0.000 2024-11-01 03:18:50; Factorio 2.0.13 (build 79912, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.000 Program arguments: "A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/Ryan/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/Ryan/AppData/Roaming/Factorio [73118/237826MB] 0.000 Binaries path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.014 System info: [CPU: 13th Gen Intel(R) Core(TM) i7-13700K, 24 cores, RAM: 10492/32509 MB, page: 14593/37373 MB, virtual: 4363/134217727 MB, extended virtual: 0 MB] 0.025 Memory info: 0.025 [0]: Corsair CMH32GX5M2B6200C36 16384 MB 6200 MHz 1.1 v 0.025 [1]: Corsair CMH32GX5M2B6200C36 16384 MB 6200 MHz 1.1 v 0.101 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.13.0 > 0.12.7). 0.102 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.0 > 0.13.0). 0.103 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.0). 0.179 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.279 Video driver: windows 0.279 Available displays: 2 0.279 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 {0x05, [0,0], 3840x2160, 32bit, 144Hz} 0.279 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4080 {0x01, [-1440,-186], 1440x2560, 32bit, 59Hz} 0.304 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.415 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080; id: 10de-2704; driver: nvldumdx.dll 32.0.15.6094 0.415 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.415 [Local Video Memory] Budget: 15282MB, CurrentUsage: 8MB, Reservation: 0/7769MB 0.415 [Non-Local Vid.Mem.] Budget: 15486MB, CurrentUsage: 0MB, Reservation: 0/7871MB 0.415 Tiled resources: Tier 2 0.415 Unified Memory Architecture: No 0.415 BGR 565 Supported: Yes 0.415 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.415 Graphics settings preset: very-high 0.415 Dedicated video memory size 16050 MB 0.438 Desktop composition is active. 0.438 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.438 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.448 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 0.535 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 0.535 Info ModManager.cpp:434: FeatureFlag freezing = true 0.535 Info ModManager.cpp:434: FeatureFlag quality = true 0.535 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 0.535 Info ModManager.cpp:434: FeatureFlag segmented-units = true 0.535 Info ModManager.cpp:434: FeatureFlag space-travel = true 0.535 Info ModManager.cpp:434: FeatureFlag spoiling = true 0.537 Loading mod core 0.0.0 (data.lua) 0.548 Loading mod base 2.0.13 (data.lua) 0.657 Loading mod elevated-rails 2.0.13 (data.lua) 0.675 Loading mod quality 2.0.13 (data.lua) 0.684 Loading mod space-age 2.0.13 (data.lua) 0.870 Loading mod base 2.0.13 (data-updates.lua) 0.885 Loading mod quality 2.0.13 (data-updates.lua) 0.899 Loading mod space-age 2.0.13 (data-updates.lua) 0.967 Checksum for core: 3480657504 0.967 Checksum of base: 2691306720 0.967 Checksum of elevated-rails: 2288905443 0.967 Checksum of quality: 4264147466 0.967 Checksum of space-age: 542481865 1.188 Prototype list checksum: 124222065 1.214 Loading sounds... 1.442 Info PlayerData.cpp:68: Local player-data.json unavailable 1.442 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730441879 1.662 Initial atlas bitmap size is 16384 1.673 Created an atlas bitmap (size 16384x16380) [none] 1.687 Created an atlas bitmap (size 16384x16384) [none] 1.705 Created an atlas bitmap (size 16384x16376) [none] 1.705 Created an atlas bitmap (size 16384x15436) [none] 1.705 Created an atlas bitmap (size 16384x8392) [decal] 1.709 Created an atlas bitmap (size 16384x16384) [low-object] 1.709 Created an atlas bitmap (size 4096x960) [low-object] 1.709 Created an atlas bitmap (size 16384x13440) [corpse-decay] 1.709 Created an atlas bitmap (size 16384x5596) [none] 1.709 Created an atlas bitmap (size 1676x79) [not-compressed] 1.710 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.714 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 1.715 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 1.715 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.715 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 1.715 Created an atlas bitmap (size 8192x2576) [mipmap] 1.715 Created an atlas bitmap (size 2048x1520) [mipmap] 1.715 Created an atlas bitmap (size 4096x3152) [mipmap] 1.715 Created an atlas bitmap (size 4096x3152) [mipmap] 1.715 Created an atlas bitmap (size 4096x3152) [mipmap] 1.715 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.716 Created an atlas bitmap (size 16384x6120) [alpha-mask] 1.733 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 1.737 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 1.737 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 1.737 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.737 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.737 Loading 3D bitmaps. 