0.000 2024-10-31 18:43:40; Factorio 2.0.13 (build 79912, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/sluce/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/sluce/AppData/Roaming/Factorio [1328200/1906961MB] 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.016 System info: [CPU: 12th Gen Intel(R) Core(TM) i7-12700K, 20 cores, RAM: 7654/32541 MB, page: 8309/34589 MB, virtual: 4365/134217727 MB, extended virtual: 0 MB] 0.044 Memory info: 0.044 [0]: G Skill Intl F5-5600U3636C16G 16384 MB 4800 MHz 1.1 v 0.044 [1]: G Skill Intl F5-5600U3636C16G 16384 MB 4800 MHz 1.1 v 0.048 Info ModManager.cpp:255: Found duplicate mod autobuild, using higher version (0.5.1 > 0.4.0). 0.049 Info ModManager.cpp:255: Found duplicate mod autobuild, using higher version (0.5.3 > 0.5.1). 0.049 Info ModManager.cpp:255: Found duplicate mod autobuild, using higher version (0.5.9 > 0.5.3). 0.050 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (0.1.21 > 0.1.20). 0.050 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (0.3.0 > 0.1.21). 0.050 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (0.3.12 > 0.3.0). 0.051 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (1.0.2 > 0.3.12). 0.053 Info ModManager.cpp:255: Found duplicate mod Automatic_Train_Painter, using higher version (1.1.2 > 1.0.0). 0.054 Info ModManager.cpp:255: Found duplicate mod Automatic_Train_Painter, using higher version (1.1.3 > 1.1.2). 0.054 Info ModManager.cpp:255: Found duplicate mod Automatic_Train_Painter, using higher version (1.1.5 > 1.1.3). 0.055 Info ModManager.cpp:255: Found duplicate mod Automatic_Train_Painter, using higher version (1.2.0 > 1.1.5). 0.057 Info ModManager.cpp:255: Found duplicate mod Automatic_Train_Painter, using higher version (2.0.0 > 1.2.0). 0.057 Info ModManager.cpp:255: Found duplicate mod autorepair, using higher version (1.3.1 > 1.2.0). 0.057 Info ModManager.cpp:255: Found duplicate mod autorepair, using higher version (1.3.2 > 1.3.1). 0.066 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (1.13.5 > 1.11.2). 0.067 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (2.2.4 > 1.13.5). 0.068 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (2.3.0 > 2.2.4). 0.069 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (2.3.1 > 2.3.0). 0.069 Info ModManager.cpp:255: Found duplicate mod far-reach, using higher version (1.1.2 > 1.1.1). 0.069 Info ModManager.cpp:255: Found duplicate mod far-reach, using higher version (1.1.3 > 1.1.2). 0.070 Info ModManager.cpp:255: Found duplicate mod far-reach, using higher version (2.0.0 > 1.1.3). 0.072 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.13.0 > 0.11.2). 0.073 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.13.0). 0.079 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (0.12.12 > 0.11.12). 0.082 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (0.12.23 > 0.12.12). 0.089 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.0 > 0.12.23). 0.093 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.4 > 2.0.0). 0.094 Info ModManager.cpp:255: Found duplicate mod inventory-repair, using higher version (19.1.0 > 19.0.1). 0.094 Info ModManager.cpp:255: Found duplicate mod inventory-repair, using higher version (19.1.1 > 19.1.0). 0.095 Info ModManager.cpp:255: Found duplicate mod inventory-repair, using higher version (20.0.1 > 19.1.1). 0.095 Info ModManager.cpp:255: Found duplicate mod inventory-repair, using higher version (20.0.2 > 20.0.1). 0.098 Info ModManager.cpp:255: Found duplicate mod miniloader, using higher version (1.15.6 > 1.14.6). 0.098 Info ModManager.cpp:255: Found duplicate mod miniloader, using higher version (1.15.7 > 1.15.6). 0.100 Info ModManager.cpp:255: Found duplicate mod nixie-tubes, using higher version (1.1.4 > 1.1.3). 0.101 Info ModManager.cpp:255: Found duplicate mod nixie-tubes, using higher version (2.0.1 > 1.1.4). 0.101 Info ModManager.cpp:255: Found duplicate mod OutpostPlanner1-1, using higher version (1.2.4 > 1.2.3). 0.102 Info ModManager.cpp:255: Found duplicate mod PlannerCore1-1, using higher version (0.3.2 > 0.3.1). 0.103 Info ModManager.cpp:255: Found duplicate mod simhelper, using higher version (1.1.6 > 1.1.4). 0.104 Info ModManager.cpp:255: Found duplicate mod Squeak Through, using higher version (1.8.2 > 1.8.0). 0.107 Info ModManager.cpp:255: Found duplicate mod what-is-missing, using higher version (1.1.2 > 1.1.1). 0.107 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (175.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.347 Video driver: windows 0.347 Available displays: 1 0.347 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz} 0.373 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.475 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c82; driver: nvldumdx.dll 32.0.15.6094 0.475 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.475 [Local Video Memory] Budget: 3403MB, CurrentUsage: 6MB, Reservation: 0/1801MB 0.475 [Non-Local Vid.Mem.] Budget: 15502MB, CurrentUsage: 0MB, Reservation: 0/7879MB 0.475 Tiled resources: Tier 2 0.475 Unified Memory Architecture: No 0.475 BGR 565 Supported: Yes 0.475 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.475 Graphics settings preset: very-high 0.475 Dedicated video memory size 4004 MB 0.497 Desktop composition is active. 