0.001 2024-11-01 20:50:17; Factorio 2.0.13 (build 79912, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/aavee/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/aavee/AppData/Roaming/Factorio [704445/869994MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.046 System info: [CPU: AMD Ryzen 7 5700X3D 8-Core Processor, 16 cores, RAM: 22647/32676 MB, page: 35266/43503 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB] 0.067 Memory info: 0.067 [0]: G Skill Intl F4-3200C16-16GVK 16384 MB 3200 MHz 1.2 v 0.067 [1]: G Skill Intl F4-3200C16-16GVK 16384 MB 3200 MHz 1.2 v 0.070 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: fi] 0.376 Video driver: windows 0.376 Available displays: 1 0.376 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3440x1440, 32bit, 144Hz} 0.415 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.767 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 32.0.15.6590 0.767 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.767 [Local Video Memory] Budget: 7250MB, CurrentUsage: 24MB, Reservation: 0/3753MB 0.767 [Non-Local Vid.Mem.] Budget: 15570MB, CurrentUsage: 10MB, Reservation: 0/7913MB 0.767 Tiled resources: Tier 2 0.767 Unified Memory Architecture: No 0.767 BGR 565 Supported: Yes 0.767 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.767 Graphics settings preset: very-high 0.767 Dedicated video memory size 8018 MB 0.806 Desktop composition is active. 0.806 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.806 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.846 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.502 SteelSeries GameSense Controller initialized. 1.543 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.543 Info ModManager.cpp:434: FeatureFlag freezing = true 1.543 Info ModManager.cpp:434: FeatureFlag quality = true 1.543 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.543 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.543 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.543 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.546 Loading mod core 0.0.0 (data.lua) 1.572 Loading mod base 2.0.13 (data.lua) 1.820 Loading mod elevated-rails 2.0.13 (data.lua) 1.859 Loading mod quality 2.0.13 (data.lua) 1.879 Loading mod space-age 2.0.13 (data.lua) 2.377 Loading mod base 2.0.13 (data-updates.lua) 2.386 Loading mod quality 2.0.13 (data-updates.lua) 2.400 Loading mod space-age 2.0.13 (data-updates.lua) 2.550 Checksum for core: 3480657504 2.550 Checksum of base: 2691306720 2.550 Checksum of elevated-rails: 2288905443 2.550 Checksum of quality: 4264147466 2.550 Checksum of space-age: 542481865 3.320 Prototype list checksum: 124222065 3.379 Loading sounds... 4.459 Info PlayerData.cpp:68: Local player-data.json unavailable 4.459 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730480685 4.895 Initial atlas bitmap size is 16384 4.914 Created an atlas bitmap (size 16384x16380) [none] 4.937 Created an atlas bitmap (size 16384x16384) [none] 4.959 Created an atlas bitmap (size 16384x16376) [none] 4.960 Created an atlas bitmap (size 16384x15436) [none] 4.961 Created an atlas bitmap (size 16384x8392) [decal] 4.966 Created an atlas bitmap (size 16384x16384) [low-object] 4.966 Created an atlas bitmap (size 4096x960) [low-object] 4.967 Created an atlas bitmap (size 16384x13440) [corpse-decay] 4.968 Created an atlas bitmap (size 16384x5596) [none] 4.968 Created an atlas bitmap (size 1676x79) [not-compressed] 4.969 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.975 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 4.976 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 4.976 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.976 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 4.977 Created an atlas bitmap (size 8192x2576) [mipmap] 4.977 Created an atlas bitmap (size 2048x1520) [mipmap] 4.977 Created an atlas bitmap (size 4096x3152) [mipmap] 4.977 Created an atlas bitmap (size 4096x3152) [mipmap] 4.978 Created an atlas bitmap (size 4096x3152) [mipmap] 4.978 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.979 Created an atlas bitmap (size 16384x6120) [alpha-mask] 5.001 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 5.006 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 5.007 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 5.007 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 5.007 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 5.007 Loading 3D bitmaps. 5.026 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.045 Parallel sprite loader initialized (threads: 15, bitmaps: 8227) 20.570 Sprites loaded 20.625 Generated mipmaps (4) for atlas [5] of size 16384x16384 20.636 Generated mipmaps (4) for atlas [6] of size 4096x960 20.657 Generated mipmaps (3) for atlas [10] of size 8192x6096 20.688 Generated mipmaps (3) for atlas [11] of size 16384x16320 20.710 Generated mipmaps (3) for atlas [12] of size 16384x4832 20.722 Generated mipmaps (3) for atlas [13] of size 8192x3872 20.733 Generated mipmaps (3) for atlas [14] of size 4096x3104 20.777 Generated mipmaps (3) for atlas [15] of size 8192x2576 20.789 Generated mipmaps (3) for atlas [16] of size 2048x1520 20.800 Generated mipmaps (3) for atlas [17] of size 4096x3152 20.831 Generated mipmaps (3) for atlas [18] of size 4096x3152 20.842 Generated mipmaps (3) for atlas [19] of size 4096x3152 20.853 Generated mipmaps (5) for atlas [20] of size 8192x3792 20.865 Generated mipmaps (3) for atlas [25] of size 8192x2352 20.897 Custom mipmaps uploaded (3203) 20.905 Video memory usage: 3555.42 MB (Atlases: 3425.12 MB, Textures: 130.30 MB) 21.065 Factorio initialised 21.065 Discord overlay detected (DiscordHook64.dll) 21.068 Steam Storage Quota: 23273/23841 30.641 Joining game IP ADDR:({192.168.1.136:34197}) 30.641 Info UDPSocket.cpp:38: Opening socket 30.646 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 30.790 Connection refused 30.790 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection. 