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Version: 0.18.01
Date: ?
  Info:
    - TheSAguy asked me (Pi-C) to look after his mod for a while, so this is my first release of a "Bio Industries" update.

  Bugfixes:
    - Fixed inconsistency in labels of unlocked recipes for Biofuel Conversion 2, 3 (https://forums.factorio.com/viewtopic.php?f=7&t=80546).

    - Fixed that terraformers wouldn't plant on landfill (https://mods.factorio.com/mod/Bio_Industries/discussion/5e1bd9b7e60b78000d1b8c1b).

    - Fixed that terraformers couldn't be blueprinted (https://mods.factorio.com/mod/Bio_Industries/discussion/5dbbf3f05ba8c1000ccf008a).

    - Fixed that names of items and recipes didn't match (https://mods.factorio.com/mod/Bio_Industries/discussion/5ca1534d3f02c6000d51b9b8).

  Changes:
    - Changed prerequisite technologies for Coal processing 2 (added Chemical science pack) and 3 (added Production science pack). (https://mods.factorio.com/mod/Bio_Industries/discussion/5dcd0fa3797d9c000cb993f2)

    - Added recipes for "Crushed stone from Concrete" and "Crushed stone from Hazard concrete". They can be made in the stone crusher after "Advanced Material Processing 2" has been researched (processing concrete/hazard concrete takes 2.5s, processing stone 1.5s). I've also added "Concrete" to the prerequisites of "Advanced Material Processing 2". (https://mods.factorio.com/mod/Bio_Industries/discussion/5e11565b6cc0eb000b9732bc)

    - If Dectorio is installed, you won't be able any longer to place wood on the ground as wooden flooring. However, any existing wooden flooring will remain in place and can be mined (returning wood). (https://mods.factorio.com/mod/Bio_Industries/discussion/5d7e610164c43b000c4e23a6)

    - Reduced supply area of Big wooden pole (4x4 to 3x3) and Huge electric pole (4x4 to 2x2). Also changed name of "Huge electric pole" to "Huge wooden pole" for consistency. (https://mods.factorio.com/mod/Bio_Industries/discussion/5d7d35d2e18d8c000bb016c0/edit_title)

    - Removed fuel value from ash.

  Locale:
    - Changed prototype names:
      - replaced dashes ("-") with underscores ("_")
      - replaced "_recipe_" in recipe names with "_", e.g. "bi_recipe_seed_1" --> "bi_seed_1"


