0.001 2021-08-29 17:28:18; Factorio 1.1.38 (build 58907, win64, steam) 0.001 Operating system: Windows 10 (build 19042) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/Timof/AppData/Roaming/Factorio [106722/952806MB] 0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.008 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 5389/16309 MB, page: 6553/18741 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB] 0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.012 Available displays: 1 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.053 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.170 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 27.21.14.6677 0.170 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.170 [Local Video Memory] Budget: 3436MB, CurrentUsage: 3MB, Reservation: 0/1819MB 0.170 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 0MB, Reservation: 0/3873MB 0.170 Tiled resources: Tier 2 0.170 Unified Memory Architecture: No 0.170 BGR 565 Supported: Yes 0.170 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.170 Graphics settings preset: very-high 0.170 Dedicated video memory size 4043 MB 0.208 Desktop composition is active. 0.208 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit] 0.208 [Max threads (load/render): 32/6] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.231 DSound: Starting _dsound_update thread 0.231 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear 0.231 DSound: Enter _dsound_update; tid=5648 0.291 Loading mod core 0.0.0 (data.lua) 0.353 Loading mod base 1.1.38 (data.lua) 0.598 Loading mod base 1.1.38 (data-updates.lua) 0.698 Checksum for core: 2513062293 0.698 Checksum of base: 1955203571 0.865 Prototype list checksum: 3034860339 0.917 Loading sounds... 1.045 Info PlayerData.cpp:73: Local player-data.json unavailable 1.045 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1630282134 1.178 Initial atlas bitmap size is 16384 1.213 Created atlas bitmap 16384x16372 [none] 1.217 Created atlas bitmap 16384x13056 [none] 1.217 Created atlas bitmap 8192x4188 [decal] 1.218 Created atlas bitmap 16384x5568 [low-object] 1.219 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.220 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level] 1.220 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.221 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification] 1.221 Created atlas bitmap 4096x3104 [mipmap] 1.222 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.222 Created atlas bitmap 8192x1496 [alpha-mask] 1.225 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask] 1.225 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask] 1.226 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.230 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.948 Parallel Sprite Loader initialized (threads: 11) 8.491 Sprites loaded 8.503 Generated mipmaps (4) for atlas [3] of size 16384x5568 8.514 Generated mipmaps (3) for atlas [4] of size 8192x4448 8.525 Generated mipmaps (3) for atlas [5] of size 16384x6064 8.536 Generated mipmaps (3) for atlas [6] of size 4096x3216 8.547 Generated mipmaps (3) for atlas [7] of size 4096x1856 8.579 Generated mipmaps (3) for atlas [8] of size 4096x3104 8.590 Generated mipmaps (5) for atlas [9] of size 8192x2240 8.601 Generated mipmaps (3) for atlas [12] of size 8192x2336 8.617 Custom mipmaps uploaded. 8.955 Factorio initialised 8.973 Steam Storage Quota: 4757/4768 19.103 Loading map C:\Users\Timof\AppData\Roaming\Factorio\saves\_autosave3.zip: 2680878 bytes. 19.136 Loading level.dat: 6305854 bytes. 19.137 Info Scenario.cpp:197: Map version 1.1.38-0 19.213 Loading script.dat: 1182 bytes. 19.216 Checksum for script C:/Users/Timof/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 694211064 49.128 Error CrashHandler.cpp:492: Exception Code: c0000005, Address: 0x00007ff67049b9fc ModuleBase: 0x00007ff6700e0000, ImageSize: 01d63000, RelativeAddress: 003bb9fc 49.128 Error CrashHandler.cpp:498: Access Violation: Write at address 0000000000000008 49.128 Error CrashHandler.cpp:512: Exception Context: rax=0000000000000008, rbx=0000013701ac1938, rcx=000000000000000c, rdx=00007ff6702c5870, rsi=00000137018bc568, rdi=0000000000000008, rip=00007ff67049b9fc, rsp=0000002e01dff970, rbp=0000002e01dffa70, r8=00007ff671564628, r9=0000000000000000, r10=00000136ba8b6d10, r11=0000002e01dff850, r12=00000136b664db80, r13=0000000000000023, r14=0000013701ac1920, r15=0000000000000002 49.129 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6700e0000 - 0x00007ff671e43000) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-s5d1mi\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-s5d1mi\src\util\logger.cpp (545): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-s5d1mi\src\util\logger.cpp (552): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-s5d1mi\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-s5d1mi\src\util\crashhandler.cpp (541): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE906C247) 00007FFDE906C247 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB8D5270) 00007FFDEB8D5270 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB8BC776) 00007FFDEB8BC776 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB8D217F) 00007FFDEB8D217F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB881454) 00007FFDEB881454 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB8D0CAE) 00007FFDEB8D0CAE (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-s5d1mi\src\graphics\entityrenderer.cpp (346): EntityRenderer::prepareRow c:\cygwin64\tmp\factorio-build-s5d1mi\src\graphics\entityrenderer.cpp (224): EntityRenderer::threadJob c:\cygwin64\tmp\factorio-build-s5d1mi\src\util\workerthread.cpp (49): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEA2F7034) 00007FFDEA2F7034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEB882651) 00007FFDEB882651 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 51.008 Error CrashHandler.cpp:189: Map tick at moment of crash: 649796 51.054 Info CrashHandler.cpp:309: Executable CRC: 89610376 51.054 Error Util.cpp:97: To prevent Factorio crashing on your Ryzen system, please update your BIOS to the latest version using the files and procedures found on the motherboard manufacture's web site. Additionally, you will need to update your chipset drivers which can be found at http://support.amd.com The BIOS and chipset drivers are the links between your hardware and the operating system. Updating to the latest software ensures users have the latest performance and stability enhancements for the platform. The issue could have been also caused by overclocking CPU or RAM. Lowering number of render threads in graphics options may help to alleviate the issue. If your BIOS and chipset drivers are already up-to-date and you are running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 142.724 Uploading log file 142.884 Error CrashHandler.cpp:260: Heap validation: success. 142.886 Creating crash dump. 143.208 CrashDump success