0.000 2024-11-03 16:03:10; Factorio 2.0.14 (build 79988, win64, steam) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "8440" 0.001 Config path: C:/Users/timis/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/timis/AppData/Roaming/Factorio [677830/953301MB] 0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin 0.023 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 6912/16274 MB, page: 8746/30610 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.035 Memory info: 0.035 [0]: Team Group Inc. TEAMGROUP-UD4-3200 8192 MB 2400 MHz 1.2 v 0.035 [1]: Team Group Inc. TEAMGROUP-UD4-3200 8192 MB 2400 MHz 1.2 v 0.064 Info ModManager.cpp:255: Found duplicate mod ArmouredBiters, using higher version (1.2.0 > 1.1.9). 0.065 Info ModManager.cpp:255: Found duplicate mod assault-rifle, using higher version (1.0.5 > 1.0.4). 0.068 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (1.0.2 > 0.4.4). 0.069 Info ModManager.cpp:255: Found duplicate mod Auto_Deploy_Destroyers, using higher version (2.0.0 > 1.1.0). 0.092 Info ModManager.cpp:255: Found duplicate mod bullet-trails, using higher version (0.7.1 > 0.6.2). 0.093 Info ModManager.cpp:255: Found duplicate mod car-finder, using higher version (2.0.0 > 1.5.2). 0.095 Info ModManager.cpp:255: Found duplicate mod cargo-ships, using higher version (1.0.10 > 0.2.7). 0.103 Info ModManager.cpp:255: Found duplicate mod cargo-ships-graphics, using higher version (1.0.2 > 0.2.1). 0.104 Info ModManager.cpp:255: Found duplicate mod CharacterModHelper, using higher version (2.0.0 > 1.1.6). 0.111 Info ModManager.cpp:255: Found duplicate mod Electronic_Locomotives, using higher version (3.1.1 > 2.0.4). 0.113 Info ModManager.cpp:255: Found duplicate mod even-distribution, using higher version (2.0.2 > 1.0.10). 0.117 Info ModManager.cpp:255: Found duplicate mod FactorySearch, using higher version (1.12.1 > 1.11.1). 0.118 Info ModManager.cpp:255: Found duplicate mod FactorySearch, using higher version (1.12.2 > 1.12.1). 0.120 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.2). 0.126 Info ModManager.cpp:255: Found duplicate mod HelicopterRevival, using higher version (0.3.0 > 0.2.4). 0.130 Info ModManager.cpp:255: Found duplicate mod jetpack, using higher version (0.4.5 > 0.3.14). 0.130 Info ModManager.cpp:255: Found duplicate mod jetpack, using higher version (0.4.6 > 0.4.5). 0.136 Info ModManager.cpp:255: Found duplicate mod Kux-CoreLib, using higher version (3.11.4 > 2.11.0). 0.136 Info ModManager.cpp:255: Found duplicate mod Kux-CoreLib, using higher version (3.11.5 > 3.11.4). 0.137 Info ModManager.cpp:255: Found duplicate mod Kux-CoreLib, using higher version (3.12.0 > 3.11.5). 0.139 Info ModManager.cpp:255: Found duplicate mod laserfence, using higher version (2.0.0 > 1.1.5). 0.143 Info ModManager.cpp:255: Found duplicate mod MaxRateCalculator, using higher version (200.0.51 > 200.0.50). 0.144 Info ModManager.cpp:255: Found duplicate mod MaxRateCalculator, using higher version (200.0.53 > 200.0.51). 0.146 Info ModManager.cpp:255: Found duplicate mod More_Ammo, using higher version (1.5.17 > 1.5.16). 0.147 Info ModManager.cpp:255: Found duplicate mod nicefill-scriptfix, using higher version (1.0.0 > 0.1.21). 0.159 Info ModManager.cpp:255: Found duplicate mod RealisticReactorGlow, using higher version (1.200.7 > 1.101.7). 0.162 Info ModManager.cpp:255: Found duplicate mod RPGsystem, using higher version (2.0.2 > 1.3.5). 0.163 Info ModManager.cpp:255: Found duplicate mod RPGsystem, using higher version (2.0.3 > 2.0.2). 0.165 Info ModManager.cpp:255: Found duplicate mod Silicon, using higher version (2.1.0 > 1.1.0). 0.167 Info ModManager.cpp:255: Found duplicate mod SolarFarm, using higher version (0.1.1 > 0.0.8). 0.173 Info ModManager.cpp:255: Found duplicate mod SpidertronEnhancements, using higher version (1.10.2 > 1.10.0). 0.193 Info ModManager.cpp:255: Found duplicate mod Warehousing, using higher version (0.6.0 > 0.5.7). 0.196 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.306 Video driver: windows 0.306 Available displays: 2 0.306 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.306 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3060 {0x01, [1920,0], 1280x1024, 32bit, 60Hz} 0.332 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.479 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060; id: 10de-2504; driver: nvldumdx.dll 32.0.15.6603 0.479 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.480 [Local Video Memory] Budget: 11347MB, CurrentUsage: 6MB, Reservation: 0/5801MB 0.480 [Non-Local Vid.Mem.] Budget: 7474MB, CurrentUsage: 0MB, Reservation: 0/3865MB 0.480 Tiled resources: Tier 2 0.480 Unified Memory Architecture: No 0.480 BGR 565 Supported: Yes 0.480 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.480 Graphics settings preset: very-high 0.480 Dedicated video memory size 12115 MB 0.504 Desktop composition is active. 0.504 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.504 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: low] [Other: STDCWTl] [B:0,C:0,S:100] 0.531 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.630 Logitech LED Controller initialized. 