0.000 2024-11-05 21:27:55; Factorio 2.0.14 (build 79988, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/anthe/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/anthe/AppData/Roaming/Factorio [255422/475862MB] 0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin 0.029 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 14759/32701 MB, page: 23815/102333 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB] 0.079 Memory info: 0.079 [0]: 859B BLS16G4D240FSB.16FBD 16384 MB 2400 MHz 1.2 v 0.079 [1]: 859B BLS16G4D240FSB.16FAD 16384 MB 2400 MHz 1.2 v 0.317 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.529 Video driver: windows 0.529 Available displays: 2 0.529 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1440, 32bit, 59Hz} 0.529 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.574 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.884 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6590 0.884 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.884 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB 0.884 [Non-Local Vid.Mem.] Budget: 15582MB, CurrentUsage: 1MB, Reservation: 0/7919MB 0.884 Tiled resources: Tier 2 0.885 Unified Memory Architecture: No 0.885 BGR 565 Supported: Yes 0.885 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.885 Graphics settings preset: very-high 0.885 Dedicated video memory size 8067 MB 0.921 Desktop composition is active. 0.921 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.921 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCwtl] [B:0,C:0,S:100] 0.955 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.133 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.133 Info ModManager.cpp:434: FeatureFlag freezing = true 1.133 Info ModManager.cpp:434: FeatureFlag quality = true 1.133 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.133 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.133 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.133 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.137 Loading mod core 0.0.0 (data.lua) 1.158 Loading mod base 2.0.14 (data.lua) 1.335 Loading mod elevated-rails 2.0.14 (data.lua) 1.363 Loading mod quality 2.0.14 (data.lua) 1.376 Loading mod space-age 2.0.14 (data.lua) 1.672 Loading mod base 2.0.14 (data-updates.lua) 1.693 Loading mod quality 2.0.14 (data-updates.lua) 1.712 Loading mod space-age 2.0.14 (data-updates.lua) 1.851 Checksum for core: 3504056361 1.851 Checksum of base: 48730768 1.851 Checksum of elevated-rails: 971617432 1.851 Checksum of quality: 3898255384 1.851 Checksum of space-age: 1545753807 2.375 Prototype list checksum: 124222065 2.432 Loading sounds... 2.783 Info PlayerData.cpp:68: Local player-data.json unavailable 2.783 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730838113 3.223 Initial atlas bitmap size is 16384 3.246 Created an atlas bitmap (size 16384x16380) [none] 3.275 Created an atlas bitmap (size 16384x16384) [none] 3.310 Created an atlas bitmap (size 16384x16384) [none] 3.312 Created an atlas bitmap (size 16384x15420) [none] 3.312 Created an atlas bitmap (size 16384x8392) [decal] 3.317 Created an atlas bitmap (size 16384x16384) [low-object] 3.318 Created an atlas bitmap (size 4096x960) [low-object] 3.319 Created an atlas bitmap (size 16384x13440) [corpse-decay] 3.319 Created an atlas bitmap (size 16384x5596) [none] 3.319 Created an atlas bitmap (size 1676x79) [not-compressed] 3.320 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.327 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 3.327 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 3.328 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.328 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 3.328 Created an atlas bitmap (size 8192x2576) [mipmap] 3.328 Created an atlas bitmap (size 2048x1520) [mipmap] 3.329 Created an atlas bitmap (size 4096x3152) [mipmap] 3.329 Created an atlas bitmap (size 4096x3152) [mipmap] 3.329 Created an atlas bitmap (size 4096x3152) [mipmap] 3.330 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.331 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.360 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.368 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 3.369 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 3.369 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 3.370 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.628 Loading 3D bitmaps. 