0.000 2023-04-07 06:40:58; Factorio 1.1.80 (build 60618, win64, steam) 0.000 Operating system: Windows 10 (build 19045) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Keith/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Keith/AppData/Roaming/Factorio [463035/976116MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.020 System info: [CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 8 cores, RAM: 7458/32699 MB, page: 9614/37563 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB] 0.034 Memory info: 0.034 [0]: 04CD F4-3600C16-8GVKC 8192 MB 3600 MHz 1.2 v 0.034 [1]: 04CD F4-3600C16-8GVKC 8192 MB 3600 MHz 1.2 v 0.034 [2]: 04CD F4-3600C16-8GVKC 8192 MB 3600 MHz 1.2 v 0.035 [3]: 04CD F4-3600C16-8GVKC 8192 MB 3600 MHz 1.2 v 0.035 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.041 Available displays: 2 0.041 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2070 SUPER {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.041 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2070 SUPER {0x01, [2560,174], 1920x1080, 32bit, 60Hz} 0.080 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.262 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070 SUPER; id: 10de-1e84; driver: nvldumdx.dll 31.0.15.2849 0.262 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.262 [Local Video Memory] Budget: 7235MB, CurrentUsage: 4MB, Reservation: 0/3745MB 0.262 [Non-Local Vid.Mem.] Budget: 15581MB, CurrentUsage: 1MB, Reservation: 0/7918MB 0.262 Tiled resources: Tier 2 0.262 Unified Memory Architecture: No 0.262 BGR 565 Supported: Yes 0.262 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.262 Graphics settings preset: very-high 0.262 Dedicated video memory size 8003 MB 0.339 Desktop composition is active. 0.339 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit] 0.339 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.389 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 0.575 Logitech LED Controller initialized. 0.908 Loading mod settings FARL 4.1.2 (settings.lua) 0.908 Loading mod settings YARM 0.8.207 (settings.lua) 0.908 Loading mod settings AutoDeconstruct 0.3.7 (settings.lua) 0.909 Loading mod settings Automatic_Train_Painter 1.1.5 (settings.lua) 0.909 Loading mod settings Bottleneck 0.11.7 (settings.lua) 0.909 Script @__Bottleneck__/settings.lua:191: working - green none 0.909 Script @__Bottleneck__/settings.lua:191: normal - off none 0.909 Script @__Bottleneck__/settings.lua:191: no_power - red alert 0.909 Script @__Bottleneck__/settings.lua:191: low_power - red alert 0.909 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert 0.909 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause 0.909 Script @__Bottleneck__/settings.lua:191: opened_by_circuit_network - off none 0.909 Script @__Bottleneck__/settings.lua:191: closed_by_circuit_network - off none 0.909 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause 0.909 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross 0.909 Script @__Bottleneck__/settings.lua:191: not_plugged_in_electric_network - off none 0.909 Script @__Bottleneck__/settings.lua:191: networks_connected - green none 0.909 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none 0.909 Script @__Bottleneck__/settings.lua:191: charging - green none 0.909 Script @__Bottleneck__/settings.lua:191: discharging - green none 0.909 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause 0.909 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none 0.909 Script @__Bottleneck__/settings.lua:191: no_recipe - off none 0.909 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert 0.909 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert 0.909 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none 0.909 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop 0.909 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert 0.909 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert 0.909 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause 0.909 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert 0.909 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert 0.909 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert 0.909 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert 0.909 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause 0.909 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert 0.909 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause 0.909 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert 0.909 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert 0.909 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert 0.909 Script @__Bottleneck__/settings.lua:191: waiting_for_target_to_be_built - off none 0.909 Script @__Bottleneck__/settings.lua:191: waiting_for_train - off none 0.909 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert 0.909 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop 0.909 Script @__Bottleneck__/settings.lua:191: disabled - off none 0.909 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none 0.909 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none 0.909 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none 0.910 Loading mod settings ClosestFirstOneDotOne 1.1.0 (settings.lua) 0.910 Loading mod settings Squeak Through 1.8.2 (settings.lua) 0.910 Loading mod settings AutoDeconstruct 0.3.7 (settings-final-fixes.lua) 0.916 Loading mod core 0.0.0 (data.lua) 1.014 Loading mod base 1.1.80 (data.lua) 1.495 Loading mod FARL 4.1.2 (data.lua) 1.504 Loading mod YARM 0.8.207 (data.lua) 1.512 Loading mod Automatic_Train_Painter 1.1.5 (data.lua) 1.519 Loading mod Bottleneck 0.11.7 (data.lua) 1.526 Loading mod CleanedConcrete 1.0.2 (data.lua) 1.533 Loading mod flib 0.12.6 (data.lua) 1.541 Loading mod base 1.1.80 (data-updates.lua) 1.552 Loading mod FARL 4.1.2 (data-updates.lua) 1.559 Loading mod ClosestFirstOneDotOne 1.1.0 (data-updates.lua) 1.568 Loading mod Squeak Through 1.8.2 (data-updates.lua) 1.577 Loading mod FARL 4.1.2 (data-final-fixes.lua) 1.584 Loading mod YARM 0.8.207 (data-final-fixes.lua) 1.590 Loading mod Automatic_Train_Painter 1.1.5 (data-final-fixes.lua) 1.659 Checksum for core: 3955387189 1.659 Checksum of base: 434889501 1.659 Checksum of FARL: 3922350996 1.659 Checksum of YARM: 830592482 1.659 Checksum of AutoDeconstruct: 3945635919 1.659 Checksum of Automatic_Train_Painter: 2680954257 1.659 Checksum of Bottleneck: 2544829823 1.659 Checksum of CleanedConcrete: 1421488761 1.659 Checksum of ClosestFirstOneDotOne: 4175993911 1.659 Checksum of flib: 418430474 1.659 Checksum of Squeak Through: 2759453103 1.847 Prototype list checksum: 3746416197 1.884 Loading sounds... 6.120 Info PlayerData.cpp:73: Local player-data.json unavailable 6.120 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1680825426 6.260 Initial atlas bitmap size is 16384 6.291 Created atlas bitmap 16384x16368 [none] 6.294 Created atlas bitmap 16384x13064 [none] 6.294 Created atlas bitmap 8192x4188 [decal] 6.295 Created atlas bitmap 16384x5568 [low-object] 6.296 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level] 6.296 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 6.297 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 6.297 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 6.297 Created atlas bitmap 4096x3088 [mipmap] 6.298 Created atlas bitmap 8192x2320 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 6.298 Created atlas bitmap 8192x1496 [alpha-mask] 6.301 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask] 6.301 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 6.301 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 6.305 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 8.933 Parallel Sprite Loader initialized (threads: 7) 13.481 Sprites loaded 13.493 Generated mipmaps (4) for atlas [3] of size 16384x5568 13.504 Generated mipmaps (3) for atlas [4] of size 8192x4464 13.515 Generated mipmaps (3) for atlas [5] of size 16384x6064 13.526 Generated mipmaps (3) for atlas [6] of size 4096x3216 13.536 Generated mipmaps (3) for atlas [7] of size 4096x1856 13.563 Generated mipmaps (3) for atlas [8] of size 4096x3088 13.574 Generated mipmaps (5) for atlas [9] of size 8192x2320 13.586 Generated mipmaps (3) for atlas [12] of size 8192x2352 13.598 Custom mipmaps uploaded. 13.603 Custom inputs active: 5 13.936 Factorio initialised 13.938 Steam Storage Quota: 4005/4768 15.229 Loading map C:\Users\Keith\AppData\Roaming\Factorio\saves\[entity=small-biter].zip: 139253073 bytes. 15.267 Loading level.dat: 407542248 bytes. 15.270 Info Scenario.cpp:199: Map version 1.1.80-0 Factorio crashed. Generating symbolized stacktrace, please wait ... c:\tmp\factorio-build-1kjbgw\src\surface\chunk.cpp (701): Chunk::Chunk c:\tmp\factorio-build-1kjbgw\src\surface\surface.cpp (123): Surface::addEntityWithoutSetup c:\tmp\factorio-build-1kjbgw\src\map\map.cpp (608): Map::loadData c:\tmp\factorio-build-1kjbgw\src\map\map.cpp (311): Map::load c:\tmp\factorio-build-1kjbgw\src\scenario\scenario.cpp (253): Scenario::loadFactory c:\tmp\factorio-build-1kjbgw\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool::Enum>,std::default_delete),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool::Enum> > > >::_Go c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA00777614) 00007FFA00777614 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA020A26A1) 00007FFA020A26A1 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 22.402 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [-344, -131081] 22.402 Error CrashHandler.cpp:637: Received 22 Logger::writeStacktrace skipped. 22.440 Info CrashHandler.cpp:311: Executable CRC: 4235182039 22.440 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 26.118 Uploading log file 26.132 Error CrashHandler.cpp:262: Heap validation: success. 26.132 Creating crash dump. 26.324 CrashDump success