steam@vmd42076:~$ ./factorio/bin/x64/factorio --start-server factorio/saves/crash_test.zip --server-settings ./factorio/my-server-settings.json 0.000 2021-02-13 12:37:40; Factorio 1.1.21 (build 58049, linux64, headless) 0.056 Operating system: Linux (Debian 10) 0.056 Program arguments: "./factorio/bin/x64/factorio" "--start-server" "factorio/saves/crash_test.zip" "--server-settings" "./factorio/my-server-settings.json" 0.056 Read data path: /home/steam/factorio/data 0.056 Write data path: /home/steam/factorio [108087/199621MB] 0.056 Binaries path: /home/steam/factorio/bin 0.064 System info: [CPU: Intel(R) Xeon(R) CPU E5-2630 v4 @ 2.20GHz, 4 cores, RAM: 7978 MB] 0.064 Environment: DISPLAY= WAYLAND_DISPLAY= DESKTOP_SESSION= XDG_SESSION_DESKTOP= XDG_CURRENT_DESKTOP= __GL_FSAA_MODE= __GL_LOG_MAX_ANISO= __GL_SYNC_TO_VBLANK= __GL_SORT_FBCONFIGS= __GL_YIELD= 0.064 Running in headless mode 0.171 Loading mod core 0.0.0 (data.lua) 0.258 Loading mod base 1.1.21 (data.lua) 0.715 Loading mod base 1.1.21 (data-updates.lua) 0.938 Checksum for core: 1905034584 0.938 Checksum of base: 1503457007 1.276 Prototype list checksum: 3034860339 1.345 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1613216242 1.345 Info PlayerData.cpp:78: Cloud player-data.json unavailable 1.348 Error PlayerData.cpp:269: Failed to load achievement data: Map version 0.17.25-0 cannot be loaded because it is lower than the minimum input version (0.18.0-0). 1.349 Factorio initialised 1.351 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.351 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.351 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 1.351 Loading map /home/steam/factorio/saves/crash_test.zip: 765773 bytes. 1.374 Loading level.dat: 1226303 bytes. 1.381 Info Scenario.cpp:197: Map version 1.1.21-0 1.415 Loading script.dat: 387 bytes. 1.419 Checksum for script /home/steam/factorio/temp/currently-playing/control.lua: 14231613 1.421 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 1.421 Hosting game at IP ADDR:({0.0.0.0:34197}) 1.421 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4 1.857 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (PajEXxyCq7GApxu05KAsY8XHXnksTxFu) from the auth server. 1.857 Info ServerMultiplayerManager.cpp:780: updateTick(0) changing state from(CreatingGame) to(InGame) 1.900 Info ServerRouter.cpp:636: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address 2.019 Info ServerRouter.cpp:519: Own address is IP ADDR:({213.136.76.104:34197}) (confirmed by pingpong1) 2.019 Info ServerRouter.cpp:519: Own address is IP ADDR:({213.136.76.104:34197}) (confirmed by pingpong3) 2.172 Info ServerRouter.cpp:519: Own address is IP ADDR:({213.136.76.104:34197}) (confirmed by pingpong4) 2.492 Info MatchingServer.cpp:114: Matching server game `9189984` has been created. 2.509 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed 3.905 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:57432})) 3.905 Info ServerRouter.cpp:602: Generated hmac(Z5Fj1GQoPzRKGB5nDRRerg==) and serverKey(0LT9zhYvt8ay6vphh7B0+w==) for username(peet1993) differ. Generated from message(peet1993_j8C5sdtnKsx6gZc3u2Pa63GKzoKviD3Nz+rjPUmmIjU=_210213113710). 3.905 Refusing connection for address (IP ADDR:({89.247.45.83:57432})), username (peet1993). UserVerificationMismatch 4.090 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:57433})) 4.090 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:57433})). 4.090 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(65) adding peer(1) 4.109 Info ServerMultiplayerManager.cpp:780: updateTick(0) changing state from(InGame) to(InGameSavingMap) 4.143 Info ServerMultiplayerManager.cpp:930: updateTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 4.246 Info ServerMultiplayerManager.cpp:997: UpdateTick(0) Serving map(/home/steam/factorio/temp/mp-save-0.zip) for peer(1) size(765669) crc(2486522213) 4.246 Info ServerMultiplayerManager.cpp:780: updateTick(0) changing state from(InGameSavingMap) to(InGame) 4.348 Info ServerMultiplayerManager.cpp:930: updateTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 4.652 Info ServerMultiplayerManager.cpp:930: updateTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 4.807 Info ServerMultiplayerManager.cpp:930: updateTick(8) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 4.841 Info ServerMultiplayerManager.cpp:930: updateTick(10) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 4.842 Info GameActionHandler.cpp:4965: UpdateTick (10) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create) 4.957 Info ServerMultiplayerManager.cpp:930: updateTick(17) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 604.683 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking). 