===================================================
GPU Caps Viewer v1.51.0.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
- CPU Core Speed: 2999 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 8192 MB
- Operating System: Windows 10 64-bit build 19043
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 59 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Radeon HD 3600 Series
- GL_VERSION: 3.3.11672 Compatibility Profile/Debug Context
- GL_SHADING_LANGUAGE_VERSION: 3.30
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 16
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 16384
- Max Fragment Uniform Components: 16384
- Max Geometry Uniform Components: 16384
- Max Varying Float: 128
- Max Vertex Bindable Uniforms: 15
- Max Fragment Bindable Uniforms: 15
- Max Geometry Bindable Uniforms: 15
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 211 extensions (GL=190 and WGL=21)
  - GL_AMDX_debug_output
  - GL_AMDX_vertex_shader_tessellator
  - GL_AMD_conservative_depth
  - GL_AMD_debug_output
  - GL_AMD_depth_clamp_separate
  - GL_AMD_draw_buffers_blend
  - GL_AMD_name_gen_delete
  - GL_AMD_performance_monitor
  - GL_AMD_pinned_memory
  - GL_AMD_sample_positions
  - GL_AMD_shader_stencil_export
  - GL_AMD_vertex_shader_tessellator
  - GL_ARB_ES2_compatibility
  - GL_ARB_base_instance
  - GL_ARB_blend_func_extended
  - GL_ARB_color_buffer_float
  - GL_ARB_compressed_texture_pixel_storage
  - GL_ARB_conservative_depth
  - GL_ARB_copy_buffer
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_instanced
  - GL_ARB_explicit_attrib_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_imaging
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_map_buffer_alignment
  - GL_ARB_map_buffer_range
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_provoking_vertex
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cube_map
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_stencil_export
  - GL_ARB_shader_texture_lod
  - GL_ARB_shading_language_100
  - GL_ARB_shading_language_420pack
  - GL_ARB_shading_language_packing
  - GL_ARB_shadow
  - GL_ARB_shadow_ambient
  - GL_ARB_sync
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_object_rgb32
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_crossbar
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_float
  - GL_ARB_texture_mirrored_repeat
  - GL_ARB_texture_multisample
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_snorm
  - GL_ARB_texture_storage
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_draw_buffers
  - GL_ATI_envmap_bumpmap
  - GL_ATI_fragment_shader
  - GL_ATI_meminfo
  - GL_ATI_separate_stencil
  - GL_ATI_texture_compression_3dc
  - GL_ATI_texture_env_combine3
  - GL_ATI_texture_float
  - GL_ATI_texture_mirror_once
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_bindable_uniform
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_compiled_vertex_array
  - GL_EXT_copy_buffer
  - GL_EXT_copy_texture
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_instanced
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXT_framebuffer_object
  - GL_EXT_framebuffer_sRGB
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_histogram
  - GL_EXT_multi_draw_arrays
  - GL_EXT_packed_depth_stencil
  - GL_EXT_packed_float
  - GL_EXT_packed_pixels
  - GL_EXT_pixel_buffer_object
  - GL_EXT_point_parameters
  - GL_EXT_provoking_vertex
  - GL_EXT_rescale_normal
  - GL_EXT_secondary_color
  - GL_EXT_separate_specular_color
  - GL_EXT_shadow_funcs
  - GL_EXT_stencil_wrap
  - GL_EXT_subtexture
  - GL_EXT_texgen_reflection
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_buffer_object
  - GL_EXT_texture_compression_latc
  - GL_EXT_texture_compression_rgtc
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_cube_map
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_add
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_env_dot3
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_mirror_clamp
  - GL_EXT_texture_object
  - GL_EXT_texture_rectangle
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_snorm
  - GL_EXT_texture_storage
  - GL_EXT_texture_swizzle
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback
  - GL_EXT_vertex_array
  - GL_EXT_vertex_array_bgra
  - GL_IBM_texture_mirrored_repeat
  - GL_KTX_buffer_region
  - GL_NV_blend_square
  - GL_NV_conditional_render
  - GL_NV_copy_depth_to_color
  - GL_NV_copy_image
  - GL_NV_explicit_multisample
  - GL_NV_float_buffer
  - GL_NV_half_float
  - GL_NV_primitive_restart
  - GL_NV_texgen_reflection
  - GL_NV_texture_barrier
  - GL_SGIS_generate_mipmap
  - GL_SGIS_texture_edge_clamp
  - GL_SGIS_texture_lod
  - GL_SUN_multi_draw_arrays
  - GL_WIN_swap_hint
  - WGL_EXT_swap_control
  - WGL_ARB_extensions_string
  - WGL_ARB_pixel_format
  - WGL_ATI_pixel_format_float
  - WGL_ARB_pixel_format_float
  - WGL_ARB_multisample
  - WGL_EXT_swap_control_tear
  - WGL_ARB_pbuffer
  - WGL_ARB_render_texture
  - WGL_ARB_make_current_read
  - WGL_EXT_extensions_string
  - WGL_ARB_buffer_region
  - WGL_EXT_framebuffer_sRGB
  - WGL_ATI_render_texture_rectangle
  - WGL_EXT_pixel_format_packed_float
  - WGL_I3D_genlock
  - WGL_NV_swap_group
  - WGL_ARB_create_context
  - WGL_AMD_gpu_association
  - WGL_AMDX_gpu_association
  - WGL_ARB_create_context_profile
- OpenGL SPIR-V Extensions: 0
- OpenGL core capabilities: 176 caps listed
  - GL_MAX_LIST_NESTING: 64
  - GL_MAX_EVAL_ORDER: 40
  - GL_MAX_LIGHTS: 8
  - GL_MAX_CLIP_PLANES: 8
  - GL_MAX_TEXTURE_SIZE: 8192
  - GL_MAX_PIXEL_MAP_TABLE: 256
  - GL_MAX_ATTRIB_STACK_DEPTH: 16
  - GL_MAX_MODELVIEW_STACK_DEPTH: 32
  - GL_MAX_NAME_STACK_DEPTH: 64
  - GL_MAX_PROJECTION_STACK_DEPTH: 10
  - GL_MAX_TEXTURE_STACK_DEPTH: 10
  - GL_MAX_VIEWPORT_DIMS: 8192
  - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  - GL_MAX_3D_TEXTURE_SIZE: 8192
  - GL_MAX_ELEMENTS_VERTICES: 2147483647
  - GL_MAX_ELEMENTS_INDICES: 16777215
  - GL_MAX_TEXTURE_UNITS: 8
  - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  - GL_MAX_TEXTURE_LOD_BIAS: 16
  - GL_MAX_DRAW_BUFFERS: 8
  - GL_MAX_VERTEX_ATTRIBS: 29
