0.000 2019-10-22 13:49:05; Factorio 0.17.72 (build 47460, win64, steam) 0.000 Operating system: Windows 10 (version 1903) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/admin/AppData/Roaming/Factorio [138243/243581MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.014 System info: [CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 8 cores, RAM: 2544/16315 MB, page: 4617/18747 MB, virtual: 4321/134217727 MB, extended virtual: 0 MB] 0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.018 Available displays: 2 0.018 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1660 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1660 {0x01, [1920,0], 1920x1080, 32bit, 60Hz} 0.062 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.128 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660; id: 10de-2184; driver: nvldumdx.dll 25.21.14.1967 0.128 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.128 [Local Video Memory] Budget: 5092MB, CurrentUsage: 2MB, Reservation: 0/2695MB 0.128 [Non-Local Vid.Mem.] Budget: 7342MB, CurrentUsage: 0MB, Reservation: 0/3874MB 0.128 Tiled resources: Tier 2 0.128 Unified Memory Architecture: No 0.128 BGR 565 Supported: Yes 0.128 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.129 Graphics settings preset: very-high 0.129 Dedicated video memory size 5991 MB 0.161 Desktop composition is active. 0.161 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit] 0.161 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] 0.193 DSound: Starting _dsound_update thread 0.193 DSound: Enter _dsound_update; tid=2148 0.571 Loading mod core 0.0.0 (data.lua) 0.695 Loading mod base 0.17.72 (data.lua) 1.155 Loading mod base 0.17.72 (data-updates.lua) 1.248 Checksum for core: 713075318 1.248 Checksum of base: 1636240771 1.476 Prototype list checksum: 957156384 1.502 Loading sounds... 3.176 Info PlayerData.cpp:70: Local player-data.json unavailable 3.176 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1571686173 3.278 Initial atlas bitmap size is 16384 3.307 Created atlas bitmap 16384x16368 [none] 3.310 Created atlas bitmap 16384x11656 [none] 3.310 Created atlas bitmap 8192x3884 [decal] 3.311 Created atlas bitmap 16384x4800 [low-object, linear-minification] 3.311 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.312 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level] 3.312 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 3.313 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.313 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.313 Created atlas bitmap 8192x1632 [alpha-mask] 3.315 Created atlas bitmap 16384x12768 [shadow, linear-magnification, alpha-mask] 3.315 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 3.322 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 7.606 Parallel Sprite Loader initialized (threads: 7) 12.244 Sprites loaded 12.267 Generated mipmaps (4) for atlas [3] of size 16384x4800 12.279 Generated mipmaps (3) for atlas [4] of size 8192x3744 12.301 Generated mipmaps (3) for atlas [5] of size 16384x7168 12.313 Generated mipmaps (3) for atlas [6] of size 4096x1600 12.325 Generated mipmaps (5) for atlas [7] of size 4096x1744 12.341 Generated mipmaps (3) for atlas [11] of size 8192x2352 12.342 Custom mipmaps uploaded. 12.398 Factorio initialised 20.631 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 114.228 Info UDPSocket.cpp:218: Closing socket 114.228 Info UDPSocket.cpp:248: Socket closed 114.228 Info UDPSocket.cpp:218: Closing socket 114.229 Joining game STEAM ID:({76561198044999484}) 114.229 Info UDPSocket.cpp:33: Opening socket 114.232 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 118.637 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198044999484}): invalid state (WaitingForAccept) for packet type 118.637 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198044999484}): invalid state (WaitingForAccept) for packet type 118.637 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198044999484}): invalid state (WaitingForAccept) for packet type 118.637 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198044999484}): invalid state (WaitingForAccept) for packet type 118.740 Connection refused 118.745 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection. 118.745 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 118.745 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2 119.235 Info AuthServerConnector.cpp:138: Received key from auth server. 