REVERSE FACTORY
---------------------------------------------------------------------------------------------------
Version: 6.0.1
  Changes:
    - Added optional dependencies to GDIW and Bobs Assembling Machines
    - Should improve load order compatibility
---------------------------------------------------------------------------------------------------
Version: 6.0.0
  Changes:
    - Updated for 0.17 experimental
---------------------------------------------------------------------------------------------------
Version: 5.1.7
  Changes:
    - Fixed compatibility with angels bio processing
---------------------------------------------------------------------------------------------------
Version: 5.1.6
  Changes:
    - Fixed duplication bug with bobs plates
    - Added toggle for recycling vehicles and power armors (off by default)
    - Added changelog.txt for a prettier changelog (many thanks to SuperSandro2000)
---------------------------------------------------------------------------------------------------
Version: 5.1.3
  Changes:
    - Improved compatibility with angels refining and bio industries.
    - Prevents crushed stone duplication in recyclers.
    - Allows bio industries terraformer to be recycled.
---------------------------------------------------------------------------------------------------
Version: 5.1.2
  Changes:
    - Potential final bugfix for rf-recipe related errors
    - Small fix to safety toggle so it applies to normal/expensive recipes
---------------------------------------------------------------------------------------------------
Version: 5.1.1
  Changes:
    - Minor bugfix for angel's smelting
    - Prevents crushed stone duplication in recyclers.
---------------------------------------------------------------------------------------------------
Version: 5.1.0
  Changes:
    - Massive rewrite of core mod
    - Recyclers come in 2 tiers; t1 produces solids, t2 produces solids and fluids
    - Recycler icons now use powerbars, edited from Zombiee's ShinyBobGFX mod
    - T1 recycler is easier to research, requiring only red science, electronics and automation
    - T1 recipe requires more resources and is marginally slower, but retains its 2 module slots
    - T2 recycler is harder to craft and research, requiring steel, red circuits, and 2 t2 assemblers
    - T2 recycler is almost twice as fast as before, with 4 module slots
    - Recyclers adhere to new normal/expensive mode, dynamically changing reverse recipes accordingly
    - Recyclers require alloy processing from bobs mods if detected (bronze for t1, invar for t2)
    - Recyclers output slots will stretch to fill the largest ingrediant amount in the game
    - Added new safety toggle, which prevents the recycling of dense recipes
    - Removed redundant settings, implemented into core mod
    - Automatic Ingredient push setting still exists and works with new tier of recycler
---------------------------------------------------------------------------------------------------
Version: 5.0.1
  Changes:
    - Added 2 module slots to recycler, allowing beacon effects to apply (excluding productivity)
---------------------------------------------------------------------------------------------------
Version: 5.0.0
  Changes:
    - Updated to Factorio v0.16
---------------------------------------------------------------------------------------------------
NOTE: Any earlier changelogs can be found at 
https://mods.factorio.com/mod/reverse-factory/discussion/5a5f1b0dadcc441024d769dc
