0.000 2024-11-02 15:01:01; Factorio 2.0.13 (build 79912, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.000 Program arguments: "A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/Ryan/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/Ryan/AppData/Roaming/Factorio [78732/237826MB] 0.000 Binaries path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.016 System info: [CPU: 13th Gen Intel(R) Core(TM) i7-13700K, 24 cores, RAM: 11387/32509 MB, page: 14183/37373 MB, virtual: 4363/134217727 MB, extended virtual: 0 MB] 0.026 Memory info: 0.026 [0]: Corsair CMH32GX5M2B6200C36 16384 MB 6200 MHz 1.1 v 0.026 [1]: Corsair CMH32GX5M2B6200C36 16384 MB 6200 MHz 1.1 v 0.102 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.13.0 > 0.12.7). 0.102 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.0 > 0.13.0). 0.103 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.0). 0.197 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.285 Video driver: windows 0.285 Available displays: 2 0.285 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 {0x05, [0,0], 3840x2160, 32bit, 144Hz} 0.285 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4080 {0x01, [-1440,-186], 1440x2560, 32bit, 59Hz} 0.313 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.424 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080; id: 10de-2704; driver: nvldumdx.dll 32.0.15.6094 0.424 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.424 [Local Video Memory] Budget: 15282MB, CurrentUsage: 8MB, Reservation: 0/7769MB 0.424 [Non-Local Vid.Mem.] Budget: 15486MB, CurrentUsage: 0MB, Reservation: 0/7871MB 0.424 Tiled resources: Tier 2 0.424 Unified Memory Architecture: No 0.424 BGR 565 Supported: Yes 0.424 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.424 Graphics settings preset: very-high 0.424 Dedicated video memory size 16050 MB 0.447 Desktop composition is active. 0.447 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.447 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.458 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 0.546 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 0.546 Info ModManager.cpp:434: FeatureFlag freezing = true 0.546 Info ModManager.cpp:434: FeatureFlag quality = true 0.546 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 0.546 Info ModManager.cpp:434: FeatureFlag segmented-units = true 0.546 Info ModManager.cpp:434: FeatureFlag space-travel = true 0.546 Info ModManager.cpp:434: FeatureFlag spoiling = true 0.548 Loading mod core 0.0.0 (data.lua) 0.559 Loading mod base 2.0.13 (data.lua) 0.666 Loading mod elevated-rails 2.0.13 (data.lua) 0.684 Loading mod quality 2.0.13 (data.lua) 0.692 Loading mod space-age 2.0.13 (data.lua) 0.882 Loading mod base 2.0.13 (data-updates.lua) 0.895 Loading mod quality 2.0.13 (data-updates.lua) 0.907 Loading mod space-age 2.0.13 (data-updates.lua) 0.977 Checksum for core: 3480657504 0.977 Checksum of base: 2691306720 0.977 Checksum of elevated-rails: 2288905443 0.977 Checksum of quality: 4264147466 0.977 Checksum of space-age: 542481865 1.186 Prototype list checksum: 124222065 1.217 Loading sounds... 1.438 Info PlayerData.cpp:68: Local player-data.json unavailable 1.438 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730573858 1.658 Initial atlas bitmap size is 16384 1.669 Created an atlas bitmap (size 16384x16380) [none] 1.682 Created an atlas bitmap (size 16384x16384) [none] 1.700 Created an atlas bitmap (size 16384x16376) [none] 1.701 Created an atlas bitmap (size 16384x15436) [none] 1.701 Created an atlas bitmap (size 16384x8392) [decal] 1.704 Created an atlas bitmap (size 16384x16384) [low-object] 1.704 Created an atlas bitmap (size 4096x960) [low-object] 1.705 Created an atlas bitmap (size 16384x13440) [corpse-decay] 1.705 Created an atlas bitmap (size 16384x5596) [none] 1.705 Created an atlas bitmap (size 1676x79) [not-compressed] 1.705 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.710 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 1.710 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 1.710 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.710 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 1.710 Created an atlas bitmap (size 8192x2576) [mipmap] 1.711 Created an atlas bitmap (size 2048x1520) [mipmap] 1.711 Created an atlas bitmap (size 4096x3152) [mipmap] 1.711 Created an atlas bitmap (size 4096x3152) [mipmap] 1.711 Created an atlas bitmap (size 4096x3152) [mipmap] 1.711 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.712 Created an atlas bitmap (size 16384x6120) [alpha-mask] 1.728 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 1.732 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 1.732 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 1.732 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.732 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.732 Loading 3D bitmaps. 