
{
  "available-campaign-levels": 
  {
    "beta": 
    {
      "level-01": "normal",
      "level-02": "easy",
      "level-03": "easy",
      "level-04": "easy"
    },
    "demo": 
    {
      "level-01": "hard",
      "level-02": "normal",
      "level-03": "normal"
    },
    "npe": 
    {
      "level-01": "hard"
    },
    "tight-spot": 
    {
      "level-01": "hard"
    },
    "transport-belt-madness": 
    {
      "level-01": "hard"
    },
    "tutorial": 
    {
      "level-01": "hard"
    }
  },
  "finished-campaigns": 
  {
    "demo": "normal"
  },
  "tutorials": 
  {
    "stack-transfers": 
    {
      "status": "completed"
    },
    "logistic-system-basic": 
    {
      "status": "suggested"
    },
    "construction-robots": 
    {
      "status": "suggested"
    },
    "trains-basics": 
    {
      "status": "suggested"
    },
    "trains-ghost-rail-planner": 
    {
      "status": "completed"
    },
    "trains-stations": 
    {
      "status": "suggested"
    },
    "trains-basic-signals": 
    {
      "status": "completed"
    },
    "trains-advanced-signals": 
    {
      "status": "completed"
    }
  },
  "console-history": 
  [
    "Can someone in main fix signals on oil train to the west",
    "Light oil and petroleum is slowly building back up",
    "rofl",
    "prod modules is goin to slow it down too much",
    "needs beacons as well then",
    "nice! :D",
    "just add more, then we can prod module it",
    "goodluck guys, was fun =)",
    "/s GG =)",
    "/command game.forces[\"enemy\"].kill_all_units();",
    "/command game.forces[\"enemy\"].kill_all_units()",
    "/editor",
    "you hanbdle smelting?",
    "gg",
    "want help",
    "cool",
    "tyhx",
    "can you make power?",
    "kernerl?",
    "Can you do power?",
    "Kernel?",
    "oin it",
    "we need more iron",
    "either we need oil, or we just get more iron and do another green science?",
    "what do you think?",
    "I can do oil if you set up more smelting",
    "might be better off with more green though",
    "depends if we think it will go late or not",
    "with blue we can get bots",
    "lets do blue then",
    "we need steel then",
    "for pumpjacks and refineries",
    "nice",
    "we are going to need more power aswell",
    "we can make a red science build quickly I guess, or just hope its done when oil is up",
    "GG",
    "/s GG",
    "thanks, you too",
    "so nice not having to worry bout smelting :D",
    "cya",
    "hey",
    "oooh, robots!",
    "sweet",
    "help me kill the worm",
    "lol, he died easier then I thought",
    "why?",
    "Its not going to be insane anyway, everyone votes for pieceful",
    "put it back",
    "needs two inserter per",
    "dude, you messed it up",
    "your way is better =)",
    "pure iron lane",
    ":D",
    "comfy discord?",
    "=)",
    "/S gg",
    "POWER",
    "oi caps",
    "/color blue",
    ":(/",
    "/evolution",
    "/time",
    "/c game.player.force.research_queue_enabled = true",
    "they are almost as good as steel furnaces, so 12",
    "or 13 I guess",
    "no wait, 12 on each side. so 24 :D",
    "500 GW lol, wtf",
    "19 coppwe cable for a power pole. really :D",
    "lol, good idea JD",
    "lol, submachine gun with 600% dmg bonus :D",
    "Found another generator",
    "Anyone have a discharge defence remote?",
    "sure",
    "omw",
    "thanks",
    "yellow assembly machines have a speed of 8.77",
    "found a satellite, someone make a rocket",
    "yes",
    "Need a rocket launcher, found a nuke",
    "the exoskelleton I found uses 1.8MW :/",
    "my own fault don't worry",
    "aww",
    "uhm, I found a small plane, what is that? and how do I use it?",
    "can't",
    "lol",
    "?",
    "270 steel :D",
    "there is a satellite in the boxes",
    "...",
    "give me my stuff then",
    "no idea, but he knows best apparently",
    "Gears are so expensive, we need tons more iron",
    "working on more iron",
    "we really need to get to stack inserts, inserter speed is so limiting",
    "steel needs 11 iron plates",
    "don't buffer red, buffer military insted?",
    "doesn't matter?",
    "but ok",
    "get a flamer up there?",
    "need more steel for blue science in main"
  ],
  "latest-multiplayer-connections": 
  [
    
    {
      "address": "melwil's game"
    }
  ],
  "service-username": "punchkid",
  "service-token": "9c9b1dc66d8b91d10d34b26ec81db6",
  "last-used-filters": 
  {
    "players": "any",
    "password": "any",
    "mods": "any",
    "friends": "any"
  },
  "column-ordering": 
  {
    "public-index": "players",
    "public-ascending": false,
    "lan-index": "name",
    "lan-ascending": true
  },
  "shortcut-bar": 
  [
    
    {
      "name": "toggle-alt-mode",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "undo",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "copy",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "cut",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "paste",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "import-string",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-blueprint",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-blueprint-book",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-deconstruction-planner",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-upgrade-planner",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "toggle-personal-roboport",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "toggle-equipment-movement-bonus",
      "docked": true,
      "enabled": true
    }
  ],
  "editor-lua-snippets": 
  [
    
    {
      "name": "Example (Turn trees into biters)",
      "code": "local surface = game.player.surface\nlocal entities = surface.find_entities_filtered{area = area, type = 'tree'}\nfor k, tree in pairs(entities) do\n  local position = tree.position\n  tree.destroy()\n  surface.create_entity{name = 'small-biter', position = position}\nend"
    }
  ],
  "last-played-version": 
  {
    "game_version": "1.0.0",
    "build_version": 54889,
    "build_mode": "steam",
    "platform": "win64"
  },
  "blueprint-view": "grid"
}
