0.000 2022-02-06 14:24:19; Factorio 1.1.53 (build 59373, win64, steam) 0.000 Operating system: Windows 10 (build 19042) 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/shane/AppData/Roaming/Factorio [10203/121478MB] 0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin 0.007 System info: [CPU: AMD Ryzen 5 3600XT 6-Core Processor, 12 cores, RAM: 5344/16333 MB, page: 8282/19661 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB] 0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.010 Available displays: 1 0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1660 SUPER {0x80005, [0,0], 1920x1080, 32bit, 60Hz} 0.049 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.197 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660 SUPER; id: 10de-21c4; driver: nvldumdx.dll 27.21.14.6140 0.197 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.197 [Local Video Memory] Budget: 5223MB, CurrentUsage: 3MB, Reservation: 0/2739MB 0.197 [Non-Local Vid.Mem.] Budget: 7502MB, CurrentUsage: 0MB, Reservation: 0/3879MB 0.197 Tiled resources: Tier 2 0.197 Unified Memory Architecture: No 0.197 BGR 565 Supported: Yes 0.197 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.197 Graphics settings preset: very-high 0.197 Dedicated video memory size 5991 MB 0.231 Desktop composition is active. 0.231 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit] 0.231 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.254 DSound: Starting _dsound_update thread 0.254 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear 0.255 DSound: Enter _dsound_update; tid=19560 0.354 Razer Chroma Controller initialized. 0.359 Loading mod core 0.0.0 (data.lua) 0.411 Loading mod base 1.1.53 (data.lua) 0.632 Loading mod base 1.1.53 (data-updates.lua) 0.716 Checksum for core: 1625176034 0.716 Checksum of base: 98178652 0.867 Prototype list checksum: 3034860339 0.914 Loading sounds... 1.027 Info PlayerData.cpp:73: Local player-data.json unavailable 1.027 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1644157185 1.144 Initial atlas bitmap size is 16384 1.180 Created atlas bitmap 16384x16376 [none] 1.184 Created atlas bitmap 16384x13072 [none] 1.184 Created atlas bitmap 8192x4188 [decal] 1.185 Created atlas bitmap 16384x5568 [low-object] 1.186 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.186 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 1.187 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.187 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 1.187 Created atlas bitmap 4096x3104 [mipmap] 1.188 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.188 Created atlas bitmap 8192x1496 [alpha-mask] 1.191 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask] 1.191 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 1.192 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.196 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.796 Parallel Sprite Loader initialized (threads: 11) 7.530 Sprites loaded 7.561 Generated mipmaps (4) for atlas [3] of size 16384x5568 7.572 Generated mipmaps (3) for atlas [4] of size 8192x4448 7.593 Generated mipmaps (3) for atlas [5] of size 16384x6064 7.604 Generated mipmaps (3) for atlas [6] of size 4096x3216 7.615 Generated mipmaps (3) for atlas [7] of size 4096x1856 7.647 Generated mipmaps (3) for atlas [8] of size 4096x3104 7.658 Generated mipmaps (5) for atlas [9] of size 8192x2240 7.670 Generated mipmaps (3) for atlas [12] of size 8192x2336 7.685 Custom mipmaps uploaded. 7.892 Factorio initialised 7.923 Steam Storage Quota: 4680/4768 9.894 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 9.894 Info ServerMultiplayerManager.cpp:799: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 9.894 Info ServerMultiplayerManager.cpp:799: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 9.894 Loading map C:\Users\shane\AppData\Roaming\Factorio\saves\NEWfAC.zip: 12324522 bytes. 9.923 Loading level.dat: 33899776 bytes. 9.927 Info Scenario.cpp:198: Map version 1.1.53-0 10.350 Loading script.dat: 1182 bytes. 10.353 Checksum for script C:/Users/shane/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3795083680 10.359 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 10.360 Hosting game at IP ADDR:({0.0.0.0:34197}) 10.360 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4 10.901 Info AuthServerConnector.cpp:69: Obtained serverPadlock for serverHash (Sl06YDoW46MdQcRVJKlubaq63Bnub4rp) from the auth server. 