0.000 2019-06-12 09:24:26; Factorio 0.17.48 (build 45644, win64, steam) 0.000 Operating system: Windows 10 (version 1809) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "4128" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/ucjtmsb/AppData/Roaming/Factorio [129501/237858MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.007 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 7291/16323 MB, page: 9924/18755 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB] 0.007 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: en] 0.028 Available displays: 1 0.028 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 3840x2160, 32bit, 60Hz} 0.068 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.155 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 26.21.14.3086 0.155 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.155 [Local Video Memory] Budget: 3437MB, CurrentUsage: 2MB, Reservation: 0/1819MB 0.155 [Non-Local Vid.Mem.] Budget: 7345MB, CurrentUsage: 0MB, Reservation: 0/3876MB 0.155 Tiled resources: Tier 2 0.155 Unified Memory Architecture: No 0.155 BGR 565 Supported: Yes 0.155 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.189 Desktop composition is active. 0.190 Graphics settings preset: very-high 0.190 Dedicated video memory size 4043 MB 0.190 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none] 0.190 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.240 DSound: Starting _dsound_update thread 0.240 DSound: Enter _dsound_update; tid=8176 0.471 Loading mod settings creative-mod 1.1.4 (settings.lua) 0.474 Loading mod settings deadlock-beltboxes-loaders 2.2.0 (settings.lua) 0.475 Loading mod settings DeadlockResearchNotifications 1.0.0 (settings.lua) 0.475 Loading mod settings DeadlockIndustry 0.0.2 (settings.lua) 0.479 Loading mod core 0.0.0 (data.lua) 0.591 Loading mod base 0.17.48 (data.lua) 0.845 Loading mod creative-mod 1.1.4 (data.lua) 0.984 Loading mod deadlock-beltboxes-loaders 2.2.0 (data.lua) 1.112 Loading mod DeadlockCrating 1.5.1 (data.lua) 1.236 Loading mod DeadlockLargerLamp 1.2.5 (data.lua) 1.360 Loading mod DeadlockResearchNotifications 1.0.0 (data.lua) 1.481 Loading mod FNEI 0.2.5 (data.lua) 1.603 Loading mod SpeedControl 1.0.14 (data.lua) 1.724 Loading mod DeadlockIndustry 0.0.2 (data.lua) 2.668 Loading mod base 0.17.48 (data-updates.lua) 2.807 Loading mod deadlock-beltboxes-loaders 2.2.0 (data-updates.lua) 2.946 Loading mod DeadlockCrating 1.5.1 (data-updates.lua) 3.085 Loading mod DeadlockLargerLamp 1.2.5 (data-updates.lua) 3.219 Loading mod DeadlockIndustry 0.0.2 (data-updates.lua) 3.367 Loading mod creative-mod 1.1.4 (data-final-fixes.lua) 3.519 Loading mod deadlock-beltboxes-loaders 2.2.0 (data-final-fixes.lua) 3.654 Loading mod DeadlockCrating 1.5.1 (data-final-fixes.lua) 3.793 Loading mod DeadlockLargerLamp 1.2.5 (data-final-fixes.lua) 3.933 Loading mod DeadlockIndustry 0.0.2 (data-final-fixes.lua) 3.939 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundancy scan, pass 1 ... 3.941 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: tin-tube 3.942 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: tin-ball 3.942 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: bronze-cable 3.943 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: bronze-ball 3.944 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: iron-cable 3.944 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: gold-tube 3.944 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: gold-gear-wheel 3.945 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: gold-ball 3.946 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: lead-gear-wheel 3.946 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: lead-ball 3.947 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: titanium-cable 3.948 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-plate-reinforced 3.948 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-tube 3.948 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-gear-wheel 3.949 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-rivet 3.949 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-ball 3.949 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: diamond-gem 3.949 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundancy scan, pass 2 ... 3.955 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-plate 3.955 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-rod 3.955 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundancy scan, pass 3 ... 3.960 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundant item: aurium-ingot 3.961 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundancy scan, pass 4 ... 3.966 Script @__DeadlockIndustry__/code/functions/functions-log.lua:5: DIR2: debug: Redundancy scan complete. 