0.654 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false 0.654 Info ModManager.cpp:434: FeatureFlag freezing = false 0.654 Info ModManager.cpp:434: FeatureFlag quality = false 0.654 Info ModManager.cpp:434: FeatureFlag rail-bridges = false 0.654 Info ModManager.cpp:434: FeatureFlag segmented-units = false 0.654 Info ModManager.cpp:434: FeatureFlag space-travel = false 0.654 Info ModManager.cpp:434: FeatureFlag spoiling = false 0.656 Loading mod settings ArmouredBiters 1.2.0 (settings.lua) 0.656 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua) 0.656 Loading mod settings Auto_Deploy_Destroyers 2.0.0 (settings.lua) 0.657 Loading mod settings car-finder 2.0.0 (settings.lua) 0.657 Loading mod settings even-distribution 2.0.2 (settings.lua) 0.657 Loading mod settings FactorySearch 1.12.2 (settings.lua) 0.657 Loading mod settings HelicopterRevival 0.3.0 (settings.lua) 0.657 Loading mod settings jetpack 0.4.6 (settings.lua) 0.658 Loading mod settings Kux-CoreLib 3.12.0 (settings.lua) 0.659 Loading mod settings laserfence 2.0.0 (settings.lua) 0.660 Loading mod settings nicefill-scriptfix 1.0.0 (settings.lua) 0.660 Loading mod settings RealisticReactorGlow 1.200.7 (settings.lua) 0.660 Loading mod settings RPGsystem 2.0.3 (settings.lua) 0.661 Loading mod settings Silicon 2.1.0 (settings.lua) 0.661 Loading mod settings solar-productivity 2.0.3 (settings.lua) 0.661 Loading mod settings SpidertronEnhancements 1.10.2 (settings.lua) 0.661 Loading mod settings toolbars-mod 2.0.12 (settings.lua) 0.661 Loading mod settings Warehousing 0.6.0 (settings.lua) 0.662 Loading mod settings cargo-ships 1.0.10 (settings.lua) 0.662 Loading mod settings More_Ammo 1.5.17 (settings.lua) 0.663 Loading mod settings cargo-ships 1.0.10 (settings-updates.lua) 0.663 Loading mod settings AutoDeconstruct 1.0.2 (settings-final-fixes.lua) 0.663 Loading mod settings Kux-CoreLib 3.12.0 (settings-final-fixes.lua) 0.666 Loading mod core 0.0.0 (data.lua) 0.680 Loading mod base 2.0.14 (data.lua) 0.817 Loading mod ArmouredBiters 1.2.0 (data.lua) 0.827 Loading mod assault-rifle 1.0.5 (data.lua) 0.835 Loading mod Auto_Deploy_Destroyers 2.0.0 (data.lua) 0.841 Loading mod bullet-trails 0.7.1 (data.lua) 0.846 Loading mod car-finder 2.0.0 (data.lua) 0.851 Loading mod chemical-rocket 0.1.0 (data.lua) 0.856 Loading mod even-distribution 2.0.2 (data.lua) 0.862 Loading mod FactorySearch 1.12.2 (data.lua) 0.868 Loading mod flib 0.15.0 (data.lua) 0.877 Loading mod HelicopterRevival 0.3.0 (data.lua) 0.885 Loading mod jetpack 0.4.6 (data.lua) 0.893 Loading mod Kux-CoreLib 3.12.0 (data.lua) 0.899 Loading mod laserfence 2.0.0 (data.lua) 0.910 Loading mod MaxRateCalculator 200.0.53 (data.lua) 0.916 Loading mod RealisticReactorGlow 1.200.7 (data.lua) 0.926 Loading mod RPGsystem 2.0.3 (data.lua) 0.934 Loading mod solar-productivity 2.0.3 (data.lua) 0.943 Loading mod SolarFarm 0.1.1 (data.lua) 0.949 Loading mod SpidertronEnhancements 1.10.2 (data.lua) 0.960 Loading mod toolbars-mod 2.0.12 (data.lua) 0.965 Loading mod Warehousing 0.6.0 (data.lua) 0.981 Loading mod cargo-ships 1.0.10 (data.lua) 1.001 Loading mod Electronic_Locomotives 3.1.1 (data.lua) 1.014 Loading mod More_Ammo 1.5.17 (data.lua) 1.024 Loading mod base 2.0.14 (data-updates.lua) 1.031 Loading mod bullet-trails 0.7.1 (data-updates.lua) 1.039 Loading mod chemical-rocket 0.1.0 (data-updates.lua) 1.047 Loading mod FactorySearch 1.12.2 (data-updates.lua) 1.055 Loading mod laserfence 2.0.0 (data-updates.lua) 1.063 Loading mod RPGsystem 2.0.3 (data-updates.lua) 1.074 Loading mod SpidertronEnhancements 1.10.2 (data-updates.lua) 1.099 Loading mod cargo-ships 1.0.10 (data-updates.lua) 1.109 Loading mod More_Ammo 1.5.17 (data-updates.lua) 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing firearm-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing piercing-rounds-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing uranium-rounds-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing acid-rounds-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing fire-rounds-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing fmj-rounds-magazine to 5 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing sp-rounds-magazine to 30 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing tungsten-rounds-magazine to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing he-rounds-magazine to 5 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing shotgun-shell to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing piercing-shotgun-shell to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:11: Changing uranium-shotgun-shell to 10 bullets per magazine 1.110 Script @__More_Ammo__/data-updates.lua:25: acid-rounds-magazine 1.110 Script @__More_Ammo__/data-updates.lua:26: 6 1.110 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { damage = { amount = 6, type = "acid" }, type = "damage" }, { entity_name = "acid-splash-fire-spitter-medium", show_in_tooltip = true, type = "create-fire" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/acid-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 10, name = "acid-rounds-magazine", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.110 Script @__More_Ammo__/data-updates.lua:25: fire-rounds-magazine 1.110 Script @__More_Ammo__/data-updates.lua:26: 6 1.110 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { entity_name = "fire-flame", type = "create-entity" }, { damage = { amount = 6, type = "fire" }, type = "damage" }, { show_in_tooltip = true, sticker = "fire-ammo-sticker", type = "create-sticker" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/fire-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 10, name = "fire-rounds-magazine", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.110 Script @__More_Ammo__/data-updates.lua:25: fmj-rounds-magazine 1.110 Script @__More_Ammo__/data-updates.lua:26: 15 1.110 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 15, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/fmj-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 5, name = "fmj-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.110 