604.724 Info AsyncScenarioSaver.cpp:156: Saving process PID: 8719 605.043 Info ChildProcessAgent.cpp:60: Child 8719 exited with return value 0 605.044 Info AppManager.cpp:287: Saving finished 669.368 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (1) 669.368 Info ServerMultiplayerManager.cpp:930: updateTick(39882) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled) 669.385 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(19205) removing peer(1). 670.396 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 670.396 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 670.403 Info AsyncScenarioSaver.cpp:156: Saving process PID: 8749 670.639 Info ChildProcessAgent.cpp:60: Child 8749 exited with return value 0 670.640 Info AppManager.cpp:423: Saving finished 671.805 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:50765})) 671.806 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:50765})). 671.806 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(19276) adding peer(2) 671.825 Info ServerMultiplayerManager.cpp:780: updateTick(39884) changing state from(InGame) to(InGameSavingMap) 671.859 Info ServerMultiplayerManager.cpp:930: updateTick(39884) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap) 672.014 Info ServerMultiplayerManager.cpp:997: UpdateTick(39884) Serving map(/home/steam/factorio/temp/mp-save-1.zip) for peer(2) size(1711749) crc(2467928529) 672.014 Info ServerMultiplayerManager.cpp:780: updateTick(39884) changing state from(InGameSavingMap) to(InGame) 672.099 Info ServerMultiplayerManager.cpp:930: updateTick(39884) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 672.572 Info ServerMultiplayerManager.cpp:930: updateTick(39884) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 672.727 Info ServerMultiplayerManager.cpp:930: updateTick(39892) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 672.727 Info ServerMultiplayerManager.cpp:930: updateTick(39892) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 672.727 Info GameActionHandler.cpp:4965: UpdateTick (39892) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 672.834 Info ServerMultiplayerManager.cpp:930: updateTick(39898) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 676.635 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (2) 676.636 Info ServerMultiplayerManager.cpp:930: updateTick(40127) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled) 676.636 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(19415) removing peer(2). 677.647 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 677.647 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 677.655 Info AsyncScenarioSaver.cpp:156: Saving process PID: 8766 677.920 Info ChildProcessAgent.cpp:60: Child 8766 exited with return value 0 677.921 Info AppManager.cpp:423: Saving finished 768.746 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:50076})) 768.746 Refusing connection for address (IP ADDR:({89.247.45.83:50076})), username (peet1993). UserVerificationMissing 769.301 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:55999})) 769.301 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:55999})). 769.302 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(22164) adding peer(3) 769.324 Info ServerMultiplayerManager.cpp:780: updateTick(40128) changing state from(InGame) to(InGameSavingMap) 769.358 Info ServerMultiplayerManager.cpp:930: updateTick(40128) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap) 769.513 Info ServerMultiplayerManager.cpp:997: UpdateTick(40128) Serving map(/home/steam/factorio/temp/mp-save-2.zip) for peer(3) size(1716300) crc(1714183220) 769.514 Info ServerMultiplayerManager.cpp:780: updateTick(40128) changing state from(InGameSavingMap) to(InGame) 769.615 Info ServerMultiplayerManager.cpp:930: updateTick(40128) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 770.130 Info ServerMultiplayerManager.cpp:930: updateTick(40128) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 770.355 Info ServerMultiplayerManager.cpp:930: updateTick(40141) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 770.355 Info ServerMultiplayerManager.cpp:930: updateTick(40141) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 770.355 Info GameActionHandler.cpp:4965: UpdateTick (40141) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect) 770.426 Info ServerMultiplayerManager.cpp:930: updateTick(40145) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 969.125 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (3) 969.127 Info ServerMultiplayerManager.cpp:930: updateTick(52049) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled) 969.146 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(27844) removing peer(3). 