0.000 2020-06-24 21:28:39; Factorio 0.18.33 (build 52856, win64, steam) 0.000 Operating system: Windows 10 (version 1909) 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/zyngi/AppData/Roaming/Factorio [9158/95865MB] 0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin 0.011 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 7581/16337 MB, page: 12901/24529 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB] 0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: pl] 0.017 Available displays: 1 0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x80005, [0,0], 2560x1440, 32bit, 59Hz} 0.082 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.151 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 26.21.14.3630 0.151 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.151 [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB 0.151 [Non-Local Vid.Mem.] Budget: 7351MB, CurrentUsage: 0MB, Reservation: 0/3880MB 0.151 Tiled resources: Tier 2 0.151 Unified Memory Architecture: No 0.151 BGR 565 Supported: Yes 0.151 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.151 Graphics settings preset: very-high 0.151 Dedicated video memory size 6052 MB 0.184 Desktop composition is active. 0.184 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit] 0.184 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.224 DSound: Starting _dsound_update thread 0.224 DSound: Enter _dsound_update; tid=12000 0.282 Loading mod core 0.0.0 (data.lua) 0.366 Loading mod base 0.18.33 (data.lua) 0.620 Loading mod base 0.18.33 (data-updates.lua) 0.758 Checksum for core: 2231353392 0.758 Checksum of base: 2870976430 0.938 Prototype list checksum: 156825909 0.987 Loading sounds... 1.063 Info PlayerData.cpp:70: Local player-data.json unavailable 1.063 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1593010242 1.180 Initial atlas bitmap size is 16384 1.214 Created atlas bitmap 16384x16368 [none] 1.217 Created atlas bitmap 16384x11428 [none] 1.217 Created atlas bitmap 8192x3736 [decal] 1.218 Created atlas bitmap 16384x5248 [low-object, linear-minification] 1.219 Created atlas bitmap 8192x3760 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.219 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level] 1.220 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.220 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 1.220 Created atlas bitmap 4096x3104 [mipmap] 1.221 Created atlas bitmap 4096x2144 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.221 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.221 Created atlas bitmap 4096x2652 [alpha-mask] 1.224 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask] 1.224 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 1.228 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.708 Parallel Sprite Loader initialized (threads: 13) 6.944 Sprites loaded 6.956 Generated mipmaps (4) for atlas [3] of size 16384x5248 6.967 Generated mipmaps (3) for atlas [4] of size 8192x3760 6.978 Generated mipmaps (3) for atlas [5] of size 16384x5776 6.989 Generated mipmaps (3) for atlas [6] of size 4096x2848 7.000 Generated mipmaps (3) for atlas [7] of size 4096x1600 7.031 Generated mipmaps (3) for atlas [8] of size 4096x3104 7.042 Generated mipmaps (5) for atlas [9] of size 4096x2144 7.053 Generated mipmaps (3) for atlas [13] of size 8192x2352 7.060 Custom mipmaps uploaded. 7.121 Factorio initialised 7.121 RivaTuner Statistics Server hook detected (rtsshooks64.dll) 20.256 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 20.256 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 20.256 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 20.256 Loading map C:\Users\zyngi\AppData\Roaming\Factorio\saves\_autosave1.zip: 15246041 bytes. 20.362 Loading level.dat: 44222936 bytes. 20.367 Info Scenario.cpp:187: Map version 0.18.33-0 21.251 Loading script.dat: 322 bytes. 21.254 Checksum for script C:/Users/zyngi/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4108740459 21.266 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 21.266 Hosting game at IP ADDR:({0.0.0.0:34197}) 21.266 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4 21.782 Info AuthServerConnector.cpp:67: Obtained serverPadlock for serverHash (iUkvb1g6Jy7xzECUCRPDG6lbO5HnOHgT) from the auth server. 21.783 Info ServerMultiplayerManager.cpp:774: updateTick(7362001) changing state from(CreatingGame) to(InGame) 21.783 Info UDPSocket.cpp:39: Opening socket for broadcast 21.787 Info GameActionHandler.cpp:4356: UpdateTick (7362001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 22.047 Info SteamContext.cpp:446: Lobby created callback started. 22.047 Info SteamContext.cpp:453: Lobby created succeeded. 22.047 Info SteamContext.cpp:475: Lobby creation finished. 22.047 Info SteamContext.cpp:482: Entered own lobby. 28.573 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198020654711})) 28.573 Refusing connection for address (STEAM ID:({76561198020654711})), username (Szary1515). UserVerificationMissing 29.355 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198020654711})) 29.355 Refusing connection for address (STEAM ID:({76561198020654711})), username (Szary1515). PasswordMissing 31.221 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198020654711})) 31.222 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198020654711})). 