Script @__More_Ammo__/data-updates.lua:25: sp-rounds-magazine 1.110 Script @__More_Ammo__/data-updates.lua:26: 10 1.111 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 10, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/sp-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 30, name = "sp-rounds-magazine", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.111 Script @__More_Ammo__/data-updates.lua:25: tungsten-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 11 1.111 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 11, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/tungsten-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 10, name = "tungsten-rounds-magazine", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.111 Script @__More_Ammo__/data-updates.lua:25: he-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 30 1.111 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { entity_name = "explosion", type = "create-entity" }, { damage = { amount = 10, type = "explosion" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/he-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 5, name = "he-rounds-magazine", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.111 Script @__More_Ammo__/data-updates.lua:25: uranium-shotgun-shell 1.111 Script @__More_Ammo__/data-updates.lua:26: 24 1.111 Script @__More_Ammo__/data-updates.lua:27: { ammo_category = "shotgun-shell", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 24, type = "physical" }, type = "damage" } }, type = "instant" }, type = "direct" }, category = "shotgun-shell" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/uranium-shotgun-shell.png", icon_mipmaps = 4, icon_size = 64, magazine_size = 10, name = "uranium-shotgun-shell", stack_size = 200, subgroup = "ammo", type = "ammo" } 1.111 Script @__More_Ammo__/data-updates.lua:25: beryllium-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 19 1.111 Script @__More_Ammo__/data-updates.lua:27: nil 1.111 Script @__More_Ammo__/data-updates.lua:25: cryonite-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 15 1.111 Script @__More_Ammo__/data-updates.lua:27: nil 1.111 Script @__More_Ammo__/data-updates.lua:25: iridium-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 35 1.111 Script @__More_Ammo__/data-updates.lua:27: nil 1.111 Script @__More_Ammo__/data-updates.lua:25: naquium-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 20 1.111 Script @__More_Ammo__/data-updates.lua:27: nil 1.111 Script @__More_Ammo__/data-updates.lua:25: vulcanite-rounds-magazine 1.111 Script @__More_Ammo__/data-updates.lua:26: 19 1.111 Script @__More_Ammo__/data-updates.lua:27: nil 1.123 Loading mod HelicopterRevival 0.3.0 (data-final-fixes.lua) 1.135 Loading mod jetpack 0.4.6 (data-final-fixes.lua) 1.146 Loading mod Kux-CoreLib 3.12.0 (data-final-fixes.lua) 1.148 Script @__Kux-CoreLib__/lib/ModInfo.lua:136: ModInfo.update(): stage=data-final-fixes mod=Kux-CoreLib 3.12.0 1.155 Loading mod Silicon 2.1.0 (data-final-fixes.lua) 1.163 Loading mod solar-productivity 2.0.3 (data-final-fixes.lua) 1.179 Loading mod SpidertronEnhancements 1.10.2 (data-final-fixes.lua) 1.192 Loading mod toolbars-mod 2.0.12 (data-final-fixes.lua) 1.200 Loading mod Warehousing 0.6.0 (data-final-fixes.lua) 1.209 Loading mod cargo-ships 1.0.10 (data-final-fixes.lua) 1.211 Script @__cargo-ships__/data-final-fixes.lua:122: Replacing collision layer 'resource' with 'land_resource' on tile 'deepwater' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'tile-unknown' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'water-wube' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'out-of-map' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'water-shallow' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'water-mud' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'grass-1' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'grass-2' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'grass-3' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'grass-4' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dry-dirt' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-1' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-2' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-3' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-4' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-5' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-6' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'dirt-7' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'sand-1' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'sand-2' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'sand-3' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'red-desert-0' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'red-desert-1' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'red-desert-2' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'red-desert-3' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'nuclear-ground' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'stone-path' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'lab-dark-1' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'lab-dark-2' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'lab-white' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'tutorial-grid' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'concrete' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'hazard-concrete-left' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'hazard-concrete-right' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'refined-concrete' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'refined-hazard-concrete-left' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'refined-hazard-concrete-right' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'landfill' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'red-refined-concrete' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'green-refined-concrete' 