0.000 2021-10-25 22:07:39; Factorio 1.1.42 (build 59009, win64, steam) 0.000 Operating system: Windows 10 (build 19043) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/piura/AppData/Roaming/Factorio [364267/487759MB] 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.007 System info: [CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 12 cores, RAM: 6000/16249 MB, page: 9056/18681 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB] 0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.011 Available displays: 2 0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3060 {0x01, [-1080,-698], 1080x1920, 32bit, 60Hz} 0.050 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.190 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060; id: 10de-2504; driver: nvldumdx.dll 30.0.14.7196 0.190 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.190 [Local Video Memory] Budget: 11375MB, CurrentUsage: 3MB, Reservation: 0/5815MB 0.191 [Non-Local Vid.Mem.] Budget: 7462MB, CurrentUsage: 0MB, Reservation: 0/3859MB 0.191 Tiled resources: Tier 2 0.191 Unified Memory Architecture: No 0.191 BGR 565 Supported: Yes 0.191 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.191 Graphics settings preset: very-high 0.191 Dedicated video memory size 12143 MB 0.226 Desktop composition is active. 0.226 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit] 0.226 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.255 DSound: Starting _dsound_update thread 0.255 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear 0.255 DSound: Enter _dsound_update; tid=14752 0.451 Loading mod core 0.0.0 (data.lua) 0.520 Loading mod base 1.1.42 (data.lua) 0.741 Loading mod base 1.1.42 (data-updates.lua) 0.823 Checksum for core: 2678779337 0.823 Checksum of base: 1707732430 0.997 Prototype list checksum: 3034860339 1.038 Loading sounds... 1.148 Info PlayerData.cpp:73: Local player-data.json unavailable 1.148 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1635221175 1.306 Initial atlas bitmap size is 16384 1.339 Created atlas bitmap 16384x16372 [none] 1.343 Created atlas bitmap 16384x13056 [none] 1.343 Created atlas bitmap 8192x4188 [decal] 1.344 Created atlas bitmap 16384x5568 [low-object] 1.344 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.345 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 1.345 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.345 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 1.346 Created atlas bitmap 4096x3104 [mipmap] 1.346 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.346 Created atlas bitmap 8192x1496 [alpha-mask] 1.350 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask] 1.350 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 1.350 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.354 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.992 Parallel Sprite Loader initialized (threads: 11) 8.160 Sprites loaded 8.192 Generated mipmaps (4) for atlas [3] of size 16384x5568 8.204 Generated mipmaps (3) for atlas [4] of size 8192x4448 8.225 Generated mipmaps (3) for atlas [5] of size 16384x6064 8.236 Generated mipmaps (3) for atlas [6] of size 4096x3216 8.247 Generated mipmaps (3) for atlas [7] of size 4096x1856 8.283 Generated mipmaps (3) for atlas [8] of size 4096x3104 8.294 Generated mipmaps (5) for atlas [9] of size 8192x2240 8.305 Generated mipmaps (3) for atlas [12] of size 8192x2336 8.321 Custom mipmaps uploaded. 8.561 Factorio initialised 8.561 Discord overlay detected (DiscordHook64.dll) 8.589 Steam Storage Quota: 4305/4768 10.294 Loading map C:\Users\piura\AppData\Roaming\Factorio\saves\100x.zip: 24106705 bytes. 10.325 Loading level.dat: 74882052 bytes. 10.330 Info Scenario.cpp:198: Map version 1.1.42-0 11.802 Loading blueprint storage: Local timestamp 1634362877, Cloud timestamp 1634362882 11.816 Loading script.dat: 1182 bytes. 11.819 Checksum for script C:/Users/piura/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 694211064 43.980 Info AppManagerStates.cpp:1938: Saving finished 46.092 Error CrashHandler.cpp:492: Exception Code: c0000005, Address: 0x00007ff76f267cab ModuleBase: 0x00007ff76f020000, ImageSize: 01d6e000, RelativeAddress: 00247cab 46.092 Error CrashHandler.cpp:498: Access Violation: Read at address 0000000000000170 46.092 Error CrashHandler.cpp:512: Exception Context: rax=0000027441319040, rbx=00000274323480e0, rcx=0000000000000000, rdx=0000027424f64980, rsi=0000000000000168, rdi=000002741bd76710, rip=00007ff76f267cab, rsp=000000c6c0e0e560, rbp=0000000000000000, r8=0000027424f64980, r9=0000000000000001, r10=0000000000000000, r11=fcfde1ff9fff311c, r12=0000000000000000, r13=0000000000000000, r14=0000027432348720, r15=0000027432348738 46.092 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff76f020000 - 0x00007ff770d8e000) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-rjzlor\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-rjzlor\src\util\logger.cpp (545): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-rjzlor\src\util\logger.cpp (552): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-rjzlor\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-rjzlor\src\util\crashhandler.cpp (541): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD233DC347) 00007FFD233DC347 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD256551B0) 00007FFD256551B0 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2563C766) 00007FFD2563C766 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD256520CF) 00007FFD256520CF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD25601454) 00007FFD25601454 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD25650BFE) 00007FFD25650BFE (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-rjzlor\src\energy\electricsubnetwork.cpp (1301): ElectricSubNetwork::addConnection c:\cygwin64\tmp\factorio-build-rjzlor\src\entity\entityghost.cpp (1192): EntityGhost::connectWiresToInnerPart2 c:\cygwin64\tmp\factorio-build-rjzlor\src\manualbuilder.cpp (539): ManualBuilder::fastReplaceEntity c:\cygwin64\tmp\factorio-build-rjzlor\src\commonmanualbuilder.cpp (419): CommonManualBuilder::buildCommon c:\cygwin64\tmp\factorio-build-rjzlor\src\manualbuilder.cpp (339): ManualBuilder::build c:\cygwin64\tmp\factorio-build-rjzlor\src\controller\charactercontroller.cpp (617): CharacterController::build c:\cygwin64\tmp\factorio-build-rjzlor\src\gameactionhandler.cpp (741): GameActionHandler::build c:\cygwin64\tmp\factorio-build-rjzlor\src\gameactionhandler.cpp (369): GameActionHandler::actionPerformed c:\cygwin64\tmp\factorio-build-rjzlor\src\input\inputhandler.cpp (61): InputHandler::flushActions c:\cygwin64\tmp\factorio-build-rjzlor\src\gameactionhandler.cpp (411): GameActionHandler::update c:\cygwin64\tmp\factorio-build-rjzlor\src\mainloop.cpp (1247): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-rjzlor\src\mainloop.cpp (1119): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-rjzlor\src\util\workerthread.cpp (49): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD24EA7034) 00007FFD24EA7034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD25602651) 00007FFD25602651 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 48.122 Error CrashHandler.cpp:189: Map tick at moment of crash: 121250269 48.164 Info CrashHandler.cpp:309: Executable CRC: 4107022004 48.164 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 51.303 Uploading log file 51.313 Error CrashHandler.cpp:260: Heap validation: success. 51.314 Creating crash dump. 51.471 CrashDump success