30.790 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected) 30.791 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6 31.451 Info AuthServerConnector.cpp:146: Received key from auth server. 31.451 Info UDPSocket.cpp:233: Closing socket 31.452 Info UDPSocket.cpp:263: Socket closed 31.452 Joining game IP ADDR:({192.168.1.136:34197}) 31.452 Info UDPSocket.cpp:38: Opening socket 31.452 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 31.496 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32). 31.499 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap) 31.499 Info ClientRouter.cpp:228: ConnectionAccepted 32.107 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload 32.107 Downloading file C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip (10912600 B, auxiliary 173 B, 21697 blocks) 32.113 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 33.593 Finished download (1 s, 10.9 MB, 7.3 MB/s) 33.634 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario 33.641 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 33.641 Loading map C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip: 10912600 bytes. 33.714 Loading level.dat: 32661981 bytes. 33.718 Info Scenario.cpp:178: Map version 2.0.13-1 34.137 Loading blueprint storage: Local timestamp 1729585547, Cloud timestamp 1729585547 34.386 Loading script.dat: 1222 bytes. 34.391 Checksum for script __level__/control.lua: 2463946943 34.408 Info ClientMultiplayerManager.cpp:603: UpdateTick(14439207) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 34.433 Info ClientMultiplayerManager.cpp:603: UpdateTick(14439207) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 34.489 Info ClientMultiplayerManager.cpp:603: UpdateTick(14439207) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 34.508 Info GameActionHandler.cpp:4308: UpdateTick (14439207) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect) 41.040 Info ClientSynchronizer.cpp:319: Latency changed to (6) 46.040 Info ClientSynchronizer.cpp:319: Latency changed to (5) 304.291 Info ClientSynchronizer.cpp:319: Latency changed to (4) 409.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 1109.773 Info ClientSynchronizer.cpp:319: Latency changed to (2) 1119.774 Info ClientSynchronizer.cpp:319: Latency changed to (3) 1945.223 Info ClientSynchronizer.cpp:319: Latency changed to (5) 1965.223 Info ClientSynchronizer.cpp:319: Latency changed to (4) 1970.224 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2230.690 Info ClientSynchronizer.cpp:319: Latency changed to (8) 2250.689 Info ClientSynchronizer.cpp:319: Latency changed to (7) 2255.690 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2304.566 Info ClientMultiplayerManager.cpp:137: Disconnecting multiplayer connection. Reason: Quit. 2304.566 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562532) changing state from(InGame) to(DisconnectScheduled) 2304.572 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562532) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 2304.639 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562532) changing state from(WaitingForDisconnectConfirmation) to(Disconnected) 2304.639 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (6) 2304.639 Info ClientSynchronizer.cpp:220: nextHeartbeatSequenceNumber(2019489444) cannot process synchronizer action(SkippedTickClosure) 2304.911 Info UDPSocket.cpp:233: Closing socket 2304.911 Info UDPSocket.cpp:263: Socket closed 2317.797 Joining game IP ADDR:({192.168.1.136:34197}) 2317.797 Info UDPSocket.cpp:38: Opening socket 2317.797 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 2317.860 Connection refused 2317.860 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection. 2317.860 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected) 2317.861 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6 2318.291 Info AuthServerConnector.cpp:146: Received key from auth server. 2318.292 Info UDPSocket.cpp:233: Closing socket 2318.292 Info UDPSocket.cpp:263: Socket closed 2318.292 Joining game IP ADDR:({192.168.1.136:34197}) 2318.292 Info UDPSocket.cpp:38: Opening socket 2318.292 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 2318.357 Connection refused 2318.357 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection. 2318.357 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected) 2318.360 Info UDPSocket.cpp:233: Closing socket 2318.360 Info UDPSocket.cpp:263: Socket closed 2324.768 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:0})) 2343.344 Info UDPSocket.cpp:233: Closing socket 2343.344 Info UDPSocket.cpp:263: Socket closed 2343.344 Info UDPSocket.cpp:233: Closing socket 2503.681 Joining game IP ADDR:({192.168.1.136:34197}) 2503.681 Info UDPSocket.cpp:38: Opening socket 2503.682 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 2503.740 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32). 