0.010 2019-06-26 11:26:03; Factorio 0.17.52 (build 45814, mac, steam) 0.010 Operating system: macOS 10.13.6 0.010 Program arguments: "/Users/bobbyjoeham/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 0.010 Read data path: /Users/bobbyjoeham/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.010 Write data path: /Users/bobbyjoeham/Library/Application Support/factorio [383585/476120MB] 0.010 Binaries path: /Users/bobbyjoeham/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents 0.337 System info: [CPU: Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz, 2 cores, RAM: 4096 MB] 0.337 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0010] [Lang: en] 0.710 Available displays: 1 0.710 [0]: iMac - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz} 2.026 Initialised OpenGL:[0] NVIDIA GeForce 9400 OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27 2.026 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO 2.026 [Version] 3.3 2.175 Total system memory is low (4096 MB). Setting graphics preset to MacWithLowRAM. 2.175 Dedicated video memory size 256 MB (detected from GeForce 9400; VendorID: 0x1022600) 2.175 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] 2.175 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit] 2.567 Loading mod core 0.0.0 (data.lua) 2.780 Loading mod base 0.17.52 (data.lua) 3.230 Loading mod base 0.17.52 (data-updates.lua) 3.505 Checksum for core: 3355627923 3.505 Checksum of base: 1229211028 3.985 Loading sounds... 4.032 Info PlayerData.cpp:69: Local player-data.json unavailable 4.032 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1546716819 4.245 Initial atlas bitmap size is 4096 4.245 Created atlas bitmap 2048x876 [none] 4.245 Created atlas bitmap 4096x1952 [decal] 4.250 Created atlas bitmap 4096x4096 [low-object, linear-minification] 4.250 Created atlas bitmap 4096x256 [low-object] 4.250 Created atlas bitmap 4096x2208 [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.254 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level] 4.255 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level] 4.255 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level] 4.255 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 4.255 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.255 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.255 Created atlas bitmap 4096x836 [alpha-mask] 4.261 Created atlas bitmap 4096x4072 [shadow, linear-magnification, alpha-mask] 4.264 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask] 4.271 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask] 4.272 Created atlas bitmap 4096x552 [shadow, linear-magnification, alpha-mask] 4.272 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask] 4.433 Created virtual atlas pages 4096x4096x8 5.953 Error CrashHandler.cpp:592: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #1 0x0000000106a19142 in Logger::logStacktrace(StackTraceInfo*) + 0x12 #2 0x0000000106188b7d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x8d #3 0x0000000106a02954 in CrashHandler::commonSignalHandler(int) + 0x74 #4 0x0000000106a01e99 in CrashHandler::SignalHandler(int) + 0x9 #5 0x00007fff748c5f5a in _sigtramp + 0x1a #6 0x00000001137847a5 in + 0x0 #7 0x000000011378388a in + 0x0 #8 0x00000001137831c7 in + 0x0 #9 0x0000000113b741a1 in gldBlitFramebufferData + 0x2c55c6 #10 0x0000000113b72d66 in gldBlitFramebufferData + 0x2c418b #11 0x0000000113b72d66 in gldBlitFramebufferData + 0x2c418b #12 0x0000000113b72d66 in gldBlitFramebufferData + 0x2c418b #13 0x0000000113b72d66 in gldBlitFramebufferData + 0x2c418b #14 0x0000000113b72d66 in gldBlitFramebufferData + 0x2c418b #15 0x0000000113b723b7 in gldBlitFramebufferData + 0x2c37dc #16 0x000000011378450c in + 0x0 #17 0x0000000113803f08 in gldReadTextureData + 0x311a4 #18 0x00000001135ead31 in + 0x0 #19 0x00000001135ebd9e in + 0x0 #20 0x00000001135f1997 in + 0x0 #21 0x00000001135f2030 in + 0x0 #22 0x00000001138be0c0 in gldBlitFramebufferData + 0xf4e5 #23 0x00000001138be833 in gldBlitFramebufferData + 0xfc58 #24 0x00000001138bee4e in gldBlitFramebufferData + 0x10273 #25 0x00000001137d21f5 in gldUnbindPipelineProgram + 0x97a #26 0x00000001138bdcc3 in gldBlitFramebufferData + 0xf0e8 #27 0x00000001138ac281 in gldUpdateDispatch + 0x354 #28 0x00007fff56c23b33 in gleDoDrawDispatchCoreGL3 + 0x259 #29 0x00007fff56bd4d07 in gleDrawArraysOrElements_Entries_Body + 0x77 #30 0x00007fff56bce1d0 in glDrawElements_GL3Exec + 0xd2 #31 0x000000010619e50b in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb #32 0x00000001061307ab in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xb7b #33 0x0000000106124fca in AtlasSystem::createTextureProcessor(unsigned int) + 0x9a #34 0x0000000106122efa in AtlasSystem::loadSprites(bool) + 0x13a #35 0x00000001061319cc in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c #36 0x000000010610966a in AtlasSystem::build() + 0x1fa #37 0x0000000106105880 in GlobalContext::init(bool, bool, bool, std::__1::optional) + 0x21f0 #38 0x0000000106626b94 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function, Filesystem::Path const&, MainLoop::HeavyMode) + 0xe4 #39 0x0000000105bd5354 in main + 0x148e4 Stack trace logging done 5.985 Error Util.cpp:97: Unexpected error occurred. 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