970.138 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 970.139 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 970.163 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9132 970.713 Info ChildProcessAgent.cpp:60: Child 9132 exited with return value 0 970.716 Info AppManager.cpp:423: Saving finished 978.460 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:56026})) 978.460 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:56026})). 978.460 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(28119) adding peer(4) 978.520 Info ServerMultiplayerManager.cpp:780: updateTick(52051) changing state from(InGame) to(InGameSavingMap) 978.520 Info ServerMultiplayerManager.cpp:930: updateTick(52051) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap) 978.829 Info ServerMultiplayerManager.cpp:997: UpdateTick(52051) Serving map(/home/steam/factorio/temp/mp-save-3.zip) for peer(4) size(2240889) crc(2249567290) 978.829 Info ServerMultiplayerManager.cpp:780: updateTick(52051) changing state from(InGameSavingMap) to(InGame) 978.914 Info ServerMultiplayerManager.cpp:930: updateTick(52051) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 979.456 Info ServerMultiplayerManager.cpp:930: updateTick(52051) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 979.683 Info ServerMultiplayerManager.cpp:930: updateTick(52063) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 979.684 Info ServerMultiplayerManager.cpp:930: updateTick(52063) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 979.685 Info GameActionHandler.cpp:4965: UpdateTick (52063) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect) 979.758 Info ServerMultiplayerManager.cpp:930: updateTick(52068) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1089.741 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (4) 1089.741 Info ServerMultiplayerManager.cpp:930: updateTick(58664) received stateChanged peerID(4) oldState(InGame) newState(DisconnectScheduled) 1089.742 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(31269) removing peer(4). 1090.736 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1090.736 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1090.747 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9195 1091.154 Info ChildProcessAgent.cpp:60: Child 9195 exited with return value 0 1091.155 Info AppManager.cpp:423: Saving finished 1093.724 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:63177})) 1093.725 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:63177})). 1093.725 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(31387) adding peer(5) 1093.744 Info ServerMultiplayerManager.cpp:780: updateTick(58665) changing state from(InGame) to(InGameSavingMap) 1093.795 Info ServerMultiplayerManager.cpp:930: updateTick(58665) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap) 1093.951 Info ServerMultiplayerManager.cpp:997: UpdateTick(58665) Serving map(/home/steam/factorio/temp/mp-save-4.zip) for peer(5) size(2439897) crc(3269411886) 1093.951 Info ServerMultiplayerManager.cpp:780: updateTick(58665) changing state from(InGameSavingMap) to(InGame) 1094.019 Info ServerMultiplayerManager.cpp:930: updateTick(58665) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1094.626 Info ServerMultiplayerManager.cpp:930: updateTick(58665) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1094.849 Info ServerMultiplayerManager.cpp:930: updateTick(58677) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1094.868 Info ServerMultiplayerManager.cpp:930: updateTick(58679) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1094.869 Info GameActionHandler.cpp:4965: UpdateTick (58679) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect) 1094.990 Info ServerMultiplayerManager.cpp:930: updateTick(58686) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1316.885 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking). 1316.915 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9291 1317.357 Info ChildProcessAgent.cpp:60: Child 9291 exited with return value 0 1317.358 Info AppManager.cpp:287: Saving finished 1505.070 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (5) 1505.072 Info ServerMultiplayerManager.cpp:930: updateTick(83213) received stateChanged peerID(5) oldState(InGame) newState(DisconnectScheduled) 1505.075 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(43033) removing peer(5). 1506.069 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1506.069 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1506.093 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9374 1507.153 Info ChildProcessAgent.cpp:60: Child 9374 exited with return value 0 1507.159 Info AppManager.cpp:423: Saving finished 1517.497 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:60033})) 1517.498 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:60033})). 