2503.740 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap) 2503.740 Info ClientRouter.cpp:228: ConnectionAccepted 2504.155 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload 2504.155 Downloading file C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip (10991936 B, auxiliary 173 B, 21854 blocks) 2504.158 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 2505.369 Finished download (1 s, 10.9 MB, 9.0 MB/s) 2505.398 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario 2505.406 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 2505.406 Loading map C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip: 10991936 bytes. 2505.479 Loading level.dat: 33055988 bytes. 2505.483 Info Scenario.cpp:178: Map version 2.0.13-1 2505.911 Loading blueprint storage: Local timestamp 1729585547, Cloud timestamp 1729585547 2506.150 Loading script.dat: 1222 bytes. 2506.155 Checksum for script __level__/control.lua: 2463946943 2506.173 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562536) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 2506.200 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562536) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 2506.255 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562536) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 2506.256 Info GameActionHandler.cpp:4308: UpdateTick (14562536) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect) 2511.147 Info ClientMultiplayerManager.cpp:137: Disconnecting multiplayer connection. Reason: Quit. 2511.147 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562828) changing state from(InGame) to(DisconnectScheduled) 2511.155 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562828) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 2511.206 Info ClientMultiplayerManager.cpp:603: UpdateTick(14562828) changing state from(WaitingForDisconnectConfirmation) to(Disconnected) 2511.206 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (7) 2511.393 Info UDPSocket.cpp:233: Closing socket 2511.393 Info UDPSocket.cpp:263: Socket closed 2513.399 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:0})) 2636.193 Info UDPSocket.cpp:233: Closing socket 2636.193 Info UDPSocket.cpp:263: Socket closed 2636.193 Info UDPSocket.cpp:233: Closing socket 2641.611 Joining game IP ADDR:({192.168.1.136:34197}) 2641.611 Info UDPSocket.cpp:38: Opening socket 2641.612 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting) 2641.640 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32). 2641.640 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap) 2641.640 Info ClientRouter.cpp:228: ConnectionAccepted 2642.089 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload 2642.089 Downloading file C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip (10954045 B, auxiliary 173 B, 21779 blocks) 2642.092 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 2643.530 Finished download (1 s, 10.9 MB, 7.6 MB/s) 2643.565 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario 2643.572 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 2643.572 Loading map C:\Users\aavee\AppData\Roaming\Factorio\temp\mp-download.zip: 10954045 bytes. 2643.647 Loading level.dat: 32928520 bytes. 2643.651 Info Scenario.cpp:178: Map version 2.0.13-1 2644.090 Loading blueprint storage: Local timestamp 1729585547, Cloud timestamp 1729585547 2644.342 Loading script.dat: 1222 bytes. 2644.348 Checksum for script __level__/control.lua: 2463946943 2644.374 Info ClientMultiplayerManager.cpp:603: UpdateTick(14563398) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 2644.614 Info ClientMultiplayerManager.cpp:603: UpdateTick(14563550) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 2644.689 Info ClientMultiplayerManager.cpp:603: UpdateTick(14563550) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 2644.740 Info GameActionHandler.cpp:4308: UpdateTick (14563553) processed PlayerJoinGame peerID(9) playerIndex(0) mode(connect) 2653.790 Info ClientSynchronizer.cpp:319: Latency changed to (13) 2658.789 Info ClientSynchronizer.cpp:319: Latency changed to (8) 2663.789 Info ClientSynchronizer.cpp:319: Latency changed to (6) 2668.789 Info ClientSynchronizer.cpp:319: Latency changed to (4) 2673.789 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2698.789 Info ClientSynchronizer.cpp:319: Latency changed to (8) 2723.790 Info ClientSynchronizer.cpp:319: Latency changed to (9) 2763.790 Info ClientSynchronizer.cpp:319: Latency changed to (10) 2783.789 Info ClientSynchronizer.cpp:319: Latency changed to (5) 2788.790 Info ClientSynchronizer.cpp:319: Latency changed to (9) 2813.789 Info ClientSynchronizer.cpp:319: Latency changed to (10) 2823.790 Info ClientSynchronizer.cpp:319: Latency changed to (12) 2853.789 Info ClientSynchronizer.cpp:319: Latency changed to (7) 2858.789 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2863.789 Info ClientSynchronizer.cpp:319: Latency changed to (9) 2883.789 Info ClientSynchronizer.cpp:319: Latency changed to (8) 2888.789 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2924.289 Info ClientSynchronizer.cpp:319: Latency changed to (6) 2949.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 2959.290 Info ClientSynchronizer.cpp:319: Latency changed to (9) 2979.289 Info ClientSynchronizer.cpp:319: Latency changed to (8) 2984.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3019.290 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3039.290 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3044.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3064.289 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3094.290 Info ClientSynchronizer.cpp:319: Latency changed to (6) 3099.