0.17.13
- Improved accumulator graphics
- Added an API for my new mod "Market - AutoBuy"

0.17.12
- Added entities for selling and buying fluids, items and electricity
- Improved guis
- Adjusted prices
- Seperate settings for item, fluid and electricity selling multipliers

0.17.10
- Fixed wrong selling prices for items with unknown raw materials
- Added a setting for the selling price multiplier
- Alien ore now costs 2.25$/piece
- Alien solar panels and accumulators now cost 2x as many alien plates

0.17.9
- Removed the debug message
- Added support for "Alien Loot Economy"
- Added raw ingredients to the market

0.17.8
- Moved 1 performance optimization i just made to the "improve performance" setting because it screwed up a particular enrichment mechanic with amator's phasma
- Added support for "Strange Matter"
- Improved performance by ~30x (without drawbacks)
- Fixed issues with deadlock stacking
- Fixed the lag when opening the inventory
- Many more optimizations

0.17.6
- Ignoring "compressing-", "decompressing-", "creative-mod_free-fluid-" and "deadlock-stacks-" recipes
- Added a performance mode, which might result in missing some enrichment mechanics and didn't really make it loadable with 4000+ recipes (default off)
- Optimized the gui for more than 5 recipe groups

0.17.5
- Added a setting for maximal scanning depth

0.17.3
- Improved support for "Amator Phasma's Nuclear"
- Improved support for "Bottled Science" (to be exact the space science pack)

0.17.2
- Improved the recipe calculation (will be a lot faster and support enrichment mechanics)
- Reduced Price of unknown base resources
- Reduced energy price
- Crafting machines will get chosen more intelligently (based on energy/time prices)
- Several gui improvements
- Added support for "Amator Phasma's Nuclear"