0.001 2021-09-16 17:14:49; Factorio 1.1.39 (build 58937, win64, steam) 0.001 Operating system: Windows 10 (build 19043) 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: D:/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/masond/AppData/Roaming/Factorio [16709/243668MB] 0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin 0.025 System info: [CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 4 cores, RAM: 3867/16333 MB, page: 6356/25037 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB] 0.025 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.031 Available displays: 2 0.031 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.032 [4]: \\.\DISPLAY6 - DisplayLink USB Device {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.091 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.356 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 30.0.14.7196 0.356 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.356 [Local Video Memory] Budget: 5284MB, CurrentUsage: 7MB, Reservation: 0/2770MB 0.356 [Non-Local Vid.Mem.] Budget: 7502MB, CurrentUsage: 0MB, Reservation: 0/3879MB 0.356 Tiled resources: Tier 2 0.356 Unified Memory Architecture: No 0.356 BGR 565 Supported: Yes 0.356 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.356 Graphics settings preset: very-high 0.356 Dedicated video memory size 6052 MB 0.444 Desktop composition is active. 0.444 Graphics options: [Graphics quality: high] [Video memory usage: medium] [DXT: low-quality] [Color: 32bit] 0.444 [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.476 DSound: Starting _dsound_update thread 0.476 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear 0.476 DSound: Enter _dsound_update; tid=10320 0.922 Loading mod settings train-pubsub 1.1.5 (settings.lua) 0.922 Loading mod settings WideChests 3.4.0 (settings.lua) 0.923 Loading mod settings WireShortcuts 1.1.8 (settings.lua) 0.923 Loading mod settings flib 0.8.3 (settings.lua) 0.923 Loading mod settings recursive-blueprints 1.2.3 (settings.lua) 0.923 Loading mod settings LightedPolesPlus 1.7.1 (settings.lua) 0.931 Loading mod core 0.0.0 (data.lua) 1.085 Loading mod base 1.1.39 (data.lua) 1.741 Loading mod train-pubsub 1.1.5 (data.lua) 1.845 Loading mod WireShortcuts 1.1.8 (data.lua) 1.949 Loading mod flib 0.8.3 (data.lua) 2.062 Loading mod power-grid-comb 1.1.0 (data.lua) 2.162 Loading mod recursive-blueprints 1.2.3 (data.lua) 2.291 Loading mod base 1.1.39 (data-updates.lua) 2.403 Loading mod WideChests 3.4.0 (data-updates.lua) 5.658 Loading mod recursive-blueprints 1.2.3 (data-updates.lua) 6.264 Loading mod LightedPolesPlus 1.7.1 (data-updates.lua) 6.266 Script @__LightedPolesPlus__/data-updates.lua:142: [LEP+] Created lighted-small-electric-pole; light size = 40 6.266 Script @__LightedPolesPlus__/data-updates.lua:142: [LEP+] Created lighted-big-electric-pole; light size = 75 6.267 Script @__LightedPolesPlus__/data-updates.lua:142: [LEP+] Created lighted-medium-electric-pole; light size = 44 6.267 Script @__LightedPolesPlus__/data-updates.lua:142: [LEP+] Created lighted-substation; light size = 62 6.267 Script @__LightedPolesPlus__/data-updates.lua:187: [LEP+] found original pole medium-electric-pole in technology electric-energy-distribution-1, inserting lighted-medium-electric-pole into technology electric-energy-distribution-1 6.267 Script @__LightedPolesPlus__/data-updates.lua:187: [LEP+] found original pole big-electric-pole in technology electric-energy-distribution-1, inserting lighted-big-electric-pole into technology electric-energy-distribution-1 6.267 Script @__LightedPolesPlus__/data-updates.lua:187: [LEP+] found original pole substation in technology electric-energy-distribution-2, inserting lighted-substation into technology electric-energy-distribution-2 6.268 Script @__LightedPolesPlus__/data-updates.lua:208: [LEP+] no technology unlock found for small-electric-pole, inserting lighted-small-electric-pole into technology optics 6.827 Loading mod WideChests 3.4.0 (data-final-fixes.lua) 7.391 Loading mod WireShortcuts 1.1.8 (data-final-fixes.lua) 7.954 Checksum for core: 2513062293 7.954 Checksum of base: 1955203571 7.954 Checksum of train-pubsub: 4065009588 7.954 Checksum of WideChests: 651075748 7.954 Checksum of WireShortcuts: 1078595965 7.954 Checksum of flib: 684070530 7.954 Checksum of power-grid-comb: 4082659851 7.955 Checksum of recursive-blueprints: 1101732950 7.955 Checksum of LightedPolesPlus: 2211089498 8.666 Prototype list checksum: 3765230329 9.088 Loading sounds... 14.222 Info PlayerData.cpp:73: Local player-data.json unavailable 14.222 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1631807692 14.455 Initial atlas bitmap size is 16384 14.456 Created atlas bitmap 8192x5800 [none] 14.457 Created atlas bitmap 8192x4208 [decal] 14.458 Created atlas bitmap 16384x5568 [low-object, linear-minification] 14.459 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level] 14.459 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 14.460 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 14.461 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 14.461 Created atlas bitmap 4096x3120 [mipmap] 14.462 Created atlas bitmap 8192x2320 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 14.463 Created atlas bitmap 8192x1496 [alpha-mask] 14.467 Created atlas bitmap 16384x14760 [shadow, linear-magnification, alpha-mask] 14.468 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 14.468 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 14.742 Created virtual atlas pages 4096x4096x28 14.751 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 30.992 Parallel Sprite Loader initialized (threads: 3) 42.414 Sprites loaded 42.469 Generated mipmaps (4) for atlas [2] of size 16384x5568 42.493 Generated mipmaps (3) for atlas [3] of size 8192x4432 42.536 Generated mipmaps (3) for atlas [4] of size 16384x6064 42.548 Generated mipmaps (3) for atlas [5] of size 4096x3216 42.560 Generated mipmaps (3) for atlas [6] of size 4096x1856 42.621 Generated mipmaps (3) for atlas [7] of size 4096x3120 42.643 Generated mipmaps (5) for atlas [8] of size 8192x2320 42.655 Generated mipmaps (3) for atlas [11] of size 8192x2336 42.694 Custom mipmaps uploaded. 