1517.498 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(43401) adding peer(6) 1517.518 Info ServerMultiplayerManager.cpp:780: updateTick(83214) changing state from(InGame) to(InGameSavingMap) 1517.552 Info ServerMultiplayerManager.cpp:930: updateTick(83214) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap) 1517.968 Info ServerMultiplayerManager.cpp:997: UpdateTick(83214) Serving map(/home/steam/factorio/temp/mp-save-5.zip) for peer(6) size(3880782) crc(3747129860) 1517.969 Info ServerMultiplayerManager.cpp:780: updateTick(83214) changing state from(InGameSavingMap) to(InGame) 1518.053 Info ServerMultiplayerManager.cpp:930: updateTick(83214) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1519.050 Info ServerMultiplayerManager.cpp:930: updateTick(83214) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1519.447 Info ServerMultiplayerManager.cpp:930: updateTick(83237) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1519.481 Info ServerMultiplayerManager.cpp:930: updateTick(83239) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1519.482 Info GameActionHandler.cpp:4965: UpdateTick (83239) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect) 1519.589 Info ServerMultiplayerManager.cpp:930: updateTick(83246) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1633.703 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (6) 1633.703 Info ServerMultiplayerManager.cpp:930: updateTick(90093) received stateChanged peerID(6) oldState(InGame) newState(DisconnectScheduled) 1633.721 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(46739) removing peer(6). 1634.731 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1634.731 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1634.745 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9447 1635.431 Info ChildProcessAgent.cpp:60: Child 9447 exited with return value 0 1635.433 Info AppManager.cpp:423: Saving finished 1635.922 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:61581})) 1635.922 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:61581})). 1635.922 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(46803) adding peer(7) 1635.940 Info ServerMultiplayerManager.cpp:780: updateTick(90095) changing state from(InGame) to(InGameSavingMap) 1635.991 Info ServerMultiplayerManager.cpp:930: updateTick(90095) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap) 1636.337 Info ServerMultiplayerManager.cpp:997: UpdateTick(90095) Serving map(/home/steam/factorio/temp/mp-save-6.zip) for peer(7) size(4052427) crc(3018808334) 1636.337 Info ServerMultiplayerManager.cpp:780: updateTick(90095) changing state from(InGameSavingMap) to(InGame) 1636.421 Info ServerMultiplayerManager.cpp:930: updateTick(90095) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1637.349 Info ServerMultiplayerManager.cpp:930: updateTick(90095) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1637.778 Info ServerMultiplayerManager.cpp:930: updateTick(90120) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1637.846 Info ServerMultiplayerManager.cpp:930: updateTick(90124) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1637.847 Info GameActionHandler.cpp:4965: UpdateTick (90124) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect) 1637.934 Info ServerMultiplayerManager.cpp:930: updateTick(90130) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1720.936 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (7) 1720.936 Info ServerMultiplayerManager.cpp:930: updateTick(95107) received stateChanged peerID(7) oldState(InGame) newState(DisconnectScheduled) 1720.953 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(49248) removing peer(7). 1721.964 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1721.964 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1721.984 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9751 1722.949 Info ChildProcessAgent.cpp:60: Child 9751 exited with return value 0 1722.950 Info AppManager.cpp:423: Saving finished 1723.522 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:51463})) 1723.522 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:51463})). 