0.000 2020-05-22 12:03:53; Factorio 0.17.79 (build 47865, win64, steam) 0.000 Operating system: Windows 10 (build 18363) 0.000 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Read data path: F:/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/Blazzok/AppData/Roaming/Factorio [113205/237828MB] 0.000 Binaries path: F:/Steam/steamapps/common/Factorio/bin 0.007 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 6605/16346 MB, page: 10867/21210 MB, virtual: 4323/134217727 MB, extended virtual: 0 MB] 0.007 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.012 Available displays: 2 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [2560,174], 1920x1080, 32bit, 60Hz} 0.053 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.258 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.4587 0.258 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.258 [Local Video Memory] Budget: 9457MB, CurrentUsage: 4MB, Reservation: 0/5007MB 0.258 [Non-Local Vid.Mem.] Budget: 7355MB, CurrentUsage: 0MB, Reservation: 0/3882MB 0.258 Tiled resources: Tier 2 0.258 Unified Memory Architecture: No 0.258 BGR 565 Supported: Yes 0.258 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.258 Graphics settings preset: very-high 0.258 Dedicated video memory size 11127 MB 0.288 Desktop composition is active. 0.288 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit] 0.288 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] 0.355 DSound: Starting _dsound_update thread 0.355 DSound: Enter _dsound_update; tid=19100 0.433 Loading mod core 0.0.0 (data.lua) 0.524 Loading mod base 0.17.79 (data.lua) 0.761 Loading mod base 0.17.79 (data-updates.lua) 0.873 Checksum for core: 2035938594 0.873 Checksum of base: 4156627525 1.068 Prototype list checksum: 2767119397 1.096 Loading sounds... 1.160 Info PlayerData.cpp:70: Local player-data.json unavailable 1.160 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1590090031 1.253 Initial atlas bitmap size is 16384 1.288 Created atlas bitmap 16384x16380 [none] 1.292 Created atlas bitmap 16384x11648 [none] 1.292 Created atlas bitmap 8192x3872 [decal] 1.293 Created atlas bitmap 16384x4896 [low-object, linear-minification] 1.294 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.294 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level] 1.295 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 1.295 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.295 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.296 Created atlas bitmap 8192x1632 [alpha-mask] 1.298 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask] 1.298 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 1.302 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.914 Parallel Sprite Loader initialized (threads: 7) 8.616 Sprites loaded 8.628 Generated mipmaps (4) for atlas [3] of size 16384x4896 8.639 Generated mipmaps (3) for atlas [4] of size 8192x3744 8.738 Generated mipmaps (3) for atlas [5] of size 16384x7168 8.749 Generated mipmaps (3) for atlas [6] of size 4096x1600 8.848 Generated mipmaps (5) for atlas [7] of size 4096x1760 8.862 Generated mipmaps (3) for atlas [11] of size 8192x2352 8.864 Custom mipmaps uploaded. 8.940 Factorio initialised 8.940 Discord overlay detected (DiscordHook64.dll) 15.833 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 15.833 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 15.833 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 15.834 Loading map C:\Users\Blazzok\AppData\Roaming\Factorio\saves\Map2.4.zip: 11809140 bytes. 15.897 Loading level.dat: 32734575 bytes. 15.903 Info Scenario.cpp:187: Map version 0.17.79-0 16.797 Loading script.dat: 328 bytes. 16.800 Checksum for script C:/Users/Blazzok/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072 16.806 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 16.807 Hosting game at IP ADDR:({0.0.0.0:34197}) 16.807 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2 17.932 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (QRIzdHWQwOCl3VpGSiTS2JW0ly6GjvEI) from the auth server. 17.932 Info ServerMultiplayerManager.cpp:776: updateTick(8962241) changing state from(CreatingGame) to(InGame) 18.042 Info ServerRouter.cpp:618: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address 18.042 Info UDPSocket.cpp:39: Opening socket for broadcast 18.043 Info GameActionHandler.cpp:4168: UpdateTick (8962241) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 18.297 Info ServerRouter.cpp:497: Own address is IP ADDR:({102.252.67.83:8837}) (confirmed by pingpong1) 18.346 Info ServerRouter.cpp:497: Own address is IP ADDR:({102.252.67.83:8837}) (confirmed by pingpong3) 18.446 Warning ServerRouter.cpp:493: Received own address message reply with conflicting address (got IP ADDR:({102.252.67.60:35107}), expected IP ADDR:({102.252.67.83:8837})) 18.482 Info SteamContext.cpp:430: Lobby created callback started. 