3.646 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.674 Parallel sprite loader initialized (threads: 11, bitmaps: 8227) 23.789 Sprites loaded 23.811 Generated mipmaps (4) for atlas [5] of size 16384x16384 23.826 Generated mipmaps (4) for atlas [6] of size 4096x960 23.840 Generated mipmaps (3) for atlas [10] of size 8192x6096 23.854 Generated mipmaps (3) for atlas [11] of size 16384x16320 23.870 Generated mipmaps (3) for atlas [12] of size 16384x4832 23.882 Generated mipmaps (3) for atlas [13] of size 8192x3872 23.893 Generated mipmaps (3) for atlas [14] of size 4096x3104 23.935 Generated mipmaps (3) for atlas [15] of size 8192x2576 23.946 Generated mipmaps (3) for atlas [16] of size 2048x1520 23.957 Generated mipmaps (3) for atlas [17] of size 4096x3152 23.984 Generated mipmaps (3) for atlas [18] of size 4096x3152 23.996 Generated mipmaps (3) for atlas [19] of size 4096x3152 24.007 Generated mipmaps (5) for atlas [20] of size 8192x3792 24.023 Generated mipmaps (3) for atlas [25] of size 8192x2352 24.068 Custom mipmaps uploaded (3203) 24.077 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB) 24.157 Factorio initialised 24.157 Discord overlay detected (DiscordHook64.dll) 24.179 Steam Storage Quota: 20408/23841 69.586 Loading blueprint storage: Local timestamp 1730837805, Cloud timestamp 1730837804 71.437 Loading level.dat: 662031 bytes. 71.437 Info Scenario.cpp:178: Map version 2.0.14-2 71.450 Loading blueprint storage: Local timestamp 1730837805, Cloud timestamp 1730837804 72.357 Checksum for script __level__/control.lua: 2863464193 118.748 Time travel logging: 101.181 Player 0 ran command: game.player.selected.active = false 109.222 Player 0 ran command: game.player.selected.active = false 118.748 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6904e2268 ModuleBase: 0x00007ff690140000, ImageSize: 02815000, RelativeAddress: 003a2268 118.748 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000C50 118.748 Error CrashHandler.cpp:523: Exception Context: rax=0000000000000000, rbx=00000000ffffffff, rcx=0000025971a0e080, rdx=00000000ffffffff, rsi=0000000000000001, rdi=0000025971a0e080, rip=00007ff6904e2268, rsp=00000083e5babf20, rbp=0000000000000000, r8=00000000ffffffff, r9=00000000ffffffff, r10=0000000000000000, r11=0000000000000390, r12=0000000000000000, r13=00007ff691bcab50, r14=0000025822d222a0, r15=0000000000000001 118.748 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff690140000 - 0x00007ff692955000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1FC43457) 00007FFA1FC43457 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA224D5898) 00007FFA224D5898 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA224BCE56) 00007FFA224BCE56 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA224D292F) 00007FFA224D292F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA22482554) 00007FFA22482554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA224D143E) 00007FFA224D143E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Entity.cpp(979): Entity::changePositionWithoutCollisionOrAABBCheck C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\FlyingRobot.cpp(89): FlyingRobot::moveTo C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\FlyingRobot.cpp(108): FlyingRobot::moveToAndUseEnergy C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\RobotWithLogisticInterface.cpp(286): RobotWithLogisticInterface::updateMovement C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\RobotWithLogisticInterface.cpp(216): RobotWithLogisticInterface::abortStationingOnly C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Logistics\LogisticCell.cpp(135): LogisticCell::resetRobotsTargetingThisCell C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Logistics\LogisticCell.cpp(116): LogisticCell::deactivateTransmission C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Roboport.cpp(329): Roboport::deactivateTransmission C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Roboport.cpp(379): Roboport::onDestroy C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Entity.cpp(319): Entity::forceDestroy C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Entity.cpp(1272): Entity::mine C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\EntityMiningHandler.cpp(85): EntityMiningHandler::extractMiningResult C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\EntityMiningHandler.cpp(47): EntityMiningHandler::execute C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\ManualMiner.cpp(328): ManualMiner::mineEntity C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\ManualMiner.cpp(141): ManualMiner::performMining C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\ManualMiner.cpp(459): ManualMiner::update C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Controller\EditorController.cpp(255): EditorController::update C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\Map.cpp(1247): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Scenario\Scenario.cpp(1150): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA206B7374) 00007FFA206B7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2247CC91) 00007FFA2247CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 120.356 Error CrashHandler.cpp:190: Map tick at moment of crash: 2666 120.413 Info CrashHandler.cpp:318: Executable CRC: 4096785034 120.413 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 122.309 Uploading log file 122.325 Error CrashHandler.cpp:270: Heap validation: success. 122.326 Creating crash dump. 122.632 CrashDump success