0.001 2024-10-31 21:17:57; Factorio 2.0.13 (build 79912, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Uživatel/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: D:/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/Uživatel/AppData/Roaming/Factorio [24134/237893MB] 0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin 0.034 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 7044/16330 MB, page: 8528/18762 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.054 Memory info: 0.054 [0]: Kingston KHX2133C14D4/4G 4096 MB 2133 MHz 1.2 v 0.054 [1]: Kingston KHX2133C14D4/4G 4096 MB 2133 MHz 1.2 v 0.054 [2]: Kingston KHX2133C14D4/4G 4096 MB 2133 MHz 1.2 v 0.054 [3]: Kingston KHX2133C14D4/4G 4096 MB 2133 MHz 1.2 v 0.367 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.793 Video driver: windows 0.793 Available displays: 1 0.793 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.841 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.067 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 32.0.15.6094 1.067 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.067 [Local Video Memory] Budget: 5261MB, CurrentUsage: 7MB, Reservation: 0/2758MB 1.067 [Non-Local Vid.Mem.] Budget: 7500MB, CurrentUsage: 0MB, Reservation: 0/3878MB 1.067 Tiled resources: Tier 2 1.067 Unified Memory Architecture: No 1.067 BGR 565 Supported: Yes 1.067 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.068 Graphics settings preset: very-high 1.068 Dedicated video memory size 6029 MB 1.104 Desktop composition is active. 1.104 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.104 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.154 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.302 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.302 Info ModManager.cpp:434: FeatureFlag freezing = true 1.302 Info ModManager.cpp:434: FeatureFlag quality = true 1.302 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.302 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.302 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.302 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.306 Loading mod core 0.0.0 (data.lua) 1.329 Loading mod base 2.0.13 (data.lua) 1.529 Loading mod elevated-rails 2.0.13 (data.lua) 1.558 Loading mod quality 2.0.13 (data.lua) 1.572 Loading mod space-age 2.0.13 (data.lua) 1.891 Loading mod base 2.0.13 (data-updates.lua) 1.909 Loading mod quality 2.0.13 (data-updates.lua) 1.931 Loading mod space-age 2.0.13 (data-updates.lua) 2.065 Checksum for core: 3480657504 2.065 Checksum of base: 2691306720 2.065 Checksum of elevated-rails: 2288905443 2.065 Checksum of quality: 4264147466 2.065 Checksum of space-age: 542481865 2.558 Prototype list checksum: 124222065 2.656 Loading sounds... 3.182 Info PlayerData.cpp:68: Local player-data.json unavailable 3.182 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730405462 3.636 Initial atlas bitmap size is 16384 3.672 Created an atlas bitmap (size 16384x16380) [none] 3.716 Created an atlas bitmap (size 16384x16384) [none] 3.776 Created an atlas bitmap (size 16384x16376) [none] 3.777 Created an atlas bitmap (size 16384x15436) [none] 3.778 Created an atlas bitmap (size 16384x8392) [decal] 3.785 Created an atlas bitmap (size 16384x16384) [low-object] 3.785 Created an atlas bitmap (size 4096x960) [low-object] 3.786 Created an atlas bitmap (size 16384x13440) [corpse-decay] 3.787 Created an atlas bitmap (size 16384x5596) [none] 3.787 Created an atlas bitmap (size 1676x79) [not-compressed] 3.788 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.801 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 3.802 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 3.802 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.803 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 3.803 Created an atlas bitmap (size 8192x2576) [mipmap] 3.803 Created an atlas bitmap (size 2048x1520) [mipmap] 3.803 Created an atlas bitmap (size 4096x3152) [mipmap] 3.804 Created an atlas bitmap (size 4096x3152) [mipmap] 3.804 Created an atlas bitmap (size 4096x3152) [mipmap] 3.805 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.807 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.854 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.862 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 3.863 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 3.864 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 3.864 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.067 Loading 3D bitmaps. 