0.000 2024-10-25 10:24:36; Factorio 2.0.10 (build 79578, mac-x64, full, space-age) 0.000 Operating system: macOS 10.13.6 0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" 0.000 Config path: /Users/markslothouber/Library/Application Support/factorio/config/config.ini 0.000 Read data path: /Applications/factorio.app/Contents/data 0.000 Write data path: /Users/markslothouber/Library/Application Support/factorio [835160/953669MB] 0.000 Binaries path: /Applications/factorio.app/Contents 0.030 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16384 MB] 0.064 Display options: [FullScreen: false] [VSync: true] [UIScale: manual-pixels (200.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en] 0.273 Video driver: cocoa 0.273 Available displays: 1 0.273 [0]: DELL P2415Q - {[0,0], 2304x1296, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x2b2864cd(0x02)} 0.333 Initialised OpenGL:[0] NVIDIA GeForce GTX 980 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.140 0.333 [Size] Window: 2240x1166, Backbuffer: 4480x2332 0.333 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes 0.333 [Version] 4.1 0.333 Graphics settings preset: very-high 0.333 Dedicated video memory size 4096 MB (detected from GeForce GTX 980; VendorID: 0x1022700) 0.676 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.676 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.735 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.265 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.265 Info ModManager.cpp:434: FeatureFlag freezing = true 1.265 Info ModManager.cpp:434: FeatureFlag quality = true 1.265 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.265 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.265 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.265 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.268 Loading mod core 0.0.0 (data.lua) 1.286 Loading mod base 2.0.10 (data.lua) 1.445 Loading mod elevated-rails 2.0.10 (data.lua) 1.468 Loading mod quality 2.0.10 (data.lua) 1.480 Loading mod space-age 2.0.10 (data.lua) 1.686 Loading mod base 2.0.10 (data-updates.lua) 1.699 Loading mod quality 2.0.10 (data-updates.lua) 1.719 Loading mod space-age 2.0.10 (data-updates.lua) 1.828 Checksum for core: 2896921138 1.828 Checksum of base: 3513392431 1.828 Checksum of elevated-rails: 1891730324 1.828 Checksum of quality: 3796827730 1.828 Checksum of space-age: 3368484745 2.219 Prototype list checksum: 2833694490 2.264 Loading sounds... 2.495 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729844483 2.495 Info PlayerData.cpp:73: Cloud player-data.json unavailable 2.794 Initial atlas bitmap size is 16384 2.809 Created an atlas bitmap (size 16384x16372) [none] 2.825 Created an atlas bitmap (size 16384x16380) [none] 2.851 Created an atlas bitmap (size 16384x16384) [none] 2.851 Created an atlas bitmap (size 16384x15412) [none] 2.851 Created an atlas bitmap (size 16384x8376) [decal] 2.855 Created an atlas bitmap (size 16384x16352) [low-object] 2.855 Created an atlas bitmap (size 4096x1472) [low-object] 2.855 Created an atlas bitmap (size 16384x13472) [corpse-decay] 2.855 Created an atlas bitmap (size 16384x5580) [none] 2.855 Created an atlas bitmap (size 1676x79) [not-compressed] 2.855 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.862 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 2.862 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 2.862 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.862 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification] 2.862 Created an atlas bitmap (size 8192x2576) [mipmap] 2.862 Created an atlas bitmap (size 2048x1520) [mipmap] 2.862 Created an atlas bitmap (size 4096x3152) [mipmap] 2.862 Created an atlas bitmap (size 4096x3152) [mipmap] 2.862 Created an atlas bitmap (size 4096x3152) [mipmap] 2.862 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.863 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.882 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.888 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.888 Created an atlas bitmap (size 16384x8376) [shadow, linear-magnification, alpha-mask] 2.888 Created an atlas bitmap (size 8192x2336) [shadow, mipmap, linear-magnification, alpha-mask] 2.888 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.888 Loading 3D bitmaps. 4.206 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.211 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 67.731 Sprites loaded 67.811 Generated mipmaps (4) for atlas [5] of size 16384x16352 67.817 Generated mipmaps (4) for atlas [6] of size 4096x1472 67.830 Generated mipmaps (3) for atlas [10] of size 8192x6112 68.498 Generated mipmaps (3) for atlas [11] of size 16384x16320 68.610 Generated mipmaps (3) for atlas [12] of size 16384x4832 68.784 Generated mipmaps (3) for atlas [13] of size 8192x3872 68.862 Generated mipmaps (3) for atlas [14] of size 4096x3088 68.908 Generated mipmaps (3) for atlas [15] of size 8192x2576 68.928 Generated mipmaps (3) for atlas [16] of size 2048x1520 68.975 Generated mipmaps (3) for atlas [17] of size 4096x3152 68.995 Generated mipmaps (3) for atlas [18] of size 4096x3152 69.060 Generated mipmaps (3) for atlas [19] of size 4096x3152 69.110 Generated mipmaps (5) for atlas [20] of size 8192x3792 69.115 Generated mipmaps (3) for atlas [25] of size 8192x2336 69.216 Custom mipmaps uploaded (3203) 69.288 Factorio initialised 69.288 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=SevenMass&token=&apiVersion=2 69.985 0 packages available to download (experimental updates disabled). 90.991 Loading map /Users/markslothouber/Library/Application Support/factorio/saves/SpaceAge_01_002.zip: 7020676 bytes. 91.015 Loading level.dat: 13451092 bytes. 91.018 Info Scenario.cpp:178: Map version 2.0.8-1 91.428 Loading script.dat: 1222 bytes. 91.432 Checksum for script __level__/control.lua: 2463946943 176.162 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 176.391 Info BlueprintShelf.cpp:713: Saving blueprint storage. 176.446 Info AppManagerStates.cpp:2050: Saving finished 476.450 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 476.682 Info BlueprintShelf.cpp:713: Saving blueprint storage. 476.733 Info AppManagerStates.cpp:2050: Saving finished 776.736 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 776.962 Info BlueprintShelf.cpp:713: Saving blueprint storage. 777.020 Info AppManagerStates.cpp:2050: Saving finished 937.483 Error CrashHandler.cpp:643: Received 6 Factorio crashed. Generating symbolized stacktrace, please wait ... src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream src/Util/StacktraceToStream.cpp (60): printStacktraceToStream src/Util/Logger.cpp (334): writeStacktrace src/Util/Logger.cpp (379): logStacktrace src/Util/CrashHandler.cpp (183): writeStackTrace src/Util/CrashHandler.cpp (644): commonSignalHandler src/Util/CrashHandler.cpp (652): SignalHandler 0x7fff7b3b2f59 Stack trace logging done 940.435 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.