10.901 Info ServerMultiplayerManager.cpp:799: updateTick(14052662) changing state from(CreatingGame) to(InGame) 11.058 Info ServerRouter.cpp:661: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address 11.058 Info UDPSocket.cpp:39: Opening socket for broadcast 11.069 Info GameActionHandler.cpp:4998: UpdateTick (14052662) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 11.163 Info ServerRouter.cpp:540: Own address is IP ADDR:({109.255.26.93:34197}) (confirmed by pingpong1) 11.195 Info ServerRouter.cpp:540: Own address is IP ADDR:({109.255.26.93:34197}) (confirmed by pingpong3) 11.274 Info SteamContext.cpp:492: Lobby created callback started. 11.274 Info SteamContext.cpp:499: Lobby created succeeded. 11.274 Info SteamContext.cpp:521: Lobby creation finished. 11.274 Info SteamContext.cpp:529: Entered own lobby. 11.360 Info ServerRouter.cpp:540: Own address is IP ADDR:({109.255.26.93:34197}) (confirmed by pingpong4) 11.729 Info MatchingServer.cpp:114: Matching server game `11851271` has been created. 11.742 Info SteamContext.cpp:481: Leaving lobby... 11.742 Info ServerMultiplayerManager.cpp:729: Matching server connection resumed 11.961 Info SteamContext.cpp:492: Lobby created callback started. 11.961 Info SteamContext.cpp:499: Lobby created succeeded. 11.961 Info SteamContext.cpp:521: Lobby creation finished. 11.961 Info SteamContext.cpp:529: Entered own lobby. 30.061 Error CrashHandler.cpp:633: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-o5hx4p\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-o5hx4p\src\util\logger.cpp (545): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-o5hx4p\src\util\logger.cpp (552): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-o5hx4p\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-o5hx4p\src\util\crashhandler.cpp (642): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0 ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF776F1004C) 00007FF776F1004C (Factorio): (filename not available): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB919D20CF) 00007FFB919D20CF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91981454) 00007FFB91981454 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB919D0BFE) 00007FFB919D0BFE (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-o5hx4p\src\entity\entitysearch.cpp (225): ConstEntitySearchT >::ConstEntitySearchT > c:\cygwin64\tmp\factorio-build-o5hx4p\src\entity\entity.cpp (2474): ghostCollideWithEntity c:\cygwin64\tmp\factorio-build-o5hx4p\src\entity\entity.cpp (2581): Entity::buildabilityCheckOnBoundingBox c:\cygwin64\tmp\factorio-build-o5hx4p\src\entity\entity.cpp (2604): Entity::buildabilityCheck c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\buildingrenderer.cpp (856): BuildingRenderer::drawEntityToBeBuilt c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\buildingrenderer.cpp (296): BuildingRenderer::drawBlueprintToBeBuilt c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\buildingrenderer.cpp (143): BuildingRenderer::prepareBuildingInGame c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\buildingrenderer.cpp (115): BuildingRenderer::prepare c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\gamerenderer.cpp (156): GameRenderer::prepareJob c:\cygwin64\tmp\factorio-build-o5hx4p\src\graphics\gamerenderer.cpp (136): GameRenderer::prepare c:\cygwin64\tmp\factorio-build-o5hx4p\src\gameview.cpp (1203): GameView::prepareRender c:\cygwin64\tmp\factorio-build-o5hx4p\src\mainloop.cpp (1039): MainLoop::prepare c:\cygwin64\tmp\factorio-build-o5hx4p\src\mainloop.cpp (678): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-build-o5hx4p\src\mainloop.cpp (394): MainLoop::run c:\cygwin64\tmp\factorio-build-o5hx4p\src\main.cpp (1142): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91347034) 00007FFB91347034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91982651) 00007FFB91982651 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 31.951 Error CrashHandler.cpp:189: Map tick at moment of crash: 14053803 31.990 Info CrashHandler.cpp:309: Executable CRC: 720177193 31.990 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 253.813 Uploading log file 253.960 Error CrashHandler.cpp:260: Heap validation: success. 253.961 Creating crash dump. 254.131 CrashDump success