 00007FFF7683F667 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7685504F) 00007FFF7685504F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF767CE866) 00007FFF767CE866 (ntdll): (filename not available): RtlFindCharInUnicodeString ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7685403E) 00007FFF7685403E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Wires\WireRendering.cpp(20): WireRendering::canDrawWiresFromEntity C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Wires\WireRendering.cpp(76): WireRendering::draw C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Graphics\EntityRenderer.cpp(284): `EntityRenderer::threadJob'::`2'::::operator() C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Graphics\EntityRenderer.cpp(302): EntityRenderer::threadJob C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7561257D) 00007FFF7561257D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7680AF28) 00007FFF7680AF28 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 1218.701 Error CrashHandler.cpp:190: Map tick at moment of crash: 35970147 1218.759 Info CrashHandler.cpp:318: Executable CRC: 4096785034 1218.759 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 1269.360 Uploading log file 1269.384 Error CrashHandler.cpp:270: Heap validation: success. 1269.385 Creating crash dump. 1269.773 CrashDump success