require 'defines' debug_enabled = false debug_items_enabled = false region_size = 8 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks -- each region is region_size*region_size chunks -- each chunk is 32*32 tiles override_normal_spawn = true -- if false then the standard spawner can also spawn full grown resources/entities, -- set resources you want to control through this config to "None" in worldgen "Size" settings when starting a new game -- changing of this setting requires game restart, i.e. close game and start it again, not actally a new game override_type = 'full' -- 'full' - no spawns by game are allowed, 'partially' - very small patches are spawned by world gen -- changing of this setting requires game restart use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts starting_area_size = 1.8 -- starting area in regions, safe from random nonsense absolute_resource_chance = 0.40 -- chance to spawn an resource in a region global_richness_mult = 1.2 -- multiply richness all resources global_size_mult = 1.4 -- multiply size for all ores, doesn't affect starting area absolute_enemy_chance = 0.30 -- chance to spawn enemies per sector (can be more then one base if spawned) enemy_base_size_multiplier = 2.0 -- all base sizes will be multiplied by this - larger number means bigger bases multi_resource_richness_factor=0.80 -- any additional resource is multiplied by this value times resources-1 multi_resource_size_factor=0.90 multi_resource_chance_diminish=0.8 -- diminishing effect factor on multi_resource_chance min_amount=250 -- default value for minimum amount of resource in single pile richness_distance_factor=1.200 -- relative % per region distance size_distance_factor=1.200 -- relative % per region distance deterministic = true -- set to false to use system for all decisions math.random -- mode is no longer used by generation process - it autodetects endless resources -- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod. endless_resource_mode_sizeModifier = 0.80 disableEnemyExpansion = false -- allows for disabling of in-game biter base building disable_RSO_biter_spawning = false -- if true, no biters will be spawned by RSO. Do not use with override_normal_spawn = true, because then no biters will be spawned at all. biter_ratio_segment=1 --the ratio components determining how many biters to spitters will be spawned spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod useStraightWorldMod = false -- enables Straight World mod - actual mod code copied into RSO to make it compatible --*******************IGNORE RESOURCES**********************************+ -- When RSO finds a resource which is not configured, it prints a message to the user -- Some mods use resources which are not autoplaced, and thus shouldn't be placed by RSO either. -- To prevent the warning message, you can add the resource names to this table. ignoreConfig = {} ignoreConfig["clover-patch"] = true -- agrimod ignoreConfig["holes"] = true -- F-MOD ignoreConfig["greenleaf-ore"] = true -- mofarming