119.237 Info UDPSocket.cpp:218: Closing socket 119.237 Info UDPSocket.cpp:248: Socket closed 119.237 Joining game STEAM ID:({76561198044999484}) 119.237 Info UDPSocket.cpp:33: Opening socket 119.238 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 119.269 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198044999484}): invalid state (Connecting) for packet type 119.488 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 119.488 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 119.488 Info ClientRouter.cpp:221: ConnectionAccepted 124.986 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload 124.987 Downloading file C:\Users\admin\AppData\Roaming\Factorio\temp\mp-download.zip (105530788 B, 209803 blocks) 125.040 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 173.622 Finished download (48 s, 105 MB, 2.1 MB/s) 173.940 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario 173.940 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap) 173.940 Loading map C:\Users\admin\AppData\Roaming\Factorio\temp\mp-download.zip: 105530788 bytes. 174.106 Loading level.dat: 287558086 bytes. 174.109 Info Scenario.cpp:187: Map version 0.17.72-0 179.525 Loading script.dat: 339 bytes. 179.542 Checksum for script C:/Users/admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4051211387 179.595 Info ClientMultiplayerManager.cpp:592: UpdateTick(70681071) changing state from(ConnectedLoadingMap) to(TryingToCatchUp) 245.032 Info ClientMultiplayerManager.cpp:592: UpdateTick(70685525) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures) 245.221 Info ClientMultiplayerManager.cpp:592: UpdateTick(70685525) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame) 247.427 Info GameActionHandler.cpp:4168: UpdateTick (70685525) processed PlayerJoinGame peerID(1) playerIndex(16) mode(connect) 256.708 Info ClientSynchronizer.cpp:318: Latency changed to (12) 286.170 Info ClientSynchronizer.cpp:318: Latency changed to (11) 309.387 Info ClientSynchronizer.cpp:318: Latency changed to (12) 349.093 Info ClientSynchronizer.cpp:318: Latency changed to (11) 374.854 Info ClientSynchronizer.cpp:318: Latency changed to (10) 382.570 Info ClientSynchronizer.cpp:318: Latency changed to (12) 395.270 Info ClientSynchronizer.cpp:318: Latency changed to (11) 409.236 Info ClientSynchronizer.cpp:318: Latency changed to (19) 416.671 Info ClientSynchronizer.cpp:318: Latency changed to (21) 432.104 Info ClientSynchronizer.cpp:318: Latency changed to (12) 438.853 Info ClientSynchronizer.cpp:318: Latency changed to (10) 451.154 Info ClientSynchronizer.cpp:318: Latency changed to (11) 473.757 Info ClientSynchronizer.cpp:318: Latency changed to (13) 485.704 Info ClientSynchronizer.cpp:318: Latency changed to (11) 529.344 Info ClientSynchronizer.cpp:318: Latency changed to (10) 547.932 Info ClientSynchronizer.cpp:318: Latency changed to (12) 560.443 Info ClientSynchronizer.cpp:318: Latency changed to (11) 677.106 Info ClientSynchronizer.cpp:318: Latency changed to (12) 710.395 Info ClientSynchronizer.cpp:318: Latency changed to (15) 722.021 Info ClientSynchronizer.cpp:318: Latency changed to (11) 727.554 Info ClientSynchronizer.cpp:318: Latency changed to (13) 743.863 Info ClientSynchronizer.cpp:318: Latency changed to (12) 760.323 Info ClientSynchronizer.cpp:318: Latency changed to (15) 777.494 Info ClientSynchronizer.cpp:318: Latency changed to (12) 799.788 Info ClientSynchronizer.cpp:318: Latency changed to (11) 810.771 Info ClientSynchronizer.cpp:318: Latency changed to (14) 821.837 Info ClientSynchronizer.cpp:318: Latency changed to (12) 827.091 Info ClientSynchronizer.cpp:318: Latency changed to (15) 837.905 Info ClientSynchronizer.cpp:318: Latency changed to (12) 848.793 Info ClientSynchronizer.cpp:318: Latency changed to (15) 864.603 Info ClientSynchronizer.cpp:318: Latency changed to (12) 870.505 Info ClientSynchronizer.cpp:318: Latency changed to (14) 880.895 Info ClientSynchronizer.cpp:318: Latency changed to (22) 891.404 Info ClientSynchronizer.cpp:318: Latency changed to (12) 925.044 Info ClientSynchronizer.cpp:318: Latency changed to (21) 941.603 Info ClientSynchronizer.cpp:318: Latency changed to (11) 952.820 Info ClientSynchronizer.cpp:318: Latency changed to (21) 958.337 Info ClientSynchronizer.cpp:318: Latency changed to (24) 971.670 Info ClientSynchronizer.cpp:318: Latency changed to (11) 978.979 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1001.653 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1015.071 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1027.986 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1093.003 Info ClientSynchronizer.cpp:318: Latency changed to (9) 1100.723 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1122.216 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1206.832 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1220.346 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1253.887 Info ClientSynchronizer.cpp:318: Latency changed to (19) 1260.760 Info ClientSynchronizer.cpp:318: Latency changed to (21) 1273.963 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1280.937 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1300.587 