1723.523 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(49323) adding peer(8) 1723.541 Info ServerMultiplayerManager.cpp:780: updateTick(95109) changing state from(InGame) to(InGameSavingMap) 1723.592 Info ServerMultiplayerManager.cpp:930: updateTick(95109) received stateChanged peerID(8) oldState(Ready) newState(ConnectedWaitingForMap) 1723.903 Info ServerMultiplayerManager.cpp:997: UpdateTick(95109) Serving map(/home/steam/factorio/temp/mp-save-7.zip) for peer(8) size(4241731) crc(1505847082) 1723.903 Info ServerMultiplayerManager.cpp:780: updateTick(95109) changing state from(InGameSavingMap) to(InGame) 1724.021 Info ServerMultiplayerManager.cpp:930: updateTick(95109) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1724.916 Info ServerMultiplayerManager.cpp:930: updateTick(95109) received stateChanged peerID(8) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1725.415 Info ServerMultiplayerManager.cpp:930: updateTick(95138) received stateChanged peerID(8) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1725.449 Info ServerMultiplayerManager.cpp:930: updateTick(95140) received stateChanged peerID(8) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1725.450 Info GameActionHandler.cpp:4965: UpdateTick (95140) processed PlayerJoinGame peerID(8) playerIndex(0) mode(connect) 1725.519 Info ServerMultiplayerManager.cpp:930: updateTick(95145) received stateChanged peerID(8) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1742.526 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (8) 1742.526 Info ServerMultiplayerManager.cpp:930: updateTick(96165) received stateChanged peerID(8) oldState(InGame) newState(DisconnectScheduled) 1742.544 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(49870) removing peer(8). 1743.539 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1743.540 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1743.552 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9794 1744.157 Info ChildProcessAgent.cpp:60: Child 9794 exited with return value 0 1744.157 Info AppManager.cpp:423: Saving finished 1752.782 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:63935})) 1752.782 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:63935})). 1752.782 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(50172) adding peer(9) 1752.802 Info ServerMultiplayerManager.cpp:780: updateTick(96167) changing state from(InGame) to(InGameSavingMap) 1752.836 Info ServerMultiplayerManager.cpp:930: updateTick(96167) received stateChanged peerID(9) oldState(Ready) newState(ConnectedWaitingForMap) 1753.199 Info ServerMultiplayerManager.cpp:997: UpdateTick(96167) Serving map(/home/steam/factorio/temp/mp-save-8.zip) for peer(9) size(4265563) crc(3538827620) 1753.199 Info ServerMultiplayerManager.cpp:780: updateTick(96167) changing state from(InGameSavingMap) to(InGame) 1753.267 Info ServerMultiplayerManager.cpp:930: updateTick(96167) received stateChanged peerID(9) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1754.197 Info ServerMultiplayerManager.cpp:930: updateTick(96167) received stateChanged peerID(9) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1754.526 Info ServerMultiplayerManager.cpp:930: updateTick(96186) received stateChanged peerID(9) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1754.561 Info ServerMultiplayerManager.cpp:930: updateTick(96188) received stateChanged peerID(9) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1754.561 Info GameActionHandler.cpp:4965: UpdateTick (96188) processed PlayerJoinGame peerID(9) playerIndex(0) mode(connect) 1754.631 Info ServerMultiplayerManager.cpp:930: updateTick(96192) received stateChanged peerID(9) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1917.556 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (9) 1917.556 Info ServerMultiplayerManager.cpp:930: updateTick(105963) received stateChanged peerID(9) oldState(InGame) newState(DisconnectScheduled) 1917.556 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(54910) removing peer(9). 1918.566 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /home/steam/factorio/saves/crash_test.zip 1918.566 Info AppManager.cpp:420: Saving game as /home/steam/factorio/saves/crash_test.zip 1918.580 Info AsyncScenarioSaver.cpp:156: Saving process PID: 9930 1918.994 Info ChildProcessAgent.cpp:60: Child 9930 exited with return value 0 1918.996 Info AppManager.cpp:423: Saving finished 1932.178 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({89.247.45.83:55437})) 1932.178 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({89.247.45.83:55437})). 