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Version: 0.6.0
Date: Apr 29, 2019
  Changes:
    - Small code cleanup (Thanks, TsT)
    - Fix use of main inventory when in other modes, such as God, or Editor. (Thanks, Sparr)
    - Fix changelog to match Factorio standard (Thanks Pi-C).

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Version: 0.5.6
Date: Apr 19, 2019
  Changes:
    - Add TR locale.

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Version: 0.5.5
Date: Apr 9, 2019
  Changes:
    - Add Russian locale.

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Version: 0.5.4
Date: Mar 13, 2019
  Changes:
    - Revise ammo loading to use player settings to determine how to load.

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Version: 0.5.3
Date: Mar 13, 2019
  Changes:
    - Add player option to ignore an ammo radius when autofilling turrets.

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Version: 0.5.2
Date: Mar 13, 2019
  Changes:
    - Fix usage of runtime values (maximum-*-value & show-gui-button)

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Version: 0.5.1
Date: Mar 5, 2019
  Changes:
    - Attempt to fix usage of "maximum values" for saved games.

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Version: 0.5.0
Date: Mar 5, 2019
  Changes:
    - Added mod global settings to tell Fill4Me to only use ammos or fuels up to a certain value.
      This is particular useful for fuels, as it allows you to specify 100000000 (100 million) for fuels, and the highest level fuel that it will auto-insert will be Rocket Fuel (which has a value of 100million)

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Version: 0.4.4
Date: Mar 5, 2019
  Changes:
    - Added mod player setting to hide the Fill4Me enable/disable button.

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Version: 0.4.3
Date: Feb 27, 2019
  Changes:
    - Grabbed Martin's small change to make this work on 0.17.

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Version: 0.4.2
Date: Oct 15, 2018
  Changes:
    - Attempt to work around issue found when using bobsmods where a created_entity may be invalid.

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Version: 0.4.1
Date: Aug 13, 2018
  Changes:
    - Fix Fill4Me's event changes to work when configuration changes (eg, load from save with updated version of mod).

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Version: 0.4.0
Date: Aug 8, 2018
  Changes:
    - Prevent Fill4Me from accidentally causing an insert into a vehicle to overflow into the vehicle's trunk.
    - Make Fill4Me's interaction with script_raised_built events from other mods happen on a tick later, to let the other mod do it's potential work on that entity.
    - Fixes & works around an issue with the Vehicle Wagon mod.

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Version: 0.3.0
Date: Aug 8, 2018
  Changes:
    - Fix issue when handling prototypes that define an ammotype, but no action.

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Version: 0.2.0
Date: Jul 25, 2018
  Changes:
    - Adds support for script_raised_built events where created_entity & player_index are defined (just like regular on_built_entity events). This can resolve issues where other mods are replacing the entity being built at the time of construction (provided they raise the appropriate event).

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Version: 0.1.0
Date: Jul 19, 2018
  Changes:
    - Initial release.

