0.000 2024-10-23 18:51:19; Factorio 2.0.9 (build 79509, mac-x64, full, space-age) 0.000 Operating system: macOS 10.13.6 0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" 0.000 Config path: /Users/username/Library/Application Support/factorio/config/config.ini 0.000 Read data path: /Applications/factorio.app/Contents/data 0.000 Write data path: /Users/username/Library/Application Support/factorio [836819/953669MB] 0.000 Binaries path: /Applications/factorio.app/Contents 0.089 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16384 MB] 0.130 Display options: [FullScreen: false] [VSync: true] [UIScale: manual-pixels (200.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en] 0.265 Video driver: cocoa 0.265 Available displays: 1 0.265 [0]: DELL P2415Q - {[0,0], 2304x1296, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x2b2864cd(0x02)} 0.344 Initialised OpenGL:[0] NVIDIA GeForce GTX 980 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.140 0.344 [Size] Window: 2240x1166, Backbuffer: 4480x2332 0.344 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes 0.344 [Version] 4.1 0.345 Verbose GraphicsInterfaceOpenGL.cpp:1008: [Caps] Tex:16384, TexArr:2048, TexBufSz:131072kB; TexUnits:80; UboSz:64kB 0.345 Graphics settings preset: very-high 0.345 Dedicated video memory size 4096 MB (detected from GeForce GTX 980; VendorID: 0x1022700) 0.692 Verbose PipelineStateObject.cpp:96: Time to load shaders: 0.347799 seconds. 0.695 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.696 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.751 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.347 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.347 Info ModManager.cpp:434: FeatureFlag freezing = true 1.347 Info ModManager.cpp:434: FeatureFlag quality = true 1.347 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.347 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.347 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.347 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.349 Loading mod settings even-distribution 2.0.2 (settings.lua) 1.351 Loading mod core 0.0.0 (data.lua) 1.369 Loading mod base 2.0.9 (data.lua) 1.519 Loading mod elevated-rails 2.0.9 (data.lua) 1.543 Loading mod even-distribution 2.0.2 (data.lua) 1.552 Loading mod quality 2.0.9 (data.lua) 1.564 Loading mod space-age 2.0.9 (data.lua) 1.776 Loading mod base 2.0.9 (data-updates.lua) 1.791 Loading mod quality 2.0.9 (data-updates.lua) 1.813 Loading mod space-age 2.0.9 (data-updates.lua) 1.928 Checksum for core: 2820763882 1.928 Checksum of base: 1355320214 1.928 Checksum of elevated-rails: 1891730324 1.928 Checksum of even-distribution: 281457414 1.928 Checksum of quality: 3715527832 1.928 Checksum of space-age: 440491908 2.361 Prototype list checksum: 3640950169 2.366 Verbose ModManager.cpp:630: Time to load mods: 1.01992 2.455 Loading sounds... 2.693 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729702278 2.693 Info PlayerData.cpp:73: Cloud player-data.json unavailable 2.695 Error CrashHandler.cpp:643: Received 6 Factorio crashed. Generating symbolized stacktrace, please wait ... src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream src/Util/StacktraceToStream.cpp (60): printStacktraceToStream src/Util/Logger.cpp (334): writeStacktrace src/Util/Logger.cpp (379): logStacktrace src/Util/CrashHandler.cpp (183): writeStackTrace src/Util/CrashHandler.cpp (644): commonSignalHandler src/Util/CrashHandler.cpp (652): SignalHandler 0x7fff72536f59 Stack trace logging done 6.394 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.