   0.001 2022-12-01 20:26:38; Factorio 1.1.73 (build 60242, win64, full)
   0.001 Operating system: Windows 10 (build 19044) 
   0.001 Program arguments: "C:\Users\AntiElitz\Desktop\Factorio Speedrun\bin\x64\factorio.exe" "--wait-to-close" "5516" "--mp-connect" "98.128.135.158:34197" 
   0.001 Config path: C:/Users/AntiElitz/Desktop/Factorio Speedrun/config/config.ini
   0.001 Read data path: C:/Users/AntiElitz/Desktop/Factorio Speedrun/data
   0.001 Write data path: C:/Users/AntiElitz/Desktop/Factorio Speedrun [276930/953234MB]
   0.001 Binaries path: C:/Users/AntiElitz/Desktop/Factorio Speedrun/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 6148/16300 MB, page: 11913/25516 MB, virtual: 4256/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.014 Available displays: 2
   0.014  [0]: \\.\DISPLAY1 - Radeon RX Vega {0x80005, [0,0], 1920x1200, 32bit, 60Hz}
   0.015  [1]: \\.\DISPLAY2 - Radeon RX Vega {0x80001, [1920,0], 1920x1080, 32bit, 59Hz}
   0.078 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.120 Initialised Direct3D[0]: Radeon RX Vega; id: 1002-687f; driver: aticfx64.dll 31.0.12027.7000
   0.120   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,-,none
   0.120   [Local Video Memory] Budget: 7351MB, CurrentUsage: 0MB, Reservation: 0/3803MB
   0.120   [Non-Local Vid.Mem.] Budget: 7486MB, CurrentUsage: 0MB, Reservation: 0/3871MB
   0.120   Tiled resources: Tier 2
   0.120   Unified Memory Architecture: No
   0.120   BGR 565 Supported: Yes
   0.120   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.121 Graphics settings preset: very-high
   0.121   Dedicated video memory size 8119 MB
   0.172 Desktop composition is active.
   0.172 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.172                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:7,C:0,S:100]
   0.211 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.257 Error SteelSeriesGameSenseWindowsController.cpp:118: Failed to start SteelSeries GameSense. Error when processing coreProps.json file: GameSense address is empty
   0.459 Loading mod core 0.0.0 (data.lua)
   0.500 Loading mod base 1.1.73 (data.lua)
   0.661 Loading mod base 1.1.73 (data-updates.lua)
   0.733 Checksum for core: 870127790
   0.733 Checksum of base: 4211423066
   0.733 Checksum of playtime: 0
   0.884 Prototype list checksum: 3034860339
   0.920 Loading sounds...
   1.046 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1669922798
   1.046 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   1.199 Initial atlas bitmap size is 16384
   1.235 Created atlas bitmap 16384x16364 [none]
   1.240 Created atlas bitmap 16384x13068 [none]
   1.241 Created atlas bitmap 8192x4188 [decal]
   1.243 Created atlas bitmap 16384x5568 [low-object]
   1.246 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.247 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   1.248 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.249 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.250 Created atlas bitmap 4096x3088 [mipmap]
   1.252 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.252 Created atlas bitmap 8192x1496 [alpha-mask]
   1.256 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
   1.257 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.258 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.263 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.926 Parallel Sprite Loader initialized (threads: 13)
   6.655 Sprites loaded
   6.669 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   6.680 Generated mipmaps (3) for atlas [4] of size 8192x4432   
   6.691 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   6.702 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   6.713 Generated mipmaps (3) for atlas [7] of size 4096x1856   
   6.742 Generated mipmaps (3) for atlas [8] of size 4096x3088   
   6.753 Generated mipmaps (5) for atlas [9] of size 8192x2240   
   6.766 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   6.767 Custom mipmaps uploaded.
   6.822 Factorio initialised
   6.823 Joining game IP ADDR:({98.128.135.158:34197})
   6.823 Info UDPSocket.cpp:33: Opening socket
   6.826 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  16.828 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "Could not establish network communication with server."