1.739 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.749 Parallel sprite loader initialized (threads: 23, bitmaps: 8227) 11.335 Sprites loaded 11.367 Generated mipmaps (4) for atlas [5] of size 16384x16384 11.378 Generated mipmaps (4) for atlas [6] of size 4096x960 11.400 Generated mipmaps (3) for atlas [10] of size 8192x6096 11.418 Generated mipmaps (3) for atlas [11] of size 16384x16320 11.436 Generated mipmaps (3) for atlas [12] of size 16384x4832 11.449 Generated mipmaps (3) for atlas [13] of size 8192x3872 11.461 Generated mipmaps (3) for atlas [14] of size 4096x3104 11.504 Generated mipmaps (3) for atlas [15] of size 8192x2576 11.515 Generated mipmaps (3) for atlas [16] of size 2048x1520 11.525 Generated mipmaps (3) for atlas [17] of size 4096x3152 11.546 Generated mipmaps (3) for atlas [18] of size 4096x3152 11.557 Generated mipmaps (3) for atlas [19] of size 4096x3152 11.567 Generated mipmaps (5) for atlas [20] of size 8192x3792 11.578 Generated mipmaps (3) for atlas [25] of size 8192x2352 11.592 Custom mipmaps uploaded (3203) 11.598 Video memory usage: 3555.42 MB (Atlases: 3425.12 MB, Textures: 130.30 MB) 11.638 Factorio initialised 11.647 Steam Storage Quota: 23118/23841 13.339 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\_autosave2.zip: 11380081 bytes. 13.375 Loading level.dat: 28919233 bytes. 13.379 Info Scenario.cpp:178: Map version 2.0.13-1 13.627 Loading blueprint storage: Local timestamp 1730531129, Cloud timestamp 1730531128 13.644 Loading script.dat: 1222 bytes. 13.646 Checksum for script __level__/control.lua: 2463946943 111.509 Info AppManagerStates.cpp:2069: Saving finished 253.468 Info AppManagerStates.cpp:2069: Saving finished 639.887 Info AppManagerStates.cpp:2069: Saving finished 642.800 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\swap.zip: 11355705 bytes. 642.834 Loading level.dat: 28868552 bytes. 642.838 Info Scenario.cpp:178: Map version 2.0.13-1 643.085 Loading blueprint storage: Local timestamp 1730531129, Cloud timestamp 1730531128 643.102 Loading script.dat: 1222 bytes. 643.104 Checksum for script __level__/control.lua: 2463946943 696.076 Info AppManagerStates.cpp:2069: Saving finished 748.000 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7b9756eaa ModuleBase: 0x00007ff7b8930000, ImageSize: 0280d000, RelativeAddress: 00e26eaa 748.000 Error CrashHandler.cpp:509: Access Violation: Read at address 000000000BADC136 748.000 Error CrashHandler.cpp:523: Exception Context: rax=000001286b109a00, rbx=0000000ea418c838, rcx=000000000badc0de, rdx=0000000ea418c838, rsi=0000000000000000, rdi=000001286b1f03a0, rip=00007ff7b9756eaa, rsp=0000000ea418c780, rbp=0000000ea418c8f0, r8=000001286b1f03a0, r9=0000000000000000, r10=0000000ea418c6b2, r11=000001286b109a00, r12=0000000000000001, r13=6db6db6db6db6d00, r14=0000000000000000, r15=000001276c98af90 748.000 Crashed in A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7b8930000 - 0x00007ff7bb13d000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1D2F4027) 00007FFF1D2F4027 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F975818) 00007FFF1F975818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F95CE46) 00007FFF1F95CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F9728BF) 00007FFF1F9728BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F922554) 00007FFF1F922554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F9713CE) 00007FFF1F9713CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(655): AutomatedTrainController::getPathTarget C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(719): AutomatedTrainController::checkArriving C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(477): AutomatedTrainController::updateWithoutStateChangeNotification C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(929): AutomatedTrainController::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\TrainManager.cpp(282): TrainManager::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Map\Map.cpp(1280): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Scenario\Scenario.cpp(1150): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1E057374) 00007FFF1E057374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F91CC91) 00007FFF1F91CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 749.157 Error CrashHandler.cpp:190: Map tick at moment of crash: 17038688 749.193 Info CrashHandler.cpp:318: Executable CRC: 3338373569 749.193 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 757.895 Uploading log file 757.930 Error CrashHandler.cpp:270: Heap validation: success. 757.931 Creating crash dump. 758.069 CrashDump success