0.000 2024-01-31 11:31:11; Factorio 1.1.104 (build 62119, win64, full) 0.001 Operating system: Windows 11 (build 22631) 0.001 Program arguments: "C:\Users\User\games\Factorio_1.1.101\bin\x64\factorio.exe" 0.002 Config path: C:/Users/User/games/Factorio_1.1.101/config/config.ini 0.002 Read data path: C:/Users/User/games/Factorio_1.1.101/data 0.002 Write data path: C:/Users/User/games/Factorio_1.1.101 [179425/1951241MB] 0.003 Binaries path: C:/Users/User/games/Factorio_1.1.101/bin 0.010 System info: [CPU: 12th Gen Intel(R) Core(TM) i7-12700H, 20 cores, RAM: 25966/32492 MB, page: 54356/96592 MB, virtual: 4274/134217727 MB, extended virtual: 0 MB] 0.036 Memory info: 0.037 [0]: Samsung M425R2GA3BB0-CQKOD 16384 MB 4800 MHz 1.1 v 0.037 [1]: Samsung M425R2GA3BB0-CQKOD 16384 MB 4800 MHz 1.1 v 0.039 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.227 Video driver: windows 0.227 Available displays: 1 0.227 [0]: \\.\DISPLAY1 - Intel(R) Iris(R) Xe Graphics {0x05, [0,0], 2560x1600, 32bit, 165Hz} 0.303 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 1.003 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti Laptop GPU; id: 10de-24e0; driver: nvldumdx.dll 31.0.15.4633 1.004 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.004 [Local Video Memory] Budget: 7264MB, CurrentUsage: 7MB, Reservation: 0/3760MB 1.005 [Non-Local Vid.Mem.] Budget: 15478MB, CurrentUsage: 0MB, Reservation: 0/7867MB 1.005 Tiled resources: Tier 2 1.005 Unified Memory Architecture: No 1.005 BGR 565 Supported: Yes 1.005 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.006 Graphics settings preset: very-high 1.007 Dedicated video memory size 8032 MB 1.047 Desktop composition is active. 1.048 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit] 1.048 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 1.578 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.657 Logitech LED Controller initialized. 1.693 Loading mod core 0.0.0 (data.lua) 1.726 Loading mod base 1.1.104 (data.lua) 1.859 Loading mod flib 0.13.0 (data.lua) 1.868 Loading mod markets 0.0.1 (data.lua) 1.877 Loading mod factoryplanner 1.1.78 (data.lua) 1.888 Loading mod base 1.1.104 (data-updates.lua) 1.957 Checksum for core: 607699937 1.958 Checksum of base: 1054619811 1.958 Checksum of flib: 574468295 1.959 Checksum of markets: 616262129 1.960 Checksum of factoryplanner: 1820446287 2.111 Prototype list checksum: 4107995486 2.155 Loading sounds... 2.281 Info PlayerData.cpp:76: Local player-data.json available, timestamp 1706697066 2.281 Info PlayerData.cpp:83: Cloud player-data.json unavailable 2.387 Initial atlas bitmap size is 16384 2.424 Created atlas bitmap 16384x16376 [none] 2.427 Created atlas bitmap 16384x13036 [none] 2.428 Created atlas bitmap 8192x4188 [decal] 2.429 Created atlas bitmap 16384x5568 [low-object, linear-minification] 2.430 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.431 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 2.432 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.432 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 2.433 Created atlas bitmap 4096x3104 [mipmap] 2.433 Created atlas bitmap 8192x2352 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.434 Created atlas bitmap 8192x1496 [alpha-mask] 2.437 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask] 2.438 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 2.439 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.442 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.983 Parallel Sprite Loader initialized (threads: 19) 8.218 Sprites loaded 8.230 Generated mipmaps (4) for atlas [3] of size 16384x5568 8.243 Generated mipmaps (3) for atlas [4] of size 8192x4432 8.256 Generated mipmaps (3) for atlas [5] of size 16384x6064 8.269 Generated mipmaps (3) for atlas [6] of size 4096x3216 8.281 Generated mipmaps (3) for atlas [7] of size 4096x1856 8.316 Generated mipmaps (3) for atlas [8] of size 4096x3104 8.322 Generated mipmaps (5) for atlas [9] of size 8192x2352 8.336 Generated mipmaps (3) for atlas [12] of size 8192x2336 8.357 Custom mipmaps uploaded (1942) 8.366 Custom inputs active: 12 8.437 Factorio initialised 8.438 Discord overlay detected (DiscordHook64.dll) 8.441 Info HttpSharedState.cpp:58: Downloading https://updater.factorio.com/updater/get-available-versions?username=nnotm&token=&apiVersion=2 9.036 0 packages available to download (experimental updates enabled). 14.739 Loading level.dat: 1106467 bytes. 14.739 Info Scenario.cpp:204: Map version 1.1.104-0 14.763 Checksum for script C:/Users/User/games/Factorio_1.1.101/temp/currently-playing/control.lua: 3702463597 14.766 Checksum for script __markets__/control.lua: 1459676404 14.789 Checksum for script __factoryplanner__/control.lua: 2449545361 20.789 Time travel logging: 20.788 Player 0 ran command: game.player.teleport({1048500, 0}) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\surface\chunk.cpp (701): Chunk::Chunk c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\entity\militarytarget.cpp (127): MilitaryTarget::nearbyForcesRegistration c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\entity\militarytarget.cpp (104): MilitaryTarget::registerOnChunk c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\entity\entity.cpp (858): Entity::teleport c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luacontrol.cpp (1043): LuaControl::luaTeleport c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luabinder.hpp (348): LuaBinder::callWrapperOnObject c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (352): luaD_precall c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\lvm.c (713): luaV_execute c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\lapi.c (1067): f_call c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (137): luaD_rawrunprotected c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (625): luaD_pcall c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luagamescript.cpp (2369): LuaGameScript::runLuaCommand c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luacontext.cpp (280): LuaContext::runLuaCommand c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\commandprocessor.cpp (1507): CommandProcessor::doExecuteCommand c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\commandprocessor.cpp (311): CommandProcessor::executeCommand c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\commandprocessor.cpp (258): CommandProcessor::process c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (4446): GameActionHandler::writeToConsole c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (372): GameActionHandler::actionPerformed c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\input\inputhandler.cpp (62): InputHandler::flushActions c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (412): GameActionHandler::update c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\mainloop.cpp (1365): MainLoop::gameUpdateStep c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\mainloop.cpp (1225): MainLoop::gameUpdateLoop c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional (15732480): std::_Func_impl_no_alloc<,void>::_Do_call c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\util\workerthread.cpp (73): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD81E257D) 00007FFDD81E257D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD924AA58) 00007FFDD924AA58 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 22.295 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [32768, -3] 22.295 Error CrashHandler.cpp:641: Received 22 Logger::writeStacktrace skipped. 22.296 Error CrashHandler.cpp:195: Map tick at moment of crash: 358 22.336 Info CrashHandler.cpp:315: Executable CRC: 1104329109 22.336 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 23.670 Uploading log file 23.731 Error CrashHandler.cpp:266: Heap validation: success. 23.732 Creating crash dump. 23.828 CrashDump success