
{
  "available-campaign-levels": 
  {
    "npe": 
    {
      "level-01": "hard"
    },
    "tight-spot": 
    {
      "level-01": "hard"
    },
    "transport-belt-madness": 
    {
      "level-01": "hard"
    },
    "tutorial": 
    {
      "level-01": "hard"
    }
  },
  "tutorials": 
  {
    "stack-transfers": 
    {
      "status": "suggested"
    },
    "logistic-system-basic": 
    {
      "status": "suggested"
    },
    "construction-robots": 
    {
      "status": "suggested"
    },
    "trains-basics": 
    {
      "status": "suggested"
    },
    "trains-ghost-rail-planner": 
    {
      "status": "suggested"
    },
    "trains-stations": 
    {
      "status": "suggested"
    },
    "trains-basic-signals": 
    {
      "status": "suggested"
    },
    "trains-advanced-signals": 
    {
      "status": "suggested"
    }
  },
  "console-history": 
  [
    "/c local reach = 10000 game.player.force.character_build_distance_bonus = reach game.player.force.character_reach_distance_bonus = reach",
    "/c game.player.force.character_build_distance_bonus = 1000000",
    "/c game.player.force.character_reach_distance_bonus = 1000000",
    "/c game.player.force.technologies['landfill'].researched=true",
    "/c game.player.insert{name=\"landfill\", count=100000",
    "/c game.player.insert{name=\"landfill\", count=100000}",
    "/c game.player.force.chart_all()",
    "/c local radius=150 game.player.force.chart(game.player.surface, {{x = -radius, y = -radius}, {x = radius, y = radius}})",
    "/c local radius=150; game.player.force.chart(game.player.surface, {{x = -radius, y = -radius}, {x = radius, y = radius}})",
    "/c local radius=150 game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})",
    "/c game.speed = 24",
    "/c game.speed = 240",
    "/c game.speed = 2.4",
    "/c game.speed = 10",
    "/c game.speed = 100",
    "/c game.player.force.character_inventory_slots_bonus = 500",
    "/c game.player.force.character_inventory_slots_bonus = 5000",
    "/c game.player.create_character()",
    "/c local radius=1500 game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})",
    "/c remote.call(\"RSO\", \"regenerate\")",
    "/c game.player.character_running_speed_modifier = 10",
    "/c game.player.character_running_speed_modifier = 1",
    "/c game.player.character_running_speed_modifier = 0",
    "/c game.player.insert\"infinity-chest\""
  ],
  "service-username": "staviq",
  "service-token": "c798fb246294ab34c1ebc91eb9b993",
  "last-used-filters": 
  {
    "players": "any",
    "password": "any",
    "mods": "any",
    "friends": "any"
  },
  "column-ordering": 
  {
    "public-index": "name",
    "public-ascending": true,
    "lan-index": "name",
    "lan-ascending": true
  },
  "shortcut-bar": 
  [
    
    {
      "name": "toggle-alt-mode",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "undo",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "copy",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "cut",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "paste",
      "docked": false,
      "enabled": true
    },
    
    {
      "name": "import-string",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-blueprint",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-blueprint-book",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-deconstruction-planner",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "give-upgrade-planner",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "toggle-personal-roboport",
      "docked": true,
      "enabled": true
    },
    
    {
      "name": "toggle-equipment-movement-bonus",
      "docked": true,
      "enabled": true
    }
  ],
  "editor-lua-snippets": 
  [
    
    {
      "name": "Example (Turn trees into biters)",
      "code": "local surface = game.player.surface\nlocal entities = surface.find_entities_filtered{area = area, type = 'tree'}\nfor k, tree in pairs(entities) do\n  local position = tree.position\n  tree.destroy()\n  surface.create_entity{name = 'small-biter', position = position}\nend"
    }
  ],
  "last-played-version": 
  {
    "game_version": "1.0.0",
    "build_version": 54889,
    "build_mode": "steam",
    "platform": "win64"
  },
  "blueprint-view": "grid"
}
