[Error] terminate called without an active exception 26442.046 Warning Logger.cpp:526: Symbols.size() == 58, usedSize == 43 Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb2c925, 0xd71375, 0xd71a01, 0xd71ab9, 0x46210, 0, 0xb, 0x5b6cd5, 0x1f8b176, 0x1f8b1c1, 0x18ff883, 0xe581d7, 0xe582b2, 0x18dc4c8, 0x1ba5baf, 0x1bb9a0b, 0x1ba5eb8, 0x1ba5f8c, 0x1ba03bb, 0x8359b0, 0x108de2c, 0x108e148, 0x18dbbc8, 0x1ba5baf, 0x1bb9a0b, 0x1ba5eb8, 0x1ba5f8c, 0x1ba03bb, 0x8359b0, 0x10d0293, 0x10d28b5, 0x10d3a78, 0x12c8543, 0x12cc0db, 0x1307e74, 0x1308171, 0x132b749, 0x132c2a3, 0x132e10a, 0x132f06f, 0x5bd958, 0, 0x5cf64e 26455.487 Warning Logger.cpp:526: Symbols.size() == 53, usedSize == 42 #0 0x0000000000d71375 in GlobalContext::getMap() at /tmp/factorio-build-iGKKtj/src/GlobalContext.cpp:2048 #1 0x0000000000d71a01 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-iGKKtj/src/Util/CrashHandler.cpp:188 #2 0x0000000000d71ab9 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-iGKKtj/src/Util/CrashHandler.cpp:635 #3 0x0000000000046210 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-iGKKtj/src/Util/CrashHandler.cpp:650 #4 (nil) in ?? at ??:0 #5 0x000000000000000b in ?? at ??:0 #6 0x00000000005b6cd5 in ?? at ??:0 #7 0x0000000001f8b176 in __gnu_cxx::__verbose_terminate_handler() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/vterminate.cc:75 #8 0x0000000001f8b1c1 in __cxxabiv1::__terminate(void (*)()) at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/eh_terminate.cc:47 #9 0x00000000018ff883 in std::terminate() at ??:? #10 0x0000000000e581d7 in AsyncEntityTask::~AsyncEntityTask() at /tmp/factorio-build-iGKKtj/src/Map/EntityMapGenerationTask.hpp:158 #11 0x0000000000e582b2 in void __gnu_cxx::new_allocator::destroy(AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/ext/new_allocator.h:153 #12 0x00000000018dc4c8 in void std::allocator_traits >::destroy(std::allocator&, AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/bits/alloc_traits.h:497 #13 0x0000000001ba5baf in std::deque >::pop_front() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_deque.h:1608 #14 0x0000000001bb9a0b in void MapGenerationManager::AsyncHelper::generateAllOfStatus(std::array >, 4ul> const&, unsigned long, Surface&) at /tmp/factorio-build-iGKKtj/src/Map/MapGenerationManager.cpp:193 #15 0x0000000001ba5eb8 in std::array >, 4ul>::~array() at /home/build/gcc-9.2/include/c++/9.2.0/array:94 #16 0x0000000001ba5f8c in MapGenerationManager::generateAllSynchronously(Surface&) at /tmp/factorio-build-iGKKtj/src/Map/MapGenerationManager.cpp:211 #17 0x0000000001ba03bb in LuaSurface::luaForceGenerateChunkRequests(lua_State*) at /tmp/factorio-build-iGKKtj/src/Script/LuaSurface.cpp:2161 #18 0x00000000008359b0 in LuaBinder::callWrapper(lua_State*) at /tmp/factorio-build-iGKKtj/src/Script/LuaBinder.hpp:332 (discriminator 4) #19 0x000000000108de2c in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:350 #20 0x000000000108e148 in luaV_execute(lua_State*) at /tmp/factorio-build-iGKKtj/libraries/Lua/lvm.c:713 (discriminator 3) #21 0x00000000018dbbc8 in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:424 #22 0x0000000001ba5baf in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:166 #23 0x0000000001bb9a0b in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:623 #24 0x0000000001ba5eb8 in lua_pcallk at /tmp/factorio-build-iGKKtj/libraries/Lua/lapi.c:1111 #25 