  16.828 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  18.430 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
  18.430 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  18.485 Info UDPSocket.cpp:218: Closing socket
  18.485 Info UDPSocket.cpp:248: Socket closed
  21.163 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  23.259 Info UDPSocket.cpp:218: Closing socket
  23.259 Info UDPSocket.cpp:248: Socket closed
  23.259 Info UDPSocket.cpp:218: Closing socket
  23.259 Joining game IP ADDR:({98.128.135.158:34197})
  23.259 Info UDPSocket.cpp:33: Opening socket
  23.259 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  23.829 Connection refused
  23.829 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
  23.829 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  23.830 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=5
  23.972 Info AuthServerConnector.cpp:110: Received key from auth server.
  23.985 Info UDPSocket.cpp:218: Closing socket
  23.985 Info UDPSocket.cpp:248: Socket closed
  23.985 Joining game IP ADDR:({98.128.135.158:34197})
  23.985 Info UDPSocket.cpp:33: Opening socket
  23.985 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  24.563 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  24.563 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  24.563 Info ClientRouter.cpp:223: ConnectionAccepted
  24.663 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
  24.663 Downloading file C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip (916768 B, auxiliary 350 B, 1824 blocks)
  24.666 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  24.901 Finished download (0 s, 917 kB, 3.8 MB/s)
  24.917 Info ClientMultiplayerManager.cpp:727: updateTick(4294967295) map download finished creating scenario
  24.917 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  24.918 Loading map C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip: 916768 bytes.
  24.966 Loading level.dat: 1808958 bytes.
  24.969 Info Scenario.cpp:199: Map version 1.1.73-0
  24.996 Loading script.dat: 1208 bytes.
  24.999 Checksum for script C:/Users/AntiElitz/Desktop/Factorio Speedrun/temp/currently-playing/control.lua: 2881393120
  25.000 Checksum for script __playtime__/control.lua: 281060973
  25.013 Info ClientMultiplayerManager.cpp:610: UpdateTick(5395) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  25.063 Info ClientMultiplayerManager.cpp:610: UpdateTick(5420) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  25.146 Info ClientMultiplayerManager.cpp:610: UpdateTick(5420) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  25.197 Info GameActionHandler.cpp:5053: UpdateTick (5423) processed PlayerJoinGame peerID(3) playerIndex(3) mode(create) 
  34.738 Info ClientSynchronizer.cpp:327: Latency changed to (8)
  39.759 Info ClientSynchronizer.cpp:327: Latency changed to (7)
  44.747 Info ClientSynchronizer.cpp:327: Latency changed to (6)
  58.409 Info ClientMultiplayerManager.cpp:610: UpdateTick(7419) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
  60.276 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
  60.276 Info ClientMultiplayerManager.cpp:610: UpdateTick(7419) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
  60.276 Info BlueprintShelf.cpp:720: Saving blueprint storage.
  60.395 Info UDPSocket.cpp:218: Closing socket
  60.395 Info UDPSocket.cpp:248: Socket closed
  67.115 Joining game IP ADDR:({98.128.135.158:34197})
  67.115 Info UDPSocket.cpp:33: Opening socket
  67.115 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  67.715 Connection refused
  67.715 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
  67.715 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  67.732 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=5
  67.856 Info AuthServerConnector.cpp:110: Received key from auth server.
  67.904 Info UDPSocket.cpp:218: Closing socket
  67.904 Info UDPSocket.cpp:248: Socket closed
  67.904 Joining game IP ADDR:({98.128.135.158:34197})
  67.904 Info UDPSocket.cpp:33: Opening socket
  67.904 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  68.516 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  68.516 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  68.516 Info ClientRouter.cpp:223: ConnectionAccepted
  68.633 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
  68.633 Downloading file C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip (781294 B, auxiliary 350 B, 1555 blocks)
  68.634 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  68.854 Finished download (0 s, 781 kB, 3.5 MB/s)
  68.871 Info ClientMultiplayerManager.cpp:727: updateTick(4294967295) map download finished creating scenario
  68.871 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  68.871 Loading map C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip: 781294 bytes.