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1314.093 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1333.393 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1346.366 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1364.760 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1377.054 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1395.768 Info ClientSynchronizer.cpp:318: Latency changed to (18) 1402.221 Info ClientSynchronizer.cpp:318: Latency changed to (20) 1414.904 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1452.271 Info ClientSynchronizer.cpp:318: Latency changed to (10) 1470.987 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1544.544 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1588.603 Info ClientSynchronizer.cpp:318: Latency changed to (13) 1599.094 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1604.509 Info ClientSynchronizer.cpp:318: Latency changed to (21) 1615.278 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1690.421 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1729.503 Info ClientSynchronizer.cpp:318: Latency changed to (13) 1750.894 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1814.071 Info ClientSynchronizer.cpp:318: Latency changed to (11) 1819.137 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1910.253 Info ClientSynchronizer.cpp:318: Latency changed to (13) 1925.643 Info ClientSynchronizer.cpp:318: Latency changed to (12) 1945.958 Info ClientSynchronizer.cpp:318: Latency changed to (15) 1956.259 Info ClientSynchronizer.cpp:318: Latency changed to (17) 1966.748 Info ClientSynchronizer.cpp:318: Latency changed to (12) 2116.677 Info ClientSynchronizer.cpp:318: Latency changed to (15) 2134.292 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2145.470 Info ClientSynchronizer.cpp:318: Latency changed to (13) 2156.719 Info ClientSynchronizer.cpp:318: Latency changed to (15) 2168.911 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2181.237 Info ClientSynchronizer.cpp:318: Latency changed to (18) 2199.921 Info ClientSynchronizer.cpp:318: Latency changed to (19) 2205.892 Info ClientSynchronizer.cpp:318: Latency changed to (21) 2217.853 Info ClientSynchronizer.cpp:318: Latency changed to (12) 2247.244 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2303.087 Info ClientSynchronizer.cpp:318: Latency changed to (13) 2317.204 Info ClientSynchronizer.cpp:318: Latency changed to (19) 2330.704 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2378.653 Info ClientSynchronizer.cpp:318: Latency changed to (13) 2385.265 Info ClientSynchronizer.cpp:318: Latency changed to (15) 2391.771 Info ClientSynchronizer.cpp:318: Latency changed to (21) 2410.837 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2440.225 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2454.994 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2470.019 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2477.488 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2491.638 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2535.543 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2553.070 Info ClientSynchronizer.cpp:318: Latency changed to (18) 2570.503 Info ClientSynchronizer.cpp:318: Latency changed to (11) 2577.120 Info ClientSynchronizer.cpp:318: Latency changed to (10) 2666.604 Info ClientSynchronizer.cpp:318: Latency changed to (9) 2673.653 Info ClientSynchronizer.cpp:318: Latency changed to (11) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-yodh6g\src\ai\pathfinder.cpp (685): PathFinder::scheduleWaitingClients c:\cygwin64\tmp\factorio-build-yodh6g\src\ai\pathfinder.cpp (452): PathFinder::update c:\cygwin64\tmp\factorio-build-yodh6g\src\surface\surface.cpp (1469): Surface::update c:\cygwin64\tmp\factorio-build-yodh6g\src\map\map.cpp (1565): Map::updateEntities c:\cygwin64\tmp\factorio-build-yodh6g\src\game.cpp (201): Game::update c:\cygwin64\tmp\factorio-build-yodh6g\src\scenario\scenario.cpp (1215): Scenario::update c:\cygwin64\tmp\factorio-build-yodh6g\src\mainloop.cpp (1163): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-yodh6g\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-yodh6g\src\util\workerthread.cpp (42): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF81627BD4) 00007FFF81627BD4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF819CCED1) 00007FFF819CCED1 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 2679.814 Error PathFinder.cpp:685: !this->waitingClients.empty() was not true Logger::writeStacktrace skipped. 2679.814 Error CrashHandler.cpp:189: Map tick at moment of crash: 70805592 2679.814 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 2687.950 Uploading log file 2687.964 Error CrashHandler.cpp:245: Heap validation: success. 2687.965 Creating crash dump. 2688.159 CrashDump success