31.222 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(313) adding peer(1) 31.240 Info ServerMultiplayerManager.cpp:774: updateTick(7362567) changing state from(InGame) to(InGameSavingMap) 31.271 Info ServerMultiplayerManager.cpp:923: updateTick(7362567) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 31.271 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198050632363})) 31.271 Refusing connection for address (STEAM ID:({76561198050632363})), username (mackee). UserVerificationMissing 31.907 Info ServerMultiplayerManager.cpp:991: UpdateTick(7362567) Serving map(C:\Users\zyngi\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(15003668) crc(3505473637) 31.907 Info ServerMultiplayerManager.cpp:774: updateTick(7362567) changing state from(InGameSavingMap) to(InGame) 31.989 Info ServerMultiplayerManager.cpp:923: updateTick(7362572) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 32.055 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198050632363})) 32.056 Refusing connection for address (STEAM ID:({76561198050632363})), username (mackee). PasswordMissing 35.525 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198050632363})) 35.526 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198050632363})). 35.526 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(442) adding peer(2) 35.544 Info ServerMultiplayerManager.cpp:774: updateTick(7362785) changing state from(InGame) to(InGameSavingMap) 35.592 Info ServerMultiplayerManager.cpp:923: updateTick(7362785) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap) 36.194 Info ServerMultiplayerManager.cpp:991: UpdateTick(7362785) Serving map(C:\Users\zyngi\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(15006359) crc(3958763006) 36.194 Info ServerMultiplayerManager.cpp:774: updateTick(7362785) changing state from(InGameSavingMap) to(InGame) 36.292 Info ServerMultiplayerManager.cpp:923: updateTick(7362791) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 54.324 Info ServerMultiplayerManager.cpp:923: updateTick(7363873) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 55.492 Info ServerMultiplayerManager.cpp:923: updateTick(7363943) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 59.028 Info ServerMultiplayerManager.cpp:923: updateTick(7364155) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 59.029 Info GameActionHandler.cpp:4356: UpdateTick (7364155) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect) 59.145 Info ServerMultiplayerManager.cpp:923: updateTick(7364162) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 68.452 Info ServerMultiplayerManager.cpp:923: updateTick(7364720) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 69.854 Info ServerMultiplayerManager.cpp:923: updateTick(7364804) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 78.494 Info ServerMultiplayerManager.cpp:923: updateTick(7365323) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 78.494 Info GameActionHandler.cpp:4356: UpdateTick (7365323) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 78.744 Info ServerMultiplayerManager.cpp:923: updateTick(7365338) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 323.149 Info AppManager.cpp:297: Saving to _autosave2 (blocking). 323.858 Info AppManagerStates.cpp:1837: Saving finished 559.456 Error CrashHandler.cpp:481: Exception Code: c0000005, Address: 0x00007ff66dba61d3 ModuleBase: 0x00007ff66d9b0000, ImageSize: 01b32000, RelativeAddress: 001f61d3 559.456 Error CrashHandler.cpp:487: Access Violation: Read at address FFFFFFFFFFFFFFFF 559.456 Error CrashHandler.cpp:501: Exception Context: rax=000002630c40c360, rbx=fffe388000015580, rcx=0000000000000018, rdx=0000000000015480, rsi=8000000000000000, rdi=00000000fffe3880, rip=00007ff66dba61d3, rsp=0000008761aff730, rbp=0000008761aff830, r8=00000000fffe3880, r9=0000000000015565, r10=00000000fffe3880, r11=0000008761aff6e8, r12=00000263027bcf70, r13=0000000000015480, r14=0000000000000000, r15=00000262b8060340 559.456 Crashed in D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff66d9b0000 - 0x00007ff66f4e2000) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-0dutj4\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-0dutj4\src\util\logger.cpp (542): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-0dutj4\src\util\logger.cpp (549): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-0dutj4\src\util\crashhandler.cpp (185): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-0dutj4\src\util\crashhandler.cpp (530): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D27EFEEA) 00007FF9D27EFEEA (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C64AB2) 00007FF9D4C64AB2 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C4C656) 00007FF9D4C4C656 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C611CF) 00007FF9D4C611CF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C2A209) 00007FF9D4C2A209 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C5FE3E) 00007FF9D4C5FE3E (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-0dutj4\src\entity\inserter.cpp (289): Inserter::draw c:\cygwin64\tmp\factorio-build-0dutj4\src\graphics\entityrenderer.cpp (329): EntityRenderer::prepareRow c:\cygwin64\tmp\factorio-build-0dutj4\src\graphics\entityrenderer.cpp (214): EntityRenderer::threadJob c:\cygwin64\tmp\factorio-build-0dutj4\src\util\workerthread.cpp (49): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D2C87BD4) 00007FF9D2C87BD4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4C2CE51) 00007FF9D4C2CE51 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 561.108 Error CrashHandler.cpp:190: Map tick at moment of crash: 7394136 561.108 Error Util.cpp:97: To prevent Factorio crashing on your Ryzen system, please update your BIOS to the latest version using the files and procedures found on the motherboard manufacture's web site. Additionally, you will need to update your chipset drivers which can be found at http://support.amd.com The BIOS and chipset drivers are the links between your hardware and the operating system. Updating to the latest software ensures users have the latest performance and stability enhancements for the platform. The issue could have been also caused by overclocking CPU or RAM. Lowering number of render threads in graphics options may help to alleviate the issue. If your BIOS and chipset drivers are already up-to-date and you are running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 578.790 Uploading log file 578.801 Error CrashHandler.cpp:259: Heap validation: success. 578.802 Creating crash dump. 578.959 CrashDump success