1.744 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.753 Parallel sprite loader initialized (threads: 23, bitmaps: 8227) 11.054 Sprites loaded 11.066 Generated mipmaps (4) for atlas [5] of size 16384x16384 11.077 Generated mipmaps (4) for atlas [6] of size 4096x960 11.087 Generated mipmaps (3) for atlas [10] of size 8192x6096 11.098 Generated mipmaps (3) for atlas [11] of size 16384x16320 11.109 Generated mipmaps (3) for atlas [12] of size 16384x4832 11.119 Generated mipmaps (3) for atlas [13] of size 8192x3872 11.130 Generated mipmaps (3) for atlas [14] of size 4096x3104 11.161 Generated mipmaps (3) for atlas [15] of size 8192x2576 11.171 Generated mipmaps (3) for atlas [16] of size 2048x1520 11.182 Generated mipmaps (3) for atlas [17] of size 4096x3152 11.201 Generated mipmaps (3) for atlas [18] of size 4096x3152 11.212 Generated mipmaps (3) for atlas [19] of size 4096x3152 11.222 Generated mipmaps (5) for atlas [20] of size 8192x3792 11.233 Generated mipmaps (3) for atlas [25] of size 8192x2352 11.247 Custom mipmaps uploaded (3203) 11.253 Video memory usage: 3555.42 MB (Atlases: 3425.12 MB, Textures: 130.30 MB) 11.316 Factorio initialised 11.325 Steam Storage Quota: 23119/23841 63.772 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\swap.zip: 11354086 bytes. 63.804 Loading level.dat: 27846191 bytes. 63.808 Info Scenario.cpp:178: Map version 2.0.13-1 64.045 Loading blueprint storage: Local timestamp 1730437291, Cloud timestamp 1730437289 64.061 Loading script.dat: 1222 bytes. 64.063 Checksum for script __level__/control.lua: 2463946943 122.829 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7b9756eaa ModuleBase: 0x00007ff7b8930000, ImageSize: 0280d000, RelativeAddress: 00e26eaa 122.829 Error CrashHandler.cpp:509: Access Violation: Read at address 000000000BADC136 122.829 Error CrashHandler.cpp:523: Exception Context: rax=000001dc333b59a0, rbx=00000062f876cae8, rcx=000000000badc0de, rdx=00000062f876cae8, rsi=0000000000000000, rdi=000001db0c345b10, rip=00007ff7b9756eaa, rsp=00000062f876ca30, rbp=00000062f876cba0, r8=000001db0c345b10, r9=0000000000000000, r10=00000062f876c962, r11=000001dc333b59a0, r12=0000000000000001, r13=6db6db6db6db6d00, r14=0000000000000000, r15=000001dc3d4dd030 122.829 Crashed in A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7b8930000 - 0x00007ff7bb13d000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1D2F4027) 00007FFF1D2F4027 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F975818) 00007FFF1F975818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F95CE46) 00007FFF1F95CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F9728BF) 00007FFF1F9728BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F922554) 00007FFF1F922554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F9713CE) 00007FFF1F9713CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(655): AutomatedTrainController::getPathTarget C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(719): AutomatedTrainController::checkArriving C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(477): AutomatedTrainController::updateWithoutStateChangeNotification C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(929): AutomatedTrainController::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\TrainManager.cpp(282): TrainManager::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Map\Map.cpp(1280): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Scenario\Scenario.cpp(1150): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1E057374) 00007FFF1E057374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1F91CC91) 00007FFF1F91CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 123.899 Error CrashHandler.cpp:190: Map tick at moment of crash: 15965872 123.936 Info CrashHandler.cpp:318: Executable CRC: 3338373569 123.936 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 143.856 Uploading log file 143.898 Error CrashHandler.cpp:270: Heap validation: success. 143.898 Creating crash dump. 144.028 CrashDump success