0.497 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.497 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: low] [Other: STDCwtl] [B:0,C:0,S:100] 0.546 [Audio] Driver:wasapi, Device:TOSHIBA-TV (NVIDIA High Definition Audio), Depth:16, Channels:2, Frequency:44100 1.038 SteelSeries GameSense Controller initialized. 1.062 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.062 Info ModManager.cpp:434: FeatureFlag freezing = true 1.062 Info ModManager.cpp:434: FeatureFlag quality = true 1.062 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.062 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.062 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.062 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.064 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua) 1.064 Loading mod settings helmod 2.0.4 (settings.lua) 1.066 Loading mod settings AutoDeconstruct 1.0.2 (settings-final-fixes.lua) 1.068 Loading mod core 0.0.0 (data.lua) 1.080 Loading mod base 2.0.13 (data.lua) 1.218 Loading mod elevated-rails 2.0.13 (data.lua) 1.242 Loading mod helmod 2.0.4 (data.lua) 1.311 Loading mod quality 2.0.13 (data.lua) 1.331 Loading mod space-age 2.0.13 (data.lua) 1.632 Loading mod base 2.0.13 (data-updates.lua) 1.648 Loading mod quality 2.0.13 (data-updates.lua) 1.668 Loading mod space-age 2.0.13 (data-updates.lua) 1.767 Checksum for core: 3480657504 1.767 Checksum of base: 2691306720 1.767 Checksum of AutoDeconstruct: 3603960023 1.767 Checksum of elevated-rails: 2288905443 1.767 Checksum of helmod: 3168576598 1.767 Checksum of quality: 4264147466 1.767 Checksum of space-age: 542481865 2.055 Prototype list checksum: 580755732 2.096 Loading sounds... 2.396 Info PlayerData.cpp:68: Local player-data.json unavailable 2.396 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730422533 2.698 Initial atlas bitmap size is 16384 2.710 Created an atlas bitmap (size 16384x16368) [none] 2.723 Created an atlas bitmap (size 16384x16380) [none] 2.741 Created an atlas bitmap (size 16384x16380) [none] 2.742 Created an atlas bitmap (size 16384x12676) [none] 2.742 Created an atlas bitmap (size 16384x8392) [decal] 2.748 Created an atlas bitmap (size 16384x16384) [low-object] 2.748 Created an atlas bitmap (size 4096x960) [low-object] 2.748 Created an atlas bitmap (size 16384x13440) [corpse-decay] 2.749 Created an atlas bitmap (size 16384x5596) [none] 2.749 Created an atlas bitmap (size 1676x79) [not-compressed] 2.749 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.755 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 2.755 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 2.755 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.755 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 2.755 Created an atlas bitmap (size 8192x2576) [mipmap] 2.756 Created an atlas bitmap (size 2048x1520) [mipmap] 2.756 Created an atlas bitmap (size 4096x3152) [mipmap] 2.756 Created an atlas bitmap (size 4096x3152) [mipmap] 2.756 Created an atlas bitmap (size 4096x3152) [mipmap] 2.758 Created an atlas bitmap (size 8192x4896) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.758 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.772 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 2.775 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 2.776 Created an atlas bitmap (size 16384x5972) [shadow, linear-magnification, alpha-mask] 2.776 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 2.776 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.776 Loading 3D bitmaps. 2.785 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.796 Parallel sprite loader initialized (threads: 19, bitmaps: 8445) 12.397 Sprites loaded 12.429 Generated mipmaps (4) for atlas [5] of size 16384x16384 12.440 Generated mipmaps (4) for atlas [6] of size 4096x960 12.451 Generated mipmaps (3) for atlas [10] of size 8192x6096 12.482 Generated mipmaps (3) for atlas [11] of size 16384x16320 12.493 Generated mipmaps (3) for atlas [12] of size 16384x4832 12.504 Generated mipmaps (3) for atlas [13] of size 8192x3872 12.515 Generated mipmaps (3) for atlas [14] of size 4096x3104 12.548 Generated mipmaps (3) for atlas [15] of size 8192x2576 12.559 Generated mipmaps (3) for atlas [16] of size 2048x1520 12.570 Generated mipmaps (3) for atlas [17] of size 4096x3152 12.594 Generated mipmaps (3) for atlas [18] of size 4096x3152 12.605 Generated mipmaps (3) for atlas [19] of size 4096x3152 12.615 Generated mipmaps (5) for atlas [20] of size 8192x4896 12.626 Generated mipmaps (3) for atlas [25] of size 8192x2352 12.638 Custom mipmaps uploaded (3752) 12.644 Video memory usage: 3517.72 MB (Atlases: 3387.42 MB, Textures: 130.30 MB) 12.658 Custom inputs active: 6 12.710 Factorio initialised 12.714 Steam Storage Quota: 22482/23841 15.787 Loading map C:\Users\sluce\AppData\Roaming\Factorio\saves\SA1.zip: 25119958 bytes. 15.812 Loading level.dat: 71449111 bytes. 15.815 Info Scenario.cpp:178: Map version 2.0.13-1 16.780 Loading blueprint storage: Local timestamp 1730387114, Cloud timestamp 1730387109 17.159 Loading script.dat: 806326 bytes. 