0.000 2022-09-15 22:58:01; Factorio 1.1.69 (build 60061, win64, steam) 0.000 Operating system: Windows 10 (build 19044) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Ben/AppData/Roaming/Factorio [253954/399372MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.019 System info: [CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz, 16 cores, RAM: 6668/16140 MB, page: 7176/18572 MB, virtual: 4341/134217727 MB, extended virtual: 0 MB] 0.019 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.025 Available displays: 2 0.025 [1]: \\.\DISPLAY2 - Intel(R) UHD Graphics 750 {0x05, [0,0], 2560x1440, 32bit, 59Hz} 0.025 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 750 {0x01, [-2560,0], 2560x1440, 32bit, 165Hz} 0.103 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.277 Initialised Direct3D[0]: Intel(R) UHD Graphics 750; id: 8086-4c8a; driver: igdumdim64.dll 27.20.100.9127 0.277 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.277 [Local Video Memory] Budget: 7410MB, CurrentUsage: 4MB, Reservation: 0/3833MB 0.277 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB 0.277 Tiled resources: Tier 2 0.277 Unified Memory Architecture: Yes 0.277 BGR 565 Supported: Yes 0.277 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.277 Graphics settings preset: integrated-gpuhigh 0.277 Dedicated video memory size 128 MB 0.339 Desktop composition is active. 0.339 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: low-quality] [Color: 32bit] 0.339 [Max threads (load/render): 32/16] [Max texture size: 8192] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100] 0.357 [Audio] Backend:default; Depth:16, Channels:2, Frequency:44100 0.485 Loading mod core 0.0.0 (data.lua) 0.566 Loading mod base 1.1.69 (data.lua) 0.978 Loading mod base 1.1.69 (data-updates.lua) 1.046 Checksum for core: 1720724266 1.046 Checksum of base: 1802897234 1.198 Prototype list checksum: 3034860339 1.227 Loading sounds... 4.211 Info PlayerData.cpp:73: Local player-data.json unavailable 4.211 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1663136597 4.307 Initial atlas bitmap size is 8192 4.317 Created atlas bitmap 8192x8188 [none] 4.324 Created atlas bitmap 8192x8164 [none] 4.330 Created atlas bitmap 8192x8168 [none] 4.336 Created atlas bitmap 8192x8184 [none] 4.344 Created atlas bitmap 8192x8176 [none] 4.352 Created atlas bitmap 8192x8192 [none] 4.352 Created atlas bitmap 8192x5640 [none] 4.352 Created atlas bitmap 8192x4188 [decal] 4.355 Created atlas bitmap 8192x8192 [low-object, linear-minification] 4.355 Created atlas bitmap 8192x2848 [low-object] 4.355 Created atlas bitmap 8192x4224 [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.357 Created atlas bitmap 8192x8128 [terrain, mipmap, linear-minification, linear-mip-level] 4.357 Created atlas bitmap 8192x4448 [terrain, mipmap, linear-minification, linear-mip-level] 4.357 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.357 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 4.357 Created atlas bitmap 4096x3088 [mipmap] 4.357 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.357 Created atlas bitmap 8192x1496 [alpha-mask] 4.359 Created atlas bitmap 8192x7980 [shadow, linear-magnification, alpha-mask] 4.359 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask] 4.359 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.365 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.018 Parallel Sprite Loader initialized (threads: 13) 8.664 Sprites loaded 8.707 Generated mipmaps (4) for atlas [8] of size 8192x8192 8.718 Generated mipmaps (4) for atlas [9] of size 8192x2848 8.729 Generated mipmaps (3) for atlas [10] of size 8192x4224 8.751 Generated mipmaps (3) for atlas [11] of size 8192x8128 8.762 Generated mipmaps (3) for atlas [12] of size 8192x4448 8.773 Generated mipmaps (3) for atlas [13] of size 4096x3216 8.784 Generated mipmaps (3) for atlas [14] of size 4096x1856 8.813 Generated mipmaps (3) for atlas [15] of size 4096x3088 8.824 Generated mipmaps (5) for atlas [16] of size 8192x2240 8.835 Generated mipmaps (3) for atlas [19] of size 4096x1312 8.838 Custom mipmaps uploaded. 9.094 Factorio initialised 9.094 Discord overlay detected (DiscordHook64.dll) 9.140 Steam Storage Quota: 4642/4768 13.343 Loading map C:\Users\Ben\AppData\Roaming\Factorio\saves\balls.zip: 17162170 bytes. 13.381 Loading level.dat: 45386710 bytes. 13.386 Info Scenario.cpp:199: Map version 1.1.68-0 Factorio crashed. Generating symbolized stacktrace, please wait ... c:\tmp\factorio-build-bbo6ql\src\energy\electricenergysourceprototype.cpp (57): ElectricEnergySourcePrototype::createInternal c:\tmp\factorio-build-bbo6ql\src\energy\energysourceprototype.cpp (94): EnergySourcePrototype::loadInstance c:\tmp\factorio-build-bbo6ql\src\entity\inserter.cpp (117): Inserter::Inserter c:\tmp\factorio-build-bbo6ql\src\entity\inserterprototype.cpp (101): InserterPrototype::createInternal c:\tmp\factorio-build-bbo6ql\src\entity\entityprototype.cpp (680): EntityPrototype::loadEntity c:\tmp\factorio-build-bbo6ql\src\surface\chunk.cpp (399): Chunk::load c:\tmp\factorio-build-bbo6ql\src\surface\surface.cpp (997): Surface::load c:\tmp\factorio-build-bbo6ql\src\map\map.cpp (562): Map::loadData c:\tmp\factorio-build-bbo6ql\src\map\map.cpp (324): Map::load c:\tmp\factorio-build-bbo6ql\src\scenario\scenario.cpp (253): Scenario::loadFactory c:\tmp\factorio-build-bbo6ql\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool::Enum>,std::default_delete),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool::Enum> > > >::_Go c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DE7E7034) 00007FF8DE7E7034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DF4426A1) 00007FF8DF4426A1 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 15.159 Error ElectricEnergySourcePrototype.cpp:57: Energy source error, most probable cause is the double entity problem. Logger::writeStacktrace skipped. 15.190 Info CrashHandler.cpp:311: Executable CRC: 3340365026 15.190 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 23.772 Uploading log file 23.780 Error CrashHandler.cpp:262: Heap validation: success. 23.781 Creating crash dump. 23.895 CrashDump success