  - GL_MAX_TEXTURE_COORDS: 16
  - GL_MAX_TEXTURE_IMAGE_UNITS: 16
  - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384
  - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
  - GL_MAX_VARYING_FLOATS: 128
  - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
  - GL_MAX_CLIP_DISTANCES: 8
  - GL_MAX_ARRAY_TEXTURE_LAYERS: 8192
  - GL_MAX_VARYING_COMPONENTS: 128
  - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
  - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
  - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
  - GL_MAX_RENDERBUFFER_SIZE: 8192
  - GL_MAX_COLOR_ATTACHMENTS: 8
  - GL_MAX_SAMPLES: 8
  - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
  - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
  - GL_RGBA_FLOAT_MODE_ARB: 0
  - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  - GL_MAX_RENDERBUFFER_SIZE_EXT: 8192
  - GL_MAX_SAMPLES_EXT: 8
  - GL_RGBA_INTEGER_MODE_EXT: 0
  - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192
  - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 64
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
  - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
  - GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
  - GL_MAX_TEXTURE_BUFFER_SIZE: 268435456
  - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456
  - GL_MAX_VERTEX_UNIFORM_BLOCKS: 15
  - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15
  - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15
  - GL_MAX_COMBINED_UNIFORM_BLOCKS: 45
  - GL_MAX_UNIFORM_BUFFER_BINDINGS: 45
  - GL_MAX_UNIFORM_BLOCK_SIZE: 65536
  - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144
  - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144
  - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144
  - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
  - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16
  - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 16384
  - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
  - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 16384
  - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
  - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
  - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
  - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
  - GL_MAX_SERVER_WAIT_TIMEOUT: 2147483647
  - GL_MAX_SAMPLE_MASK_WORDS: 1
  - GL_MAX_COLOR_TEXTURE_SAMPLES: 8
  - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
  - GL_MAX_INTEGER_SAMPLES: 8
  - GL_PROVOKING_VERTEX: 36430
  - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
  - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16
  - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128
  - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128
  - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384
  - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
  - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384
  - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
  - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0
  - GL_MIN_SAMPLE_SHADING_VALUE: 2147482496
  - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 1
  - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
  - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
  - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0
  - GL_MAX_SUBROUTINES: 0
  - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
  - GL_MAX_PATCH_VERTICES: 0
  - GL_MAX_TESS_GEN_LEVEL: 0
  - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
  - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
  - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
  - GL_MAX_TESS_PATCH_COMPONENTS: 0
  - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
  - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
  - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
  - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
  - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
  - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
  - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 16384
  - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384
  - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
  - GL_MAX_VERTEX_STREAMS: 1
  - GL_MAX_VERTEX_UNIFORM_VECTORS: 4096
  - GL_MAX_VARYING_VECTORS: 32
  - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096
  - GL_MAX_VIEWPORTS: 16
  - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
  - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
  - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
  - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
  - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
  - GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
  - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
  - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
  - GL_MAX_IMAGE_UNITS: 0
  - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
  - GL_MAX_IMAGE_SAMPLES: 0
  - GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
  - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
  - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
  - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
  - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
  - GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
  - GL_MIN_MAP_BUFFER_ALIGNMENT: 256
  - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
  - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
  - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0
  - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
  - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
  - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
  - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
  - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
  - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0
  - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0
  - GL_MAX_VERTEX_ATTRIB_BINDINGS: 0
  - GL_MAX_UNIFORM_LOCATIONS: 0
  - GL_MAX_FRAMEBUFFER_WIDTH: 0
  - GL_MAX_FRAMEBUFFER_HEIGHT: 0
  - GL_MAX_FRAMEBUFFER_LAYERS: 0