18.482 Info SteamContext.cpp:437: Lobby created succeeded. 18.482 Info SteamContext.cpp:459: Lobby creation finished. 18.482 Info SteamContext.cpp:466: Entered own lobby. 19.645 Info MatchingServer.cpp:114: Matching server game `7459966` has been created. 19.647 Info SteamContext.cpp:420: Leaving lobby... 19.647 Info ServerMultiplayerManager.cpp:705: Matching server connection resumed 20.101 Info SteamContext.cpp:430: Lobby created callback started. 20.101 Info SteamContext.cpp:437: Lobby created succeeded. 20.101 Info SteamContext.cpp:459: Lobby creation finished. 20.101 Info SteamContext.cpp:466: Entered own lobby. 46.563 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 46.563 Refusing connection for address (STEAM ID:({76561198042388597})), username (KeizerSoze). UserVerificationMissing 47.347 Info AppManager.cpp:287: Saving to _autosave3 (blocking). 47.912 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 47.913 Refusing connection for address (STEAM ID:({76561198042388597})), username (KeizerSoze). PasswordMissing 47.931 Info AppManagerStates.cpp:1802: Saving finished 51.745 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 51.746 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198042388597})). 51.746 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(1039) adding peer(1) 51.764 Info ServerMultiplayerManager.cpp:776: updateTick(8964230) changing state from(InGame) to(InGameSavingMap) 52.263 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 52.264 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198042388597})). 52.346 Info ServerMultiplayerManager.cpp:993: UpdateTick(8964230) Serving map(C:\Users\Blazzok\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(11809112) crc(2506456369) 52.346 Info ServerMultiplayerManager.cpp:776: updateTick(8964230) changing state from(InGameSavingMap) to(InGame) 52.347 Info ServerMultiplayerManager.cpp:925: updateTick(8964230) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 52.446 Info ServerMultiplayerManager.cpp:925: updateTick(8964236) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 71.979 Info ServerMultiplayerManager.cpp:925: updateTick(8965408) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 72.896 Info ServerMultiplayerManager.cpp:925: updateTick(8965463) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 74.946 Info ServerMultiplayerManager.cpp:925: updateTick(8965586) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 74.946 Info GameActionHandler.cpp:4168: UpdateTick (8965586) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect) 75.062 Info ServerMultiplayerManager.cpp:925: updateTick(8965593) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 104.845 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (1) 104.845 Info ServerMultiplayerManager.cpp:925: updateTick(8967380) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled) 104.845 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(2633) removing peer(1). 230.563 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 230.563 Refusing connection for address (STEAM ID:({76561198055285528})), username (Kopertoon). UserVerificationMissing 231.079 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 231.079 Refusing connection for address (STEAM ID:({76561198055285528})), username (Kopertoon). UserVerificationMissing 232.997 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 232.998 Refusing connection for address (STEAM ID:({76561198055285528})), username (Kopertoon). PasswordMissing 233.979 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 233.980 Refusing connection for address (STEAM ID:({76561198055285528})), username (Kopertoon). PasswordMissing 237.312 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 237.313 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198055285528})). 237.313 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(6606) adding peer(2) 237.336 Info ServerMultiplayerManager.cpp:776: updateTick(8975329) changing state from(InGame) to(InGameSavingMap) 237.829 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198055285528})) 237.830 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198055285528})). 237.897 Info ServerMultiplayerManager.cpp:925: updateTick(8975329) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap) 237.930 Info ServerMultiplayerManager.cpp:993: UpdateTick(8975329) Serving map(C:\Users\Blazzok\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(11819001) crc(527447465) 237.930 Info ServerMultiplayerManager.cpp:776: updateTick(8975329) changing state from(InGameSavingMap) to(InGame) 238.547 Info ServerMultiplayerManager.cpp:925: updateTick(8975366) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 257.330 Info ServerMultiplayerManager.cpp:925: updateTick(8976493) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 258.662 Info ServerMultiplayerManager.cpp:925: updateTick(8976573) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 260.729 Info ServerMultiplayerManager.cpp:925: updateTick(8976697) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 260.729 Info GameActionHandler.cpp:4168: UpdateTick (8976697) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 261.329 Info ServerMultiplayerManager.cpp:925: updateTick(8976733) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 349.116 Info AppManager.cpp:287: Saving to _autosave1 (blocking). 