  TODO:
    - Adapt Bio-battery icon because to icon of new vanilla batteries.
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Version: 0.18.00
Date: 01. 22. 2020
  Features:
    - Updated to Factorio Version 0.18. Nothing else or tested...
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Version: 0.17.34
Date: 11. 4. 2019
  Bugfix:
    - "collision_mask" Updated. Thanks Pi-C!
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Version: 0.17.33
Date: 11. 4. 2019
  Bugfix:
    - Compatibility wiht Factorio 0.17.75
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Version: 0.17.32
Date: 9. 7. 2019
  Features:
    - Added speed modules to stone crusher
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Version: 0.17.31
Date: 8. 8. 2019
  Features:
    - Alternative Production Science Pack Recipe. Uses Wood Rail
    - Added new Recipe Wood from Woop pulp and Resin
  Bugfix:
    - Arboretum recipe - water crash fix
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Version: 0.17.30
Date: 7. 15. 2019
  Bugfix:
    - Fixed Change log :)
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Version: 0.17.29
Date: 7. 14. 2019
  Bugfix:
    - Compatibility wiht Angels Petrochem - Changed Liquid-Air to gas-compressed-air
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Version: 0.17.28
Date: 7. 2. 2019
  Features:
    - Converted fully to "Factorio Standard Library" https://mods.factorio.com/mod/stdlib Now also a dependancy
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Version: 0.17.27
Date: 6. 26. 2019
  Bugfix:
    - Compatibility wiht Angels Petrochem - Changed Nitrogen to Nitrogen-gas
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Version: 0.17.26
Date: 6. 8. 2019
  Features:
    - Moved recipe Coal to Pellet Coke from Coal Tech 2 to Coal Tech 3.
    - Russian translation update. Thx IgorLutiy & Va7ya
  Bugfix:
    - Compatibility with Sapling Mod
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Version: 0.17.25
Date: 6. 6. 2019
  Bugfix:
    - Removed debug flag
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Version: 0.17.24
Date: 6. 6. 2019
  Features:
    - Reworked a little of the new tree code. Added a couple more checks.
  Bugfix:
    - Possible bug fix if tree does not have a stump.
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Version: 0.17.23
Date: 6. 5. 2019
  Features:
    - Renamed Seedlings to Saplings
    - Totally reworked how saplings grow. Big thanks to OwnlyMe and his Robot Tree Farm
  Bugfix:
    - Fixed Huge Accumulator collision box
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Version: 0.17.22
Date: 5. 29. 2019
  Features:
    - Rebalanced fuel_emissions_multiplier. See "Fuel Values.xlsx" in Mod folder
    - Moved "fuel_emissions_multiplier" settings to "data-final-fixes.lua" so it changes Bobs
    - Added New Item "Fuel Brick"
    - Added New Recipe Fuel Brick to Solid Fuel
    - Added New Recipe Solid Fuel to Pellet Coke
    - Rebalanced Dard Ammo damage values
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Version: 0.17.21
Date: 5. 21. 2019
  Features:
    - Removed obsolete FARL code
    - Made "fuel_emissions_multiplier" settings optional in mod settings
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Version: 0.17.20
Date: 5. 20. 2019
  Features:
    - Updated "fuel_emissions_multiplier" of common items with a fuel value
    - Angels Charcoal must be made in a Cokery
  Bugfix:
    - Compatibility with FARL updated. added "defines.events.script_raised_built" & "defines.events.script_raised_destroy"
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Version: 0.17.19
Date: 5. 8. 2019
  Features:
    - Renamed "bi-Charcoal" to "Wood-Charcoal" to match Angels
    - Update to new "emissions_per_minute"
    - Added a hidden lamp and power pole to the Terraformer
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Version: 0.17.18
Date: 5. 3. 2019
  Features:
    - Update to Factorio 0.17.35 - Thx wchristian
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Version: 0.17.17
Date: 4. 15. 2019
  Features:
    - Reduced Ash fuel value 2MJ -> 1MJ
    - Moved Crushed Stone from Bio Nursery to Bio Farm
    - Moved Stone Brick from Bio Farm to Bio Nursery
    - Updated Solar Farm Recipe if Bob's Power is used
    - Deleted some Recipe descriptions that were not needed
  Bugfix:
    - Fixed potential crash is you're using Angels and not Bob - nitrogen
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Version: 0.17.16
Date: 4. 11. 2019
  Features:
    - Updated Liquid Air and Nitrogen to match Bob's
    - Added Coal Liquefication recipe
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Version: 0.17.15
Date: 4. 10. 2019
  Features:
    - Tweaked Recipes slightly to be more in alignment with fuel values
    - Ash icon update if you're using Pymods
    - Wooden board icon update if you're using ShinyBob
    - Added a fuel chart in mod folder and here: https://imgur.com/WXTpLAw
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Version: 0.17.14
Date: 4. 8. 2019
  Features:
    - Tweaked Dart Turret collision mask
    - Tweaked Wooden Pipe mining speeds
    - Tweaked Fuel Values - Please QC
    - Ash compatible with Pymods - Thx Mithaldu
    - Dependency changed to Factorio 0.17.23
  Bugfix:
    - Fixed potential Migration Script crash
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Version: 0.17.13
Date: 4. 1. 2019
  Bugfix:
    - Added Migration Script - Just in case
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Version: 0.17.12
Date: 4. 1. 2019
  Bugfix:
    - Updated Wooden Fence Icon
    - Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators"
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Version: 0.17.11
Date: 3. 28. 2019
  Features:
    - Tweaked Pollution Absorption values for Bio Farm and Garden
    - New Prototype ammo for Prototype Artillery
    - Tweaked Prototype Artillery ammo tech requirements
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Version: 0.17.10
Date: 3. 26. 2019
  Bugfix:
    - Removed the ability to upgrade wooden rail to concrete rail. Was causing issues: https://forums.factorio.com/viewtopic.php?f=25&t=68568&p=417382#p417382
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Version: 0.17.9
Date: 3. 20. 2019
  Features:
    - New Huge Substation Graphic - Thx RoyalDraco
    - New Gun Dart Rifle
  Bugfix:
    - Wooden Rail can now upgrade to Regular (Concrete) Rail with the Upgrade Planner
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Version: 0.17.8
Date: 3. 18. 2019
  Features:
    - Renamed "emissions_per_tick" to "emissions_per_second"
    - Renamed "emissions" to "emissions_per_second_per_watt"
    - "Wooden-Boards" can now be made in Bob's Electronics Assembling machine
    - Russian Local Update - Thx IgorLutiy
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Version: 0.17.7
Date: 3. 14. 2019
  Features:
    - Renamed all instances of Bio Cannon to Prototype Artillery
    - Tweak to Prototype Artillery damage upgrades
    - Removed Bob's Lib Dependency - too confusing for peeps
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Version: 0.17.6
Date: 3. 11. 2019
  Bugfix:
    - Removed Ammo Descriptions, now it shows damage values
    - Moved Crushed Stone Recipe to Steel Processing also
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Version: 0.17.5
Date: 3. 6. 2019
  Bugfix:
    - Solar Boiler Fixed, won't cash if built next to pipes with different fluids
    - YOU WILL LOSE ALL OLD Solar Boilers!
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Version: 0.17.4
Date: 3. 5. 2019
  Features:
    - Dart Bullet Damage tweak
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Version: 0.17.3
Date: 3. 4. 2019
  Bugfix:
    - One last Raw-Wood fix
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Version: 0.17.2
Date: 3. 4. 2019
  Features:
    - Removed Axe Upgrade tweak
    - Wood Pipe cheaper
    - Moved Stone Crusher to be unlocked by Steel Processing
    - Changed old wood board to become Wooden-Board if playing with Bob's Electronics
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Version: 0.17.1
Date: 2. 28. 2019
  Bugfix:
    - Deleted "migrations". Should not be necessary
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Version: 0.17.0
Date: 2. 27. 2019
  Features:
    - Initial Release of 0.17