1.211 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'blue-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'orange-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'yellow-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'pink-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'purple-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'black-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'brown-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'cyan-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'acid-refined-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:133: Adding collision layer 'water_resource' on tile 'heli-pad-concrete' 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'iron-ore 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'copper-ore 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'coal 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'stone 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'uranium-ore 1.212 Script @__cargo-ships__/data-final-fixes.lua:144: Adding collision layer 'land_resource' to resource 'crude-oil 1.220 Loading mod Electronic_Locomotives 3.1.1 (data-final-fixes.lua) 1.228 Loading mod More_Ammo 1.5.17 (data-final-fixes.lua) 1.229 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { { action_delivery = { { source_effects = { { entity_name = "explosion-gunshot", type = "create-explosion" } }, target_effects = { { entity_name = "explosion-hit", offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }, offsets = { { 0, 1 } }, type = "create-entity" }, { damage = { amount = 5, type = "physical" }, type = "damage" }, { deliver_category = "bullet", type = "activate-impact" }, { entity_name = "bullet-beam-yellow-faint", type = "create-explosion" } }, type = "instant" } }, type = "direct" } } }, drop_sound = { filename = "__base__/sound/item/ammo-small-inventory-move.ogg", volume = 0.8 }, icon = "__base__/graphics/icons/firearm-magazine.png", icons = { { icon = "__base__/graphics/icons/firearm-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, inventory_move_sound = "SERPENT PLACEHOLDER", localised_name = { "item-name.high-capacity-firearm-magazine" }, magazine_size = 40, name = "high-capacity-firearm-magazine", order = "a[basic-clips]-a[firearm-magazine]", pick_sound = { filename = "__base__/sound/item/ammo-small-inventory-pickup.ogg", volume = 0.7 }, stack_size = 100, subgroup = "ammo", type = "ammo", weight = 10000 } 1.229 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { entity_name = "explosion-hit", offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }, offsets = { { 0, 1 } }, type = "create-entity" }, { damage = { amount = 8, type = "physical" }, type = "damage" }, { deliver_category = "bullet", type = "activate-impact" }, { entity_name = "bullet-beam-red-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" } }, drop_sound = { filename = "__base__/sound/item/ammo-small-inventory-move.ogg", volume = 0.8 }, icon = "__base__/graphics/icons/piercing-rounds-magazine.png", icons = { { icon = "__base__/graphics/icons/piercing-rounds-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, inventory_move_sound = "SERPENT PLACEHOLDER", localised_name = { "item-name.high-capacity-piercing-rounds-magazine" }, magazine_size = 40, name = "high-capacity-piercing-rounds-magazine", order = "a[basic-clips]-b[piercing-rounds-magazine]", pick_sound = { filename = "__base__/sound/item/ammo-small-inventory-pickup.ogg", volume = 0.7 }, stack_size = 100, subgroup = "ammo", type = "ammo", weight = 20000 } 1.230 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { entity_name = "explosion-hit", offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } }, offsets = { { 0, 1 } }, type = "create-entity" }, { damage = { amount = 24, type = "physical" }, type = "damage" }, { deliver_category = "bullet", type = "activate-impact" }, { entity_name = "bullet-beam-olive", type = "create-explosion" } }, type = "instant" }, type = "direct" } }, drop_sound = { filename = "__base__/sound/item/ammo-small-inventory-move.ogg", volume = 0.8 }, icon = "__base__/graphics/icons/uranium-rounds-magazine.png", icons = { { icon = "__base__/graphics/icons/uranium-rounds-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, inventory_move_sound = "SERPENT PLACEHOLDER", localised_name = { "item-name.high-capacity-uranium-rounds-magazine" }, magazine_size = 40, name = "high-capacity-uranium-rounds-magazine", order = "a[basic-clips]-c[uranium-rounds-magazine]", pick_sound = { filename = "__base__/sound/item/ammo-small-inventory-pickup.ogg", volume = 0.7 }, pictures = { layers = { { filename = "__base__/graphics/icons/uranium-rounds-magazine.png", mipmap_count = 4, scale = 0.5, size = 64 }, { draw_as_light = true, filename = "__base__/graphics/icons/uranium-rounds-magazine-light.png", flags = { "light" }, scale = 0.5, size = 64 } } }, stack_size = 100, subgroup = "ammo", type = "ammo", weight = 40000 } 1.230 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "shotgun-shell", ammo_type = { action = { { action_delivery = { source_effects = { { entity_name = "explosion-gunshot", type = "create-explosion" } }, type = "instant" }, type = "direct" }, { action_delivery = { direction_deviation = 0.3, max_range = 15, projectile = "shotgun-pellet", range_deviation = 0.3, starting_speed = 1, starting_speed_deviation = 0.1, type = "projectile" }, repeat_count = 12, type = "direct" } }, clamp_position = true, target_type = "direction" }, drop_sound = { filename = "__base__/sound/item/ammo-small-inventory-move.ogg", volume = 0.8 }, icon = "__base__/graphics/icons/shotgun-shell.png", icons = { { icon = "__base__/graphics/icons/shotgun-shell.