349.725 Info AppManagerStates.cpp:1802: Saving finished 463.429 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 463.429 Refusing connection for address (STEAM ID:({76561198042388597})), username (KeizerSoze). UserVerificationMissing 464.764 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 464.765 Refusing connection for address (STEAM ID:({76561198042388597})), username (KeizerSoze). PasswordMissing 465.479 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 465.480 Refusing connection for address (STEAM ID:({76561198042388597})), username (KeizerSoze). PasswordMissing 469.797 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198042388597})) 469.798 Info ServerRouter.cpp:425: Replying to connectionRequest for address(STEAM ID:({76561198042388597})). 469.798 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(13580) adding peer(3) 469.816 Info ServerMultiplayerManager.cpp:776: updateTick(8989206) changing state from(InGame) to(InGameSavingMap) 469.897 Info ServerMultiplayerManager.cpp:925: updateTick(8989206) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap) 470.380 Info ServerMultiplayerManager.cpp:993: UpdateTick(8989206) Serving map(C:\Users\Blazzok\AppData\Roaming\Factorio\temp\mp-save-2.zip) for peer(3) size(11797304) crc(970532753) 470.380 Info ServerMultiplayerManager.cpp:776: updateTick(8989206) changing state from(InGameSavingMap) to(InGame) 470.578 Info ServerMultiplayerManager.cpp:925: updateTick(8989218) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 492.463 Info ServerMultiplayerManager.cpp:925: updateTick(8990531) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 493.380 Info ServerMultiplayerManager.cpp:925: updateTick(8990586) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 495.664 Info ServerMultiplayerManager.cpp:925: updateTick(8990723) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 495.664 Info GameActionHandler.cpp:4168: UpdateTick (8990723) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect) 496.329 Info ServerMultiplayerManager.cpp:925: updateTick(8990763) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 535.580 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (3) 535.580 Info ServerMultiplayerManager.cpp:925: updateTick(8993118) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled) 535.580 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(15554) removing peer(3). 582.998 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection. 582.998 Info ServerMultiplayerManager.cpp:776: updateTick(8995964) changing state from(InGame) to(DisconnectingScheduled) 583.014 Info ServerMultiplayerManager.cpp:776: updateTick(8995964) changing state from(DisconnectingScheduled) to(Disconnecting) 585.129 Info ServerMultiplayerManager.cpp:776: updateTick(8995964) changing state from(Disconnecting) to(Disconnected) 585.130 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection. 585.131 Info ServerMultiplayerManager.cpp:776: updateTick(8995964) changing state from(Disconnected) to(Closed) 585.131 Info SteamContext.cpp:420: Leaving lobby... 585.297 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/7459966 585.572 Info UDPSocket.cpp:218: Closing socket 585.572 Info UDPSocket.cpp:248: Socket closed 585.572 Info UDPSocket.cpp:218: Closing socket 585.578 Info UDPSocket.cpp:218: Closing socket 585.579 Info UDPSocket.cpp:248: Socket closed 588.730 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 597.272 Info UDPSocket.cpp:218: Closing socket 597.273 Info UDPSocket.cpp:248: Socket closed 597.273 Info UDPSocket.cpp:218: Closing socket 597.273 Joining game STEAM ID:({76561198042388597}) 597.273 Info UDPSocket.cpp:33: Opening socket 597.273 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 597.397 Connection refused 597.397 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection. 597.397 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 597.399 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2 598.751 Info AuthServerConnector.cpp:138: Received key from auth server. 598.752 Info UDPSocket.cpp:218: Closing socket 598.752 Info UDPSocket.cpp:248: Socket closed 598.752 Joining game STEAM ID:({76561198042388597}) 598.752 Info UDPSocket.cpp:33: Opening socket 598.753 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 598.863 Connection refused 598.864 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection. 