43.269 Generated mipmaps for virtual atlas of size 32768x16384 43.277 Custom inputs active: 7 43.813 Factorio initialised 43.881 Steam Storage Quota: 2022/4768 47.650 Loading map C:\Users\masond\AppData\Roaming\Factorio\saves\_autosave2.zip: 4443246 bytes. 47.697 Loading level.dat: 17092813 bytes. 47.701 Info Scenario.cpp:197: Map version 1.1.39-0 48.090 Loading script.dat: 15620 bytes. 48.094 Checksum for script C:/Users/masond/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1844741479 48.101 Checksum for script __train-pubsub__/control.lua: 1367965034 48.104 Checksum for script __WideChests__/control.lua: 727686381 48.105 Checksum for script __WireShortcuts__/control.lua: 3073304827 48.106 Checksum for script __power-grid-comb__/control.lua: 1265229658 48.110 Checksum for script __recursive-blueprints__/control.lua: 27704090 48.111 Checksum for script __LightedPolesPlus__/control.lua: 909963510 948.159 Info AppManager.cpp:306: Saving to _autosave3 (blocking). 948.436 Info BlueprintShelf.cpp:720: Saving blueprint storage. 948.482 Info AppManagerStates.cpp:1935: Saving finished 1712.908 Time travel logging: 966.107 Popped blueprint record (player-index: 0, ID: 520) from book (player-index: 0, ID: 517) 966.807 Popped blueprint record (player-index: 0, ID: 521) from book (player-index: 0, ID: 517) 968.623 Popped blueprint record (player-index: 0, ID: 520) from book (player-index: 0, ID: 517) 971.341 Popped blueprint record (player-index: 0, ID: 519) from book (player-index: 0, ID: 517) 1291.908 Popped blueprint record (player-index: 0, ID: 523) from book (player-index: 0, ID: 521) 1295.775 Popped blueprint record (player-index: 0, ID: 518) from book (player-index: 0, ID: 517) 1298.358 Popped blueprint record (player-index: 0, ID: 523) from book (player-index: 0, ID: 521) 1397.008 Popped blueprint record (player-index: 0, ID: 520) from book (player-index: 0, ID: 521) 1403.341 Popped blueprint record (player-index: 0, ID: 520) from book (player-index: 0, ID: 517) 1496.423 Popped blueprint record (player-index: 0, ID: 524) from book (player-index: 0, ID: 521) 1498.723 Popped blueprint record (player-index: 0, ID: 521) from book (player-index: 0, ID: 517) 1499.508 Popped blueprint record (player-index: 0, ID: 521) from book (player-index: 0, ID: 517) 1500.275 Popped blueprint record (player-index: 0, ID: 521) from book (player-index: 0, ID: 517) 1501.190 Popped blueprint record (player-index: 0, ID: 522) from book (player-index: 0, ID: 517) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-1nogtz\src\energy\electricenergysource.cpp (200): ElectricEnergySource::disconnectNetwork c:\cygwin64\tmp\factorio-build-1nogtz\src\entity\electricpole.cpp (987): ElectricPole::reconnectToNetwork c:\cygwin64\tmp\factorio-build-1nogtz\src\entity\electricpole.cpp (548): ElectricPole::setupOrientationAndNetworksAfterDisconnect c:\cygwin64\tmp\factorio-build-1nogtz\src\entity\electricpole.cpp (598): ElectricPole::disconnectElectricPoles c:\cygwin64\tmp\factorio-build-1nogtz\src\entity\electricpole.cpp (574): ElectricPole::disconnectRegular c:\cygwin64\tmp\factorio-build-1nogtz\src\commonmanualbuilder.cpp (434): CommonManualBuilder::buildCommon c:\cygwin64\tmp\factorio-build-1nogtz\src\manualbuilder.cpp (339): ManualBuilder::build c:\cygwin64\tmp\factorio-build-1nogtz\src\controller\godcontroller.cpp (905): GodController::build c:\cygwin64\tmp\factorio-build-1nogtz\src\gameactionhandler.cpp (741): GameActionHandler::build c:\cygwin64\tmp\factorio-build-1nogtz\src\gameactionhandler.cpp (369): GameActionHandler::actionPerformed c:\cygwin64\tmp\factorio-build-1nogtz\src\input\inputhandler.cpp (61): InputHandler::flushActions c:\cygwin64\tmp\factorio-build-1nogtz\src\gameactionhandler.cpp (411): GameActionHandler::update c:\cygwin64\tmp\factorio-build-1nogtz\src\mainloop.cpp (1247): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-1nogtz\src\mainloop.cpp (1119): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-1nogtz\src\util\workerthread.cpp (49): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF83E77034) 00007FFF83E77034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF85E02651) 00007FFF85E02651 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 1715.692 Error ElectricEnergySource.cpp:200: Call to disconnect network that is not connected Logger::writeStacktrace skipped. 1715.692 Error CrashHandler.cpp:189: Map tick at moment of crash: 4743866 1715.749 Info CrashHandler.cpp:309: Executable CRC: 2419949096 1715.749 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 1730.555 Uploading log file 1730.995 Error CrashHandler.cpp:260: Heap validation: success. 1730.996 Creating crash dump. 1731.300 CrashDump success