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, inventory_move_sound = "SERPENT PLACEHOLDER", localised_name = { "", { "item-name.extended_shell" }, " ", { "item-name.shotgun-shell" } }, magazine_size = 40, name = "high-capacity-shotgun-shell", order = "b[shotgun]-a[basic]", pick_sound = { filename = "__base__/sound/item/ammo-small-inventory-pickup.ogg", volume = 0.7 }, stack_size = 100, subgroup = "ammo", type = "ammo", weight = 10000 } 1.230 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "shotgun-shell", ammo_type = { action = { { action_delivery = { source_effects = { { entity_name = "explosion-gunshot", type = "create-explosion" } }, type = "instant" }, type = "direct" }, { action_delivery = { direction_deviation = 0.3, max_range = 15, projectile = "piercing-shotgun-pellet", range_deviation = 0.3, starting_speed = 1, starting_speed_deviation = 0.1, type = "projectile" }, repeat_count = 16, type = "direct" } }, clamp_position = true, target_type = "direction" }, drop_sound = { filename = "__base__/sound/item/ammo-small-inventory-move.ogg", volume = 0.8 }, icon = "__base__/graphics/icons/piercing-shotgun-shell.png", icons = { { icon = "__base__/graphics/icons/piercing-shotgun-shell.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, inventory_move_sound = "SERPENT PLACEHOLDER", localised_name = { "", { "item-name.extended_shell" }, " ", { "item-name.piercing-shotgun-shell" } }, magazine_size = 40, name = "high-capacity-piercing-shotgun-shell", order = "b[shotgun]-b[piercing]", pick_sound = { filename = "__base__/sound/item/ammo-small-inventory-pickup.ogg", volume = 0.7 }, stack_size = 100, subgroup = "ammo", type = "ammo", weight = 20000 } 1.231 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { entity_name = "explosion", type = "create-entity" }, { damage = { amount = 30, type = "explosion" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/he-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/he-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.he-rounds-magazine" } }, magazine_size = 20, name = "high-capacity-he-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.231 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { damage = { amount = 6, type = "acid" }, type = "damage" }, { entity_name = "acid-splash-fire-spitter-medium", show_in_tooltip = true, type = "create-fire" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/acid-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/acid-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.acid-rounds-magazine" } }, magazine_size = 20, name = "high-capacity-acid-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.231 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { source_effects = { entity_name = "explosion-gunshot", type = "create-explosion" }, target_effects = { { entity_name = "fire-flame", type = "create-entity" }, { damage = { amount = 6, type = "fire" }, type = "damage" }, { show_in_tooltip = true, sticker = "fire-ammo-sticker", type = "create-sticker" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/fire-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/fire-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.fire-rounds-magazine" } }, magazine_size = 40, name = "high-capacity-fire-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.232 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 15, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/fmj-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/fmj-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.fmj-rounds-magazine" } }, magazine_size = 20, name = "high-capacity-fmj-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.232 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 10, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/sp-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/sp-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.sp-rounds-magazine" } }, magazine_size = 120, name = "high-capacity-sp-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.232 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "bullet", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 11, type = "physical" }, type = "damage" }, { entity_name = "bullet-beam-white-faint", type = "create-explosion" } }, type = "instant" }, type = "direct" }, category = "bullet" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/tungsten-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/tungsten-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended" }, " ", { "item-name.tungsten-rounds-magazine" } }, magazine_size = 40, name = "high-capacity-tungsten-rounds-magazine", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.232 Script @__More_Ammo__/prototypes/items/high-capacity-mags.lua:39: { ammo_category = "shotgun-shell", ammo_type = { action = { action_delivery = { target_effects = { { damage = { amount = 24, type = "physical" }, type = "damage" } }, type = "instant" }, type = "direct" }, category = "shotgun-shell" }, group = "combat", icon = "__More_Ammo__/graphics/icons/items/uranium-shotgun-shell.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/uranium-shotgun-shell.