4.080 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.113 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 28.339 Sprites loaded 28.360 Generated mipmaps (4) for atlas [5] of size 16384x16384 28.372 Generated mipmaps (4) for atlas [6] of size 4096x960 28.383 Generated mipmaps (3) for atlas [10] of size 8192x6096 28.404 Generated mipmaps (3) for atlas [11] of size 16384x16320 28.415 Generated mipmaps (3) for atlas [12] of size 16384x4832 28.425 Generated mipmaps (3) for atlas [13] of size 8192x3872 28.436 Generated mipmaps (3) for atlas [14] of size 4096x3104 28.478 Generated mipmaps (3) for atlas [15] of size 8192x2576 28.489 Generated mipmaps (3) for atlas [16] of size 2048x1520 28.500 Generated mipmaps (3) for atlas [17] of size 4096x3152 28.527 Generated mipmaps (3) for atlas [18] of size 4096x3152 28.538 Generated mipmaps (3) for atlas [19] of size 4096x3152 28.549 Generated mipmaps (5) for atlas [20] of size 8192x3792 28.560 Generated mipmaps (3) for atlas [25] of size 8192x2352 28.580 Custom mipmaps uploaded (3203) 28.590 Video memory usage: 3555.42 MB (Atlases: 3425.12 MB, Textures: 130.30 MB) 28.694 Factorio initialised 28.694 Discord overlay detected (DiscordHook64.dll) 28.720 Steam Storage Quota: 23185/23841 41.025 Loading map C:\Users\Uživatel\AppData\Roaming\Factorio\saves\_autosave-platform-3s-first-trip-to-gleba.zip: 31603948 bytes. 41.089 Loading level.dat: 80195568 bytes. 41.094 Info Scenario.cpp:178: Map version 2.0.13-1 42.267 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 42.267 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 42.267 Loading blueprint storage: Local timestamp 1628113397, Cloud timestamp -1 42.269 Loading script.dat: 1222 bytes. 42.273 Checksum for script __level__/control.lua: 2463946943 147.867 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff76dcc6eaa ModuleBase: 0x00007ff76cea0000, ImageSize: 0280d000, RelativeAddress: 00e26eaa 147.867 Error CrashHandler.cpp:509: Access Violation: Read at address 000000000BADC136 147.867 Error CrashHandler.cpp:523: Exception Context: rax=000002afa32d5a10, rbx=000000f8bb63cb98, rcx=000000000badc0de, rdx=000000f8bb63cb98, rsi=0000000000000000, rdi=000002aeab8fdf40, rip=00007ff76dcc6eaa, rsp=000000f8bb63cae0, rbp=000000f8bb63cc50, r8=000002aeab8fdf40, r9=0000000000000000, r10=000000f8bb63ca12, r11=000002afa32d5a10, r12=0000000000000001, r13=6db6db6db6db6d00, r14=0000000000000000, r15=000002afa3c45c80 147.867 Crashed in D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff76cea0000 - 0x00007ff76f6ad000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE49CE4027) 00007FFE49CE4027 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C5B5818) 00007FFE4C5B5818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C59CE46) 00007FFE4C59CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C5B28BF) 00007FFE4C5B28BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C562554) 00007FFE4C562554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C5B13CE) 00007FFE4C5B13CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(655): AutomatedTrainController::getPathTarget C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(719): AutomatedTrainController::checkArriving C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(477): AutomatedTrainController::updateWithoutStateChangeNotification C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\AutomatedTrainController.cpp(929): AutomatedTrainController::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Train\TrainManager.cpp(282): TrainManager::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Map\Map.cpp(1280): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Scenario\Scenario.cpp(1150): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\WorkerThread.cpp(70): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4A907374) 00007FFE4A907374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4C55CC91) 00007FFE4C55CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 150.438 Error CrashHandler.cpp:190: Map tick at moment of crash: 16051978 150.503 Info CrashHandler.cpp:318: Executable CRC: 3338373569 150.503 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 159.750 Uploading log file 159.770 Error CrashHandler.cpp:270: Heap validation: success. 159.772 Creating crash dump. 160.085 CrashDump success