0x0000000001ba5f8c in LuaHelper::pCallWithStackTrace(lua_State*, int, int) at /tmp/factorio-build-iGKKtj/src/Util/LuaHelper.cpp:4204 #26 0x0000000001ba03bb in LuaInterface::runFunction(lua_State*, std::__cxx11::basic_string, std::allocator > const&, unsigned int) at /tmp/factorio-build-iGKKtj/src/Script/LuaRemote.cpp:112 #27 0x00000000008359b0 in LuaRemote::luaRemoteCall(lua_State*) at /tmp/factorio-build-iGKKtj/src/Script/LuaRemote.cpp:235 (discriminator 1) #28 0x00000000010d0293 in LuaBinder::callWrapper(lua_State*) at /tmp/factorio-build-iGKKtj/src/Script/LuaBinder.hpp:332 (discriminator 4) #29 0x00000000010d28b5 in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:350 #30 0x00000000010d3a78 in luaV_execute(lua_State*) at /tmp/factorio-build-iGKKtj/libraries/Lua/lvm.c:713 (discriminator 3) #31 0x00000000012c8543 in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:424 #32 0x00000000012cc0db in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:166 #33 0x0000000001307e74 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-iGKKtj/libraries/Lua/ldo.c:623 #34 0x0000000001308171 in lua_pcallk at /tmp/factorio-build-iGKKtj/libraries/Lua/lapi.c:1111 #35 0x000000000132b749 in LuaHelper::pCallWithStackTrace(lua_State*, int, int) at /tmp/factorio-build-iGKKtj/src/Util/LuaHelper.cpp:4204 #36 0x000000000132c2a3 in LuaGameScript::runEventHandler(LuaEventType, int) at /tmp/factorio-build-iGKKtj/src/Script/LuaGameScript.cpp:1084 #37 0x000000000132e10a in LuaEventDispatcher::run(LuaEventType, unsigned int, bool (LuaGameScript::*)(GameAction const&), GameAction const&) at /tmp/factorio-build-iGKKtj/src/Script/LuaEventDispatcher.cpp:660 #38 0x000000000132f06f in GameAction::~GameAction() at /tmp/factorio-build-iGKKtj/src/GameAction.cpp:34 #39 0x00000000005bd958 in LuaEventDispatcher::dispatch(unsigned int) at /tmp/factorio-build-iGKKtj/src/Script/LuaEventDispatcher.cpp:110 #40 (nil) in LuaContext::update() at /tmp/factorio-build-iGKKtj/src/Script/LuaContext.cpp:254 #41 0x00000000005cf64e in Scenario::update() at /tmp/factorio-build-iGKKtj/src/Scenario/Scenario.cpp:1269 #42 (nil) in Scenario::postUpdate() at /tmp/factorio-build-iGKKtj/src/Scenario/Scenario.cpp:1169 #43 (nil) in Scenario::updateStep() at /tmp/factorio-build-iGKKtj/src/Scenario/Scenario.cpp:1164 #44 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-iGKKtj/src/MainLoop.cpp:1254 #45 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-iGKKtj/src/MainLoop.cpp:1119 #46 (nil) in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-iGKKtj/src/MainLoop.cpp:623 #47 (nil) in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-iGKKtj/src/MainLoop.cpp:389 #48 (nil) in hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) at /tmp/factorio-build-iGKKtj/src/CommandLineMultiplayer.cpp:290 (discriminator 2) #49 (nil) in CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) at /tmp/factorio-build-iGKKtj/src/CommandLineMultiplayer.cpp:341 (discriminator 2) #50 (nil) in main at /tmp/factorio-build-iGKKtj/src/Main.cpp:653 #51 (nil) in ?? at ??:0 #52 (nil) in _start at ??:? Stack trace logging done 26455.487 Error CrashHandler.cpp:189: Map tick at moment of crash: 19544400 26455.487 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 26455.487 Uploading log file 26455.512 Info SystemUtil.cpp:549: Started /external/factorio/4/bin/x64/factorio; trampoline PID: 3684130 [Wrapper] Exiting wrapper