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, localised_name = { "", { "item-name.extended_shell" }, " ", { "item-name.uranium-shotgun-shell" } }, magazine_size = 40, name = "high-capacity-uranium-shotgun-shell", stack_size = 100, subgroup = "ammo", type = "ammo" } 1.233 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { enabled = false, energy_required = 3, icons = { { icon = "__base__/graphics/icons/firearm-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 6, name = "iron-plate", type = "item" } }, name = "high-capacity-firearm-magazine", order = "a[basic-clips]a[firearm-magazine]-b", results = { { amount = 1, name = "firearm-magazine", type = "item" } }, type = "recipe" } 1.233 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { enabled = false, energy_required = 3, icons = { { icon = "__base__/graphics/icons/piercing-rounds-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 3, name = "steel-plate", type = "item" }, { amount = 15, name = "copper-plate", type = "item" } }, name = "high-capacity-piercing-rounds-magazine", order = "a[basic-clips]b[piercing-rounds-magazine]-b", results = { { amount = 1, name = "piercing-rounds-magazine", type = "item" } }, type = "recipe" } 1.233 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { enabled = false, energy_required = 10, icons = { { icon = "__base__/graphics/icons/uranium-rounds-magazine.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "piercing-rounds-magazine", type = "item" }, { amount = 3, name = "uranium-238", type = "item" } }, name = "high-capacity-uranium-rounds-magazine", order = "a[basic-clips]c[uranium-rounds-magazine]-b", results = { { amount = 1, name = "uranium-rounds-magazine", type = "item" } }, type = "recipe" } 1.233 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { enabled = false, energy_required = 3, icons = { { icon = "__base__/graphics/icons/shotgun-shell.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-shotgun-shell", type = "item" }, { amount = 6, name = "iron-plate", type = "item" } }, name = "high-capacity-shotgun-shell", order = "b[shotgun]a[basic]-b", results = { { amount = 1, name = "shotgun-shell", type = "item" } }, type = "recipe" } 1.233 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { enabled = false, energy_required = 8, icons = { { icon = "__base__/graphics/icons/piercing-shotgun-shell.png" }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-shotgun-shell", type = "item" }, { amount = 15, name = "copper-plate", type = "item" }, { amount = 6, name = "steel-plate", type = "item" } }, name = "high-capacity-piercing-shotgun-shell", order = "b[shotgun]b[piercing]-b", results = { { amount = 1, name = "piercing-shotgun-shell", type = "item" } }, type = "recipe" } 1.234 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "crafting-with-fluid", enabled = false, energy_required = 4, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/acid-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/acid-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 2, name = "empty-magazine", type = "item" }, { amount = 8, name = "iron-plate", type = "item" }, { amount = 6, name = "steel-plate", type = "item" }, { amount = 15, name = "sulfuric-acid", type = "fluid" } }, name = "high-capacity-acid-ammo-recipe", order = "ag-b", results = { { amount = 1, name = "acid-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.234 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "advanced-crafting", enabled = false, energy_required = 4, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/fire-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/fire-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 15, name = "iron-plate", type = "item" }, { amount = 12, name = "steel-plate", type = "item" }, { amount = 6, name = "sulfur", type = "item" } }, name = "high-capacity-fire-ammo-recipe", order = "ah-b", results = { { amount = 1, name = "fire-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.234 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "crafting", enabled = false, energy_required = 8, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/fmj-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/fmj-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 9, name = "iron-plate", type = "item" }, { amount = 9, name = "steel-plate", type = "item" }, { amount = 6, name = "copper-plate", type = "item" } }, name = "high-capacity-fmj-ammo-recipe", order = "af-b", results = { { amount = 1, name = "fmj-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.234 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "crafting", enabled = false, energy_required = 8, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/sp-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/sp-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 21, name = "iron-plate", type = "item" }, { amount = 15, name = "steel-plate", type = "item" } }, name = "high-capacity-sp-ammo-recipe", order = "ae-b", results = { { amount = 1, name = "sp-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "crafting", enabled = false, energy_required = 4, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/tungsten-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/tungsten-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 9, name = "iron-plate", type = "item" }, { amount = 21, name = "steel-plate", type = "item" }, { amount = 9, name = "copper-plate", type = "item" } }, name = "high-capacity-tungsten-ammo-recipe", order = "ad-b", results = { { amount = 1, name = "tungsten-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "crafting", enabled = false, energy_required = 10, group = "combat", icon = "__More_Ammo__/graphics/icons/items/uranium-shotgun-shell.