  - GL_MAX_FRAMEBUFFER_SAMPLES: 0
  - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
  - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0
  - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
  - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
  - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
  - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
  - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
  - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
  - GL_MAX_CULL_DISTANCES: 0
  - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
- OpenGL extension capabilities: 95 caps listed
  - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
  - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
  - GL_MAX_RENDERBUFFER_SIZE_EXT: 8192 (GL_EXT_framebuffer_object)
  - GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
  - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
  - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192 (GL_EXT_texture_array)
  - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 64 (GL_EXT_transform_feedback)
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
  - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback)
  - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
  - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 (GL_ARB_texture_buffer_object)
  - GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
  - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
  - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
  - GL_MAX_COMBINED_UNIFORM_BLOCKS: 45 (GL_ARB_uniform_buffer_object)
  - GL_MAX_UNIFORM_BUFFER_BINDINGS: 45 (GL_ARB_uniform_buffer_object)
  - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
  - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
  - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
  - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
  - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
  - GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)
  - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
  - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
  - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
  - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
  - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
  - GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)
  - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_geometry_shader4)
  - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
  - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
  - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)
  - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
  - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)
  - GL_MAX_SERVER_WAIT_TIMEOUT: 9223372036854775807 (GL_ARB_sync)
  - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
  - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
  - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
  - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
  - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  - GL_MIN_MAP_BUFFER_ALIGNMENT: 256 (GL_ARB_map_buffer_alignment)
  - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
  - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
  - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
  - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
  - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
  - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)
  - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 16 (GL_ARB_texture_compression)
  - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
  - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 (GL_ARB_vertex_shader)
  - GL_MAX_VARYING_FLOATS: 128 (GL_ARB_vertex_shader)
  - GL_MAX_VERTEX_ATTRIBS: 29 (GL_ARB_vertex_shader)
  - GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)
  - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)
  - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  - GL_MAX_TEXTURE_COORDS: 16 (GL_ARB_vertex_shader)
  - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_fragment_shader)
  - GL_MAX_VERTEX_ATTRIBS_ARB: 29 (GL_ARB_vertex_program)
  - GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)
  - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)
  - GL_MAX_TEXTURE_COORDS_ARB: 16 (GL_ARB_fragment_program)
  - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 (GL_ARB_shading_language_100)
  - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 16384 (GL_ARB_shading_language_100)
  - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
  - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
  - GL_MAX_RENDERBUFFER_SIZE: 8192 (GL_ARB_framebuffer_object)
  - GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
  - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
  - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
  - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10 (GL_ARB_imaging)
  - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  - GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)
  - GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)
  - GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)
  - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)
  - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
  - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 256 (GL_ARB_debug_output)
  - GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: 1024 (GL_AMD_debug_output)
  - GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256 (GL_AMD_debug_output)
  - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
  - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
  - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
  - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
  - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16 (GL_EXT_geometry_shader4)
  - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
  - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435456 (GL_EXT_texture_buffer_object)
  - GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)