  68.921 Loading level.dat: 1443535 bytes.
  68.924 Info Scenario.cpp:199: Map version 1.1.73-0
  68.945 Loading script.dat: 1208 bytes.
  68.948 Checksum for script C:/Users/AntiElitz/Desktop/Factorio Speedrun/temp/currently-playing/control.lua: 2881393120
  68.949 Checksum for script __playtime__/control.lua: 281060973
  68.967 Info ClientMultiplayerManager.cpp:610: UpdateTick(92) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  69.001 Info ClientMultiplayerManager.cpp:610: UpdateTick(110) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  69.100 Info ClientMultiplayerManager.cpp:610: UpdateTick(110) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  69.167 Info GameActionHandler.cpp:5053: UpdateTick (114) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create) 
  69.961 Info ClientMultiplayerManager.cpp:741: updateTick(160) received player (3) desynced
  71.445 Info ClientMultiplayerManager.cpp:867: Disconnect notification for peer (3)
  71.628 Info GameActionHandler.cpp:5053: UpdateTick (246) processed PlayerJoinGame peerID(2) playerIndex(2) mode(create) 
  77.527 Info ClientSynchronizer.cpp:327: Latency changed to (4)
  78.345 Info GameActionHandler.cpp:5053: UpdateTick (644) processed PlayerJoinGame peerID(4) playerIndex(3) mode(create) 
  86.231 Info ClientMultiplayerManager.cpp:867: Disconnect notification for peer (4)
 109.467 Info ClientMultiplayerManager.cpp:867: Disconnect notification for peer (2)
 118.897 Info ClientMultiplayerManager.cpp:152: Disconnecting multiplayer connection. Reason: Quit.
 118.897 Info ClientMultiplayerManager.cpp:610: UpdateTick(3078) changing state from(InGame) to(DisconnectScheduled)
 118.910 Info ClientMultiplayerManager.cpp:610: UpdateTick(3078) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 118.976 Info ClientMultiplayerManager.cpp:610: UpdateTick(3078) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 118.976 Info ClientMultiplayerManager.cpp:867: Disconnect notification for peer (1)
 118.979 Info BlueprintShelf.cpp:720: Saving blueprint storage.
 119.053 Info UDPSocket.cpp:218: Closing socket
 119.053 Info UDPSocket.cpp:248: Socket closed
 146.381 Joining game IP ADDR:({98.128.135.158:34197})
 146.381 Info UDPSocket.cpp:33: Opening socket
 146.381 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 146.982 Connection refused
 146.982 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
 146.982 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 146.984 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=5
 147.309 Info AuthServerConnector.cpp:110: Received key from auth server.
 147.388 Info UDPSocket.cpp:218: Closing socket
 147.388 Info UDPSocket.cpp:248: Socket closed
 147.388 Joining game IP ADDR:({98.128.135.158:34197})
 147.388 Info UDPSocket.cpp:33: Opening socket
 147.388 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 147.999 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 147.999 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 147.999 Info ClientRouter.cpp:223: ConnectionAccepted
 148.049 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
 148.049 Downloading file C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip (785746 B, auxiliary 350 B, 1564 blocks)
 148.050 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 148.284 Finished download (0 s, 786 kB, 3.3 MB/s)
 148.304 Info ClientMultiplayerManager.cpp:727: updateTick(4294967295) map download finished creating scenario
 148.304 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 148.304 Loading map C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip: 785746 bytes.
 148.355 Loading level.dat: 1451349 bytes.
 148.358 Info Scenario.cpp:199: Map version 1.1.73-0
 148.379 Loading script.dat: 1208 bytes.
 148.383 Checksum for script C:/Users/AntiElitz/Desktop/Factorio Speedrun/temp/currently-playing/control.lua: 2881393120
 148.383 Checksum for script __playtime__/control.lua: 281060973
 148.400 Info ClientMultiplayerManager.cpp:610: UpdateTick(87) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 148.434 Info GameActionHandler.cpp:5053: UpdateTick (104) processed PlayerJoinGame peerID(3) playerIndex(1) mode(create) 
 148.435 Info ClientMultiplayerManager.cpp:610: UpdateTick(107) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 148.533 Info ClientMultiplayerManager.cpp:610: UpdateTick(107) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 148.583 Info GameActionHandler.cpp:5053: UpdateTick (110) processed PlayerJoinGame peerID(2) playerIndex(2) mode(create) 
 150.451 Info GameActionHandler.cpp:5053: UpdateTick (222) processed PlayerJoinGame peerID(1) playerIndex(3) mode(create) 
 156.673 Info ClientSynchronizer.cpp:327: Latency changed to (8)
 181.678 Info ClientSynchronizer.cpp:327: Latency changed to (5)
 211.669 Info ClientSynchronizer.cpp:327: Latency changed to (4)
 281.678 Info ClientSynchronizer.cpp:327: Latency changed to (7)
 306.682 Info ClientSynchronizer.cpp:327: Latency changed to (6)
 311.669 Info ClientSynchronizer.cpp:327: Latency changed to (5)
 421.678 Info ClientSynchronizer.cpp:327: Latency changed to (4)
 446.782 Info ClientSynchronizer.cpp:327: Latency changed to (6)
 476.774 Info ClientSynchronizer.cpp:327: Latency changed to (5)
 481.778 Info ClientSynchronizer.cpp:327: Latency changed to (4)
 492.270 Info ClientMultiplayerManager.cpp:610: UpdateTick(20729) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 495.907 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
 495.907 Info ClientMultiplayerManager.cpp:610: UpdateTick(20729) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 495.908 Info BlueprintShelf.cpp:720: Saving blueprint storage.
