require 'defines' debug_enabled = false debug_items_enabled = false region_size = 8 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks -- each region is region_size*region_size chunks -- each chunk is 32*32 tiles override_normal_spawn = true -- if false then the standard spawner can also spawn full grown resources/entities, -- set resources you want to control through this config to "None" in worldgen "Size" settings when starting a new game -- changing of this setting requires game restart, i.e. close game and start it again, not actally a new game override_type = 'full' -- 'full' - no spawns by game are allowed, 'partially' - very small patches are spawned by world gen -- changing of this setting requires game restart use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts starting_area_size = 5 -- starting area in regions, safe from random nonsense absolute_resource_chance = 0.50 -- chance to spawn an resource in a region starting_richness_mult = 1 -- multiply starting area richness for resources global_richness_mult = 1 -- multiply richness for all resources except starting area global_size_mult = 1 -- multiply size for all ores, doesn't affect starting area absolute_enemy_chance = 0.15 -- chance to spawn enemies per sector (can be more then one base if spawned) enemy_base_size_multiplier = 0.75 -- all base sizes will be multiplied by this - larger number means bigger bases multi_resource_active = false -- global switch for multi resource chances multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1 multi_resource_size_factor = 0.90 multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance min_amount=250 -- default value for minimum amount of resource in single pile richness_distance_factor=0.8 -- exponent for richness distance factor calculation size_distance_factor=0.1 -- exponent for size distance factor calculation deterministic = true -- set to false to use system for all decisions math.random -- mode is no longer used by generation process - it autodetects endless resources -- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod. endless_resource_mode_sizeModifier = 0.80 disableEnemyExpansion = false -- allows for disabling of in-game biter base building disable_RSO_biter_spawning = false -- if true, no biters will be spawned by RSO. Do not use with override_normal_spawn = true, because then no biters will be spawned at all. biter_ratio_segment=1 --the ratio components determining how many biters to spitters will be spawned spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod useStraightWorldMod = false -- enables Straight World mod - actual mod code copied into RSO to make it compatible ignoreMapGenSettings = false -- stops the default behaviour of reading map gen settings fluidResourcesFactor = 20 -- temporary factor for calculation of resource %-ages for fluids useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other resourceCollisionDetectionRatio = 0.8 -- at least this much of ore field needs to be placable to spawn it resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed -- Angels Ores section infiniteResourceSpawnThreshold = 0.7 -- should be between 0 and 1 - 0 means all nodes are infinite, 1 or more will result with no infinite nodes infiniteResourceInStartArea = true