4.282 Checksum for core: 240630728 4.282 Checksum of base: 3852333060 4.282 Checksum of creative-mod: 1892344902 4.282 Checksum of deadlock-beltboxes-loaders: 683473431 4.282 Checksum of DeadlockCrating: 3810870546 4.282 Checksum of DeadlockLargerLamp: 3283238206 4.282 Checksum of DeadlockResearchNotifications: 372815861 4.282 Checksum of FNEI: 1332036379 4.282 Checksum of SpeedControl: 2899187544 4.282 Checksum of DeadlockIndustry: 3353295332 4.363 Warning EnergySourcePrototype.cpp:91: emissions in prototype definition, use emissions_per_second_per_watt (proposed value 0) as emissions will be not used eventually: ROOT.assembling-machine.creative-mod_energy-void.energy_source 4.598 Loading sounds... 6.702 Info PlayerData.cpp:69: Local player-data.json unavailable 6.702 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1560282153 6.899 Crop bitmaps. 6.928 Parallel Sprite Loader initialized (threads: 0) 6.999 Initial atlas bitmap size is 16384 7.037 Created atlas bitmap 16384x16383 [not-compressed] 7.043 Created atlas bitmap 16384x14387 [not-compressed] 7.044 Created atlas bitmap 8192x3877 [decal, not-compressed] 7.046 Created atlas bitmap 16384x4424 [low-object, not-compressed] 7.047 Created atlas bitmap 8192x3744 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 7.049 Created atlas bitmap 16384x6960 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level] 7.050 Created atlas bitmap 4096x1592 [smoke, not-compressed, mipmap, linear-minification, linear-magnification] 7.051 Created atlas bitmap 4096x2752 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 7.051 Created atlas bitmap 2048x384 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 7.052 Created atlas bitmap 8192x1496 [alpha-mask] 7.055 Created atlas bitmap 16384x14728 [shadow, linear-magnification, alpha-mask] 7.056 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 7.061 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 15.210 Parallel Sprite Loader initialized (threads: 7) 24.920 Sprites loaded 24.944 Generated mipmaps (4) for atlas [3] of size 16384x4424 24.955 Generated mipmaps (3) for atlas [4] of size 8192x3744 25.011 Generated mipmaps (3) for atlas [5] of size 16384x6960 25.022 Generated mipmaps (3) for atlas [6] of size 4096x1592 25.033 Generated mipmaps (4) for atlas [7] of size 4096x2752 25.045 Generated mipmaps (3) for atlas [11] of size 8192x2352 25.045 Custom mipmaps uploaded. 25.050 Custom inputs active: 9 25.153 Factorio initialised 28.211 Loading map C:\Users\ucjtmsb\AppData\Roaming\Factorio\saves\new.zip: 9740197 bytes. 28.430 Loading level.dat: 20097825 bytes. 28.433 Info Scenario.cpp:187: Map version 0.17.48-2 29.037 Loading script.dat: 68865 bytes. 29.049 Checksum for script C:/Users/ucjtmsb/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224 29.079 Checksum for script __creative-mod__/control.lua: 3772300238 29.081 Checksum for script __deadlock-beltboxes-loaders__/control.lua: 374872644 29.082 Checksum for script __DeadlockResearchNotifications__/control.lua: 802126136 29.094 Checksum for script __FNEI__/control.lua: 2291588420 29.096 Checksum for script __SpeedControl__/control.lua: 1375258266 29.105 Checksum for script __DeadlockIndustry__/control.lua: 307032951 Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-psgcmk\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-psgcmk\src\util\logger.cpp (383): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-psgcmk\src\util\logger.cpp (534): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-psgcmk\src\util\logging.cpp (96): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-psgcmk\src\util\logging.cpp (90): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-psgcmk\src\graphics\spritedraworder.cpp (91): SpriteDrawOrder::SpriteDrawOrder c:\cygwin64\tmp\factorio-build-psgcmk\src\graphics\drawqueue.cpp (290): DrawQueue::draw c:\cygwin64\tmp\factorio-build-psgcmk\src\entity\constructionrobot.cpp (233): ConstructionRobot::drawEntity c:\cygwin64\tmp\factorio-build-psgcmk\src\entity\robotwithlogisticinterface.cpp (448): RobotWithLogisticInterface::draw c:\cygwin64\tmp\factorio-build-psgcmk\src\graphics\entityrenderer.cpp (265): EntityRenderer::prepareRow c:\cygwin64\tmp\factorio-build-psgcmk\src\graphics\entityrenderer.cpp (181): EntityRenderer::threadJob c:\cygwin64\tmp\factorio-build-psgcmk\src\util\workerthread.cpp (42): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3D1D7974) 00007FFE3D1D7974 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3D80A271) 00007FFE3D80A271 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 34.276 Error SpriteDrawOrder.cpp:93: Invalid sprite reference. Sprite: {x = 0, y = 0, w = 0, h = 0}, (nil) Logger::writeStacktrace skipped. 34.276 Error CrashHandler.cpp:177: Map tick at moment of crash: 16003805 34.276 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 41.195 Uploading log file 41.200 Error CrashHandler.cpp:222: Heap validation: success. 41.201 Creating crash dump. 41.361 CrashDump success