17.162 Checksum for script __level__/control.lua: 2463946943 17.164 Checksum for script __AutoDeconstruct__/control.lua: 1679648599 17.189 Checksum for script __helmod__/control.lua: 3459353304 68.095 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 68.391 Info AppManagerStates.cpp:2069: Saving finished 369.344 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 369.632 Info AppManagerStates.cpp:2069: Saving finished 669.635 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 669.945 Info AppManagerStates.cpp:2069: Saving finished 969.937 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 970.192 Info BlueprintShelf.cpp:713: Saving blueprint storage. 970.238 Saved blueprint storage to cloud 970.280 Info AppManagerStates.cpp:2069: Saving finished 1270.437 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 1270.711 Info BlueprintShelf.cpp:713: Saving blueprint storage. 1270.756 Saved blueprint storage to cloud 1270.795 Info AppManagerStates.cpp:2069: Saving finished 1571.077 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 1571.384 Info AppManagerStates.cpp:2069: Saving finished 1871.410 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 1871.671 Info BlueprintShelf.cpp:713: Saving blueprint storage. 1871.723 Saved blueprint storage to cloud 1871.770 Info AppManagerStates.cpp:2069: Saving finished 2171.792 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 2172.112 Info AppManagerStates.cpp:2069: Saving finished 2472.109 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 2472.415 Info AppManagerStates.cpp:2069: Saving finished 2772.459 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 2772.782 Info AppManagerStates.cpp:2069: Saving finished 3072.858 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 3073.177 Info AppManagerStates.cpp:2069: Saving finished 3373.169 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 3373.471 Info AppManagerStates.cpp:2069: Saving finished 3675.090 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 3675.379 Info BlueprintShelf.cpp:713: Saving blueprint storage. 3675.426 Saved blueprint storage to cloud 3675.464 Info AppManagerStates.cpp:2069: Saving finished 3975.452 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 3975.754 Info AppManagerStates.cpp:2069: Saving finished 4275.756 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 4276.071 Info AppManagerStates.cpp:2069: Saving finished 4576.089 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 4576.396 Info AppManagerStates.cpp:2069: Saving finished 4876.384 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 4876.680 Info AppManagerStates.cpp:2069: Saving finished 5176.772 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 5177.092 Info AppManagerStates.cpp:2069: Saving finished 5446.519 Time travel logging: 3505.201 Popped blueprint record (player-index: 0, ID: 1816) from book (player-index: 0, ID: 1808) 5446.519 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff720846eaa ModuleBase: 0x00007ff71fa20000, ImageSize: 0280d000, RelativeAddress: 00e26eaa 5446.519 Error CrashHandler.cpp:509: Access Violation: Read at address 000000000BADC136 5446.519 Error CrashHandler.cpp:523: Exception Context: rax=0000029488092b30, rbx=000000a8d8c8c838, rcx=000000000badc0de, rdx=000000a8d8c8c838, rsi=0000000000000000, rdi=00000295f6eead10, rip=00007ff720846eaa, rsp=000000a8d8c8c780, rbp=000000a8d8c8c8f0, r8=00000295f6eead10, r9=0000000000000000, r10=000000a8d8c8c6b2, r11=0000029488092b30, r12=0000000000000001, r13=6db6db6db6db6d00, r14=0000000000000000, r15=00000294b1ea5430 5446.519 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff71fa20000 - 0x00007ff72222d000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEE5EB21C) 00007FFDEE5EB21C (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF10597FD) 00007FFDF10597FD (ntdll): (filename not available): RtlCopyMemory ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF103F687) 00007FFDF103F687 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF105517F) 00007FFDF105517F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF0FCE856) 00007FFDF0FCE856 (ntdll): (filename not available): RtlFindCharInUnicodeString ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF105416E) 00007FFDF105416E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(655): AutomatedTrainController::getPathTarget C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(719): AutomatedTrainController::checkArriving C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(477): AutomatedTrainController::updateWithoutStateChangeNotification C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(929): AutomatedTrainController::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\TrainManager.cpp(282): TrainManager::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Map\Map.cpp(1280): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Scenario\Scenario.cpp(1150): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEED1257D) 00007FFDEED1257D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF100AF08) 00007FFDF100AF08 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 5447.873 Error CrashHandler.cpp:190: Map tick at moment of crash: 37348166 5447.914 Info CrashHandler.cpp:318: Executable CRC: 3338373569 5447.914 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 5469.824 Error CrashHandler.cpp:270: Heap validation: success. 5469.824 Creating crash dump. 5469.960 CrashDump success