0.001 2015-08-19 12:01:04; Factorio 0.12.4 (Build 16397, win64) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "C:\Users\FISHMANPET\Dropbox\Factorio_0.12.0\bin\x64\Factorio.exe" 0.001 Read data path: C:/Users/FISHMANPET/Dropbox/Factorio_0.12.0/data 0.001 Write data path: C:/Users/FISHMANPET/Dropbox/Factorio_0.12.0 0.001 Binaries path: C:/Users/FISHMANPET/Dropbox/Factorio_0.12.0/bin 0.144 Initialised Direct3D: Intel(R) HD Graphics Family; driver: igdumdim64.dll 10.18.10.3574 0.275 Desktop composition is active. 0.276 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] 0.391 Loading mod core 0.0.0 (data.lua) 0.396 Loading mod base 0.12.4 (data.lua) 0.508 Loading mod FactorioMaps 0.5.4 (data.lua) 0.558 Loading mod RailTanker 1.0.1 (data.lua) 0.619 Loading mod TheFatController 0.2.4 (data.lua) 1.319 Initial atlas bitmap size is 8192 1.336 Created atlas bitmap 8192x8181 1.345 Created atlas bitmap 8192x8173 1.346 Created atlas bitmap 8192x826 32.865 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=FISHMANPET&token=&apiVersion=2 33.351 0 packages available to download (experimental updates enabled). 33.436 Factorio initialised 41.835 Loading map C:/Users\FISHMANPET\Dropbox\Factorio_0.12.0\saves\game5.zip 41.845 Info Scenario.cpp:160: Map version 0.12.4-3 213.438 Warning LuaGameScript.cpp:1069: luaremove_path error: Scripts can only use file space inside of C (requested path was C:/Users\FISHMANPET\Dropbox\Factorio_0.12.0\script-output\FactorioMaps/Map(96,55)1024) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\temp\factorio-061386bd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\temp\factorio-061386bd\src\util\logger.cpp (283): Logger::writeStacktrace c:\temp\factorio-061386bd\src\util\logger.cpp (337): Logger::logStacktrace c:\temp\factorio-061386bd\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace c:\temp\factorio-061386bd\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0 f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D2820D) 0000000076D2820D (ntdll): (filename not available): RtlDecodePointer ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D185DF) 0000000076D185DF (ntdll): (filename not available): RtlUnwindEx ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D4BE38) 0000000076D4BE38 (ntdll): (filename not available): KiUserExceptionDispatcher c:\temp\factorio-061386bd\src\graphics\spritesaver.cpp (27): SpriteSaver::saveSprite c:\temp\factorio-061386bd\src\script\luagamescript.cpp (1719): LuaGameScript::postUpdate c:\temp\factorio-061386bd\src\scenario\scenario.cpp (680): Scenario::postUpdate c:\temp\factorio-061386bd\src\mainloop.cpp (186): MainLoop::prepare c:\temp\factorio-061386bd\src\mainloop.cpp (453): MainLoop::tickStep c:\temp\factorio-061386bd\src\mainloop.cpp (536): MainLoop::run c:\temp\factorio-061386bd\src\main.cpp (403): wmain f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076BF59DD) 0000000076BF59DD (kernel32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D2A651) 0000000076D2A651 (ntdll): (filename not available): RtlUserThreadStart 743.159 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.