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3109.289 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3129.289 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3139.290 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3169.289 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3174.289 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3194.289 Info ClientSynchronizer.cpp:319: Latency changed to (6) 3199.289 Info ClientSynchronizer.cpp:319: Latency changed to (2) 3204.289 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3214.289 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3234.289 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3239.291 Info ClientSynchronizer.cpp:319: Latency changed to (4) 3244.289 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3264.290 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3269.290 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3314.290 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3334.289 Info ClientSynchronizer.cpp:319: Latency changed to (13) 3354.272 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3359.273 Info ClientSynchronizer.cpp:319: Latency changed to (11) 3379.272 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3384.289 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3404.290 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3409.272 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3424.272 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3444.273 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3449.273 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3454.273 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3469.272 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3479.273 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3499.273 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3504.272 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3524.740 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3529.740 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3539.739 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3559.740 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3579.739 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3584.739 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3589.739 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3594.740 Info ClientSynchronizer.cpp:319: Latency changed to (6) 3599.740 Info ClientSynchronizer.cpp:319: Latency changed to (5) 3604.739 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3624.739 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3629.740 Info ClientSynchronizer.cpp:319: Latency changed to (3) 3634.739 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3699.739 Info ClientSynchronizer.cpp:319: Latency changed to (10) 3729.739 Info ClientSynchronizer.cpp:319: Latency changed to (9) 3734.740 Info ClientSynchronizer.cpp:319: Latency changed to (8) 3739.740 Info ClientSynchronizer.cpp:319: Latency changed to (7) 3744.739 Info 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ClientSynchronizer.cpp:319: Latency changed to (6) 6046.940 Info ClientSynchronizer.cpp:319: Latency changed to (9) 6066.940 Info ClientSynchronizer.cpp:319: Latency changed to (8) 6071.939 Info ClientSynchronizer.cpp:319: Latency changed to (7) 6076.938 Info ClientSynchronizer.cpp:319: Latency changed to (10) 6096.938 Info ClientSynchronizer.cpp:319: Latency changed to (7) 6101.939 Info ClientSynchronizer.cpp:319: Latency changed to (4) 6126.940 Info ClientSynchronizer.cpp:319: Latency changed to (9) 6171.940 Info ClientSynchronizer.cpp:319: Latency changed to (6) 6176.940 Info ClientSynchronizer.cpp:319: Latency changed to (8) 6186.176 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF78CF28BF) 00007FFF78CF28BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF78CA2554) 00007FFF78CA2554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF78CF13CE) 00007FFF78CF13CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Gui\CameraBase.cpp(58): CameraBase::paint C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Gui\AreaCamera.cpp(30): AreaCamera::paintComponent C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1765): agui::Widget::recursivePaintChildrenInternal C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Layout.cpp(84): agui::Layout::recursivePaintChildrenInternal C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Frame.cpp(141): agui::Frame::recursivePaintChildrenInternal C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1771): agui::Widget::recursivePaintChildrenInternal C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Widget\Widget.cpp(1745): agui::Widget::recursivePaintChildren C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\Agui\Gui.cpp(911): agui::Gui::render C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\GuiRenderer.cpp(71): GuiRenderer::prepare C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1140): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Main.cpp(1348): fmain C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Main.cpp(1370): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF777B7374) 00007FFF777B7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF78C9CC91) 00007FFF78C9CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 6187.890 Error CrashHandler.cpp:190: Map tick at moment of crash: 14775853 6187.948 Info CrashHandler.cpp:318: Executable CRC: 3338373569 6187.948 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 6205.422 Uploading log file 6205.453 Error CrashHandler.cpp:270: Heap validation: success. 6205.454 Creating crash dump. 6205.838 CrashDump success