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/uranium-shotgun-shell.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "piercing-shotgun-shell", type = "item" }, { amount = 3, name = "uranium-238", type = "item" } }, name = "high-capacity-uranium-shotgun-recipe", order = "c-a-b", results = { { amount = 1, name = "uranium-shotgun-shell", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:48: high-capacity-beryllium-rounds-magazine does not exist 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:48: high-capacity-cryonite-rounds-magazine does not exist 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:48: high-capacity-iridium-rounds-magazine does not exist 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:48: high-capacity-naquium-rounds-magazine does not exist 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:48: high-capacity-vulcanite-rounds-magazine does not exist 1.235 Script @__More_Ammo__/prototypes/recipes/high-capacity-recipe.lua:45: { category = "advanced-crafting", enabled = false, energy_required = 6, group = "combat", hidden = false, icon = "__More_Ammo__/graphics/icons/items/he-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64, icons = { { icon = "__More_Ammo__/graphics/icons/items/he-rounds-magazine.png", icon_mipmaps = 4, icon_size = 64 }, { icon = "__More_Ammo__/graphics/icons/items/high-cap.png", icon_mipmaps = 4, icon_size = 64, shift = { -3, -3 } } }, ingredients = { { amount = 3, name = "empty-magazine", type = "item" }, { amount = 15, name = "iron-plate", type = "item" }, { amount = 12, name = "steel-plate", type = "item" }, { amount = 3, name = "explosives", type = "item" } }, name = "high-capacity-he-ammo-recipe", order = "ai-b", results = { { amount = 1, name = "he-rounds-magazine", type = "item" } }, subgroup = "ammo", type = "recipe" } 1.315 Checksum for core: 3504056361 1.315 Checksum of base: 48730768 1.315 Checksum of ArmouredBiters: 529222105 1.315 Checksum of assault-rifle: 2271704580 1.315 Checksum of AutoDeconstruct: 3603960023 1.315 Checksum of Auto_Deploy_Destroyers: 1904701127 1.315 Checksum of bullet-trails: 3844283971 1.315 Checksum of car-finder: 1120809659 1.315 Checksum of cargo-ships-graphics: 0 1.315 Checksum of chemical-rocket: 2751290938 1.315 Checksum of even-distribution: 281457414 1.316 Checksum of FactorySearch: 4045460007 1.316 Checksum of flib: 2235140407 1.316 Checksum of HelicopterRevival: 3677517353 1.316 Checksum of jetpack: 271344630 1.316 Checksum of Kux-CoreLib: 2420647396 1.316 Checksum of laserfence: 654699975 1.316 Checksum of MaxRateCalculator: 2782318027 1.316 Checksum of nicefill-scriptfix: 4109736527 1.316 Checksum of No_Friendly_Fire: 0 1.316 Checksum of playtime: 0 1.316 Checksum of RealisticReactorGlow: 853874796 1.316 Checksum of RPGsystem: 4250181307 1.316 Checksum of Silicon: 1554564724 1.316 Checksum of solar-productivity: 3144559189 1.316 Checksum of SolarFarm: 2450027408 1.316 Checksum of SpidertronEnhancements: 3212241629 1.316 Checksum of toolbars-mod: 2951409534 1.316 Checksum of Warehousing: 2974679160 1.316 Checksum of cargo-ships: 3843059495 1.316 Checksum of Electronic_Locomotives: 2974468888 1.316 Checksum of More_Ammo: 271354560 1.452 Prototype list checksum: 4163653342 1.491 Loading sounds... 1.706 Info PlayerData.cpp:68: Local player-data.json unavailable 1.706 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730667765 1.827 Crop bitmaps. 1.828 Parallel sprite loader initialized (threads: 12, bitmaps: 12) 1.892 Initial atlas bitmap size is 16384 1.902 Created an atlas bitmap (size 16384x16368) [none] 1.914 Created an atlas bitmap (size 16384x16384) [none] 1.914 Created an atlas bitmap (size 16384x5968) [none] 1.915 Created an atlas bitmap (size 8192x4352) [decal] 1.915 Created an atlas bitmap (size 16384x7552) [low-object] 1.916 Created an atlas bitmap (size 16384x11340) [corpse-decay] 1.917 Created an atlas bitmap (size 8192x6016) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.917 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 1.917 Created an atlas bitmap (size 4096x2976) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.917 Created an atlas bitmap (size 4096x1792) [smoke, mipmap, linear-minification, linear-magnification] 1.918 Created an atlas bitmap (size 4096x3088) [mipmap] 1.918 Created an atlas bitmap (size 8192x3040) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.919 Created an atlas bitmap (size 8192x5168) [alpha-mask] 1.927 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 1.928 Created an atlas bitmap (size 16384x11208) [shadow, linear-magnification, alpha-mask] 1.928 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.928 Created an atlas bitmap (size 2048x304) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.440 Loading 3D bitmaps. 2.445 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.455 Parallel sprite loader initialized (threads: 11, bitmaps: 5191) 12.467 Sprites loaded 12.509 Generated mipmaps (4) for atlas [4] of size 16384x7552 12.520 Generated mipmaps (3) for atlas [6] of size 8192x6016 12.540 Generated mipmaps (3) for atlas [7] of size 16384x6288 12.551 Generated mipmaps (3) for atlas [8] of size 4096x2976 12.562 Generated mipmaps (3) for atlas [9] of size 4096x1792 12.590 Generated mipmaps (3) for atlas [10] of size 4096x3088 12.601 Generated mipmaps (5) for atlas [11] of size 8192x3040 12.612 Generated mipmaps (3) for atlas [15] of size 8192x2352 12.629 Custom mipmaps uploaded (2258) 12.634 Video memory usage: 1929.91 MB (Atlases: 1918.37 MB, Textures: 11.54 MB) 12.637 Custom inputs active: 28 12.693 Factorio initialised 12.695 Steam Storage Quota: 23326/23841 20.936 Loading map C:\Users\timis\AppData\Roaming\Factorio\saves\AFTER MANY ROCKETS AND AIRCRAFT MOD[item=pamk3-inff].zip: 288492380 bytes. 