598.864 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 598.867 Info UDPSocket.cpp:218: Closing socket 598.868 Info UDPSocket.cpp:248: Socket closed 600.446 Joining game STEAM ID:({76561198042388597}) 600.446 Info UDPSocket.cpp:33: Opening socket 600.446 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.513 Connection refused 600.514 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection. 600.514 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 600.515 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2 600.797 Info AuthServerConnector.cpp:138: Received key from auth server. 600.798 Info UDPSocket.cpp:218: Closing socket 600.798 Info UDPSocket.cpp:248: Socket closed 600.798 Joining game STEAM ID:({76561198042388597}) 600.798 Info UDPSocket.cpp:33: Opening socket 600.799 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 600.820 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198042388597}): invalid state (Connecting) for packet type 600.846 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198042388597}): invalid state (WaitingForAccept) for packet type 600.896 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198042388597}): invalid state (WaitingForAccept) for packet type 600.912 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 600.912 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 600.912 Info ClientRouter.cpp:221: ConnectionAccepted 600.913 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198042388597}): heartbeat sequence number (1227) outside latency window [1228, 2028) 600.913 Info UnparsedNetworkMessage.cpp:102: Message data: 27 10 cb 04 00 00 05 01 02 01 00 02 07 42 6c 61 7a 7a 6f 6b 02 00 07 c9 00 00 08 02 00 07 db 00 00 600.965 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (1) 601.021 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198042388597}): invalid state (Connected) for packet type 601.146 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198042388597}): invalid state (Connected) for packet type 601.213 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload 601.213 Downloading file C:\Users\Blazzok\AppData\Roaming\Factorio\temp\mp-download.zip (11821858 B, 23503 blocks) 601.218 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 601.512 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198042388597}): invalid state (Connected) for packet type 618.212 Finished download (16 s, 11.8 MB, 695 kB/s) 618.233 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario 618.233 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 618.234 Loading map C:\Users\Blazzok\AppData\Roaming\Factorio\temp\mp-download.zip: 11821858 bytes. 618.290 Loading level.dat: 32734625 bytes. 618.296 Info Scenario.cpp:187: Map version 0.17.79-0 619.118 Loading script.dat: 328 bytes. 619.121 Checksum for script C:/Users/Blazzok/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072 619.130 Info ClientMultiplayerManager.cpp:592: UpdateTick(8944613) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 620.879 Info ClientMultiplayerManager.cpp:592: UpdateTick(8945758) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 620.996 Info ClientMultiplayerManager.cpp:592: UpdateTick(8945758) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 621.096 Info GameActionHandler.cpp:4168: UpdateTick (8945764) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 624.912 Info ClientSynchronizer.cpp:318: Latency changed to (91) 629.529 Info GameActionHandler.cpp:4168: UpdateTick (8946236) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect) 635.529 Info ClientSynchronizer.cpp:318: Latency changed to (112) 640.514 Info ClientSynchronizer.cpp:318: Latency changed to (203) 645.513 Info ClientSynchronizer.cpp:318: Latency changed to (254) 704.829 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (3) 709.287 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit. 709.287 Info ClientMultiplayerManager.cpp:592: UpdateTick(8951016) changing state from(InGame) to(DisconnectScheduled) 709.296 Info ClientMultiplayerManager.cpp:592: UpdateTick(8951016) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 715.729 Info ClientMultiplayerManager.cpp:592: UpdateTick(8951016) changing state from(WaitingForDisconnectConfirmation) to(WaitingForUserToSaveOrQuitAfterServerLeft) 717.847 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection. 717.847 Info ClientMultiplayerManager.cpp:592: UpdateTick(8951016) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected) 718.011 Info UDPSocket.cpp:218: Closing socket 718.011 Info UDPSocket.cpp:248: Socket closed 718.993 Quitting: user-quit. 719.048 DSound: Stopping voice 719.048 DSound: Joining thread 719.053 DSound: Exit _dsound_update; tid=19100 719.053 DSound: Waiting for voice to stop ... signaled 719.054 DSound: Joined thread 719.054 DSound: Destroying thread 719.054 DSound: Thread destroyed 719.054 DSound: Releasing buffer 719.054 DSound: Voice stopped 719.054 DSound: Deallocating voice 719.054 DSound: Deallocated voice 719.077 Steam API shutdown. 719.081 Goodbye