 495.971 Info UDPSocket.cpp:218: Closing socket
 495.971 Info UDPSocket.cpp:248: Socket closed
 654.340 Joining game IP ADDR:({98.128.135.158:34197})
 654.340 Info UDPSocket.cpp:33: Opening socket
 654.340 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 655.423 Connection refused
 655.423 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
 655.423 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 655.424 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=5
 655.799 Info AuthServerConnector.cpp:110: Received key from auth server.
 655.885 Info UDPSocket.cpp:218: Closing socket
 655.885 Info UDPSocket.cpp:248: Socket closed
 655.885 Joining game IP ADDR:({98.128.135.158:34197})
 655.885 Info UDPSocket.cpp:33: Opening socket
 655.885 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 656.476 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 656.477 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 656.477 Info ClientRouter.cpp:223: ConnectionAccepted
 656.577 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
 656.577 Downloading file C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip (779197 B, auxiliary 350 B, 1551 blocks)
 656.578 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 656.805 Finished download (0 s, 779 kB, 3.4 MB/s)
 656.815 Info ClientMultiplayerManager.cpp:727: updateTick(4294967295) map download finished creating scenario
 656.815 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 656.815 Loading map C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip: 779197 bytes.
 656.864 Loading level.dat: 1434389 bytes.
 656.867 Info Scenario.cpp:199: Map version 1.1.73-0
 656.888 Loading script.dat: 1208 bytes.
 656.891 Checksum for script C:/Users/AntiElitz/Desktop/Factorio Speedrun/temp/currently-playing/control.lua: 2881393120
 656.892 Checksum for script __playtime__/control.lua: 281060973
 656.895 Info ClientMultiplayerManager.cpp:610: UpdateTick(110) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 656.910 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(111) serverCRC(3932204382) localCRC(3441836212)
 656.910 Info ClientMultiplayerManager.cpp:610: UpdateTick(112) changing state from(TryingToCatchUp) to(DesyncedWaitingForMap)
 656.976 Info ClientMultiplayerManager.cpp:741: updateTick(113) received player (3) desynced
 657.227 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
 657.227 Info ClientMultiplayerManager.cpp:610: UpdateTick(113) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 657.227 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(112) serverCRC(1232471391) localCRC(1082118613)
 657.228 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(113) serverCRC(3245364831) localCRC(200634005)
 657.228 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(114) serverCRC(871053487) localCRC(2145679085)
 657.228 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(115) serverCRC(522916330) localCRC(1785338408)
 657.228 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(116) serverCRC(1772469116) localCRC(140845183)
 657.245 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(117) serverCRC(4096600100) localCRC(2808343055)
 657.260 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(118) serverCRC(3069358538) localCRC(3706791626)
 657.278 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(119) serverCRC(1280151848) localCRC(3974319547)
 657.293 Error GameActionHandler.cpp:3595: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(120) serverCRC(1579390079) localCRC(2224070541)
 657.513 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 657.799 Downloading file C:\Users\AntiElitz\Desktop\Factorio Speedrun\temp\mp-download.zip (2137063 B, auxiliary 350 B, 4250 blocks)
 657.800 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 658.139 Finished download (0 s, 2.1 MB, 6.3 MB/s)
 658.149 Info ClientMultiplayerManager.cpp:727: updateTick(4294967295) map download finished creating scenario
 658.149 Info ClientMultiplayerManager.cpp:610: UpdateTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