20.986 Loading level.dat: 792705833 bytes. 20.990 Info Scenario.cpp:178: Map version 1.1.110-0 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/1.2.0 stack inserter rename.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-biter-egg.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal2.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal3.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0.json 20.994 Info PrototypeMigrationList.cpp:197: Activating migration cargo-ships/migrations-1-0-0.json 25.972 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 108 to 1 for: pointer: 0x00000161036d86a8, item pointer: (nil), ID: 316, count: 108, stack size: 1, prototype stack size: 1, prototype type: item. 25.972 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 101 to 1 for: pointer: 0x00000161036d86c0, item pointer: (nil), ID: 315, count: 101, stack size: 1, prototype stack size: 1, prototype type: item. 26.558 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x0000016118a4e550, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.558 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 2 to 1 for: pointer: 0x0000016118a4e598, item pointer: (nil), ID: 315, count: 2, stack size: 1, prototype stack size: 1, prototype type: item. 26.558 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x0000016118a4e5c8, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.558 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x0000016118a4a630, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.558 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x0000016118a4a648, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 9 to 1 for: pointer: 0x000001611bf3d718, item pointer: (nil), ID: 315, count: 9, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 2 to 1 for: pointer: 0x000001611c0dc260, item pointer: (nil), ID: 315, count: 2, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab1c8, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab1e0, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab1f8, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab210, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab228, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab240, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab258, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab270, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab288, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab2a0, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab2b8, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab2d0, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab2e8, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab300, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab318, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab330, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab348, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab360, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab378, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117ab390, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.661 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 9 to 1 for: pointer: 0x000001611bf3e918, item pointer: (nil), ID: 316, count: 9, stack size: 1, prototype stack size: 1, prototype type: item. 26.662 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117b2020, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.662 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000161117b2098, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.706 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 44 to 1 for: pointer: 0x000001610b554638, item pointer: (nil), ID: 316, count: 44, stack size: 1, prototype stack size: 1, prototype type: item. 26.706 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 40 to 1 for: pointer: 0x000001610b554650, item pointer: (nil), ID: 315, count: 40, stack size: 1, prototype stack size: 1, prototype type: item. 26.707 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000160e7895680, item pointer: (nil), ID: 316, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. 26.707 Info ItemStack.cpp:271: Fixing non-stackable ItemStack count from 500 to 1 for: pointer: 0x00000160e7895698, item pointer: (nil), ID: 315, count: 500, stack size: 1, prototype stack size: 1, prototype type: item. Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Logistics\LogisticNetwork.cpp(1480): LogisticNetwork::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Map\Map.cpp(1728): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Map\MapSetupHelper.cpp(184): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Map\Map.cpp(827): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Scenario\Scenario.cpp(329): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-mIv7mm\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB16017374) 00007FFB16017374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB17E3CC91) 00007FFB17E3CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 262.849 Error LogisticCell.cpp:851: Stationing robots count in roboport doesn't equal stationing count in network: 3 != 0. 262.849 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 263.203 Info CrashHandler.cpp:318: Executable CRC: 3897374947 263.203 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 265.202 Uploading log file 265.220 Error CrashHandler.cpp:270: Heap validation: success. 265.220 Creating crash dump. 265.483 CrashDump success