1932.178 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(55344) adding peer(10) 1932.199 Info ServerMultiplayerManager.cpp:780: updateTick(105964) changing state from(InGame) to(InGameSavingMap) 1932.233 Info ServerMultiplayerManager.cpp:930: updateTick(105964) received stateChanged peerID(10) oldState(Ready) newState(ConnectedWaitingForMap) 1932.458 Info ServerMultiplayerManager.cpp:997: UpdateTick(105964) Serving map(/home/steam/factorio/temp/mp-save-9.zip) for peer(10) size(2937185) crc(4206820704) 1932.458 Info ServerMultiplayerManager.cpp:780: updateTick(105964) changing state from(InGameSavingMap) to(InGame) 1932.576 Info ServerMultiplayerManager.cpp:930: updateTick(105964) received stateChanged peerID(10) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 1933.302 Info ServerMultiplayerManager.cpp:930: updateTick(105964) received stateChanged peerID(10) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 1933.665 Info ServerMultiplayerManager.cpp:930: updateTick(105984) received stateChanged peerID(10) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 1933.699 Info ServerMultiplayerManager.cpp:930: updateTick(105986) received stateChanged peerID(10) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 1933.700 Info GameActionHandler.cpp:4965: UpdateTick (105986) processed PlayerJoinGame peerID(10) playerIndex(0) mode(connect) 1933.769 Info ServerMultiplayerManager.cpp:930: updateTick(105991) received stateChanged peerID(10) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 1963.842 Warning Logger.cpp:526: Symbols.size() == 30, usedSize == 21 Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb25675, 0xb25ea9, 0xb4e43c, 0xb5bf65, 0xb5c15e, 0xb5c3b0, 0xef4a43, 0x982fcc, 0x9830e1, 0xde9022, 0xdfd941, 0xf27bb0, 0x1300973, 0x1300dd1, 0x1326769, 0x13272c3, 0x132912a, 0x132a09f, 0x5bd2c8, 0, 0x5cef9e 1982.696 Warning Logger.cpp:526: Symbols.size() == 25, usedSize == 20 #0 0x0000000000b25ea9 in Logging::flush() at /tmp/factorio-build-Wplj4i/src/Util/Logging.cpp:69 #1 0x0000000000b4e43c in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string, std::allocator > const&) at /tmp/factorio-build-Wplj4i/src/Util/Logging.cpp:103 #2 0x0000000000b5bf65 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-Wplj4i/src/Util/Logging.cpp:93 #3 0x0000000000b5c15e in BlueprintRecord::flagDirty() [clone .part.0] at /tmp/factorio-build-Wplj4i/src/Blueprint/BlueprintRecord.cpp:180 #4 0x0000000000b5c3b0 in BlueprintBookRecord::cycleActiveBlueprint(Player*, CycleDirection, NamedBool) at /tmp/factorio-build-Wplj4i/src/Blueprint/BlueprintBookRecord.cpp:198 #5 0x0000000000ef4a43 in GameActionHandler::cycleBlueprintBook(InputAction const&, Controller*) at /tmp/factorio-build-Wplj4i/src/GameActionHandler.cpp:1080 #6 0x0000000000982fcc in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-Wplj4i/src/GameActionHandler.cpp:370 (discriminator 1) #7 0x00000000009830e1 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-Wplj4i/src/Input/InputHandler.cpp:72 #8 0x0000000000de9022 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-Wplj4i/src/Input/InputHandler.cpp:64 #9 0x0000000000dfd941 in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-Wplj4i/src/Net/NetworkInputHandler.cpp:180 #10 0x0000000000f27bb0 in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-Wplj4i/src/Input/InputHandler.cpp:52 #11 0x0000000001300973 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-Wplj4i/src/Net/NetworkInputHandler.cpp:127 #12 0x0000000001300dd1 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-Wplj4i/src/Net/NetworkInputHandler.cpp:120 #13 0x0000000001326769 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-Wplj4i/src/Net/ServerMultiplayerManager.cpp:734 #14 0x00000000013272c3 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-Wplj4i/src/Net/ServerMultiplayerManager.cpp:721 #15 0x000000000132912a in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-Wplj4i/src/Net/MultiplayerManagerBase.cpp:174 #16 0x000000000132a09f in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-Wplj4i/src/MainLoop.cpp:1235 #17 0x00000000005bd2c8 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-Wplj4i/src/MainLoop.cpp:1119 #18 (nil) in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-Wplj4i/src/MainLoop.cpp:623 #19 0x00000000005cef9e in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-Wplj4i/src/MainLoop.cpp:389 #20 (nil) in hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) at /tmp/factorio-build-Wplj4i/src/CommandLineMultiplayer.cpp:290 (discriminator 2) #21 0x0020000002b10000 in CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) at /tmp/factorio-build-Wplj4i/src/CommandLineMultiplayer.cpp:341 (discriminator 2) #22 0x0001000000000000 in main at /tmp/factorio-build-Wplj4i/src/Main.cpp:653 #23 0x00000000020f38cc in ?? at ??:0 #24 0x00007ffe289b0000 in _start at ??:? Stack trace logging done 1982.696 Error BlueprintRecord.cpp:180: this->shelf->synchronised was not true Logger::writeStacktrace skipped. 1982.698 Error CrashHandler.cpp:189: Map tick at moment of crash: 106205 1982.698 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 1982.698 Uploading log file 1982.710 Info SystemUtil.cpp:547: Started /home/steam/factorio/bin/x64/factorio; trampoline PID: 9982