0.001 2019-06-09 12:14:53; Factorio 0.17.47 (build 45537, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/kelhe/AppData/Roaming/Factorio [67526/475965MB] 0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.008 System info: [CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, 12 cores, RAM: 4823/16307 MB, page: 6407/18739 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB] 0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en] 0.022 Available displays: 2 0.022 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x80005, [0,0], 3440x1440, 32bit, 60Hz} 0.023 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x80001, [-1920,0], 1920x1080, 32bit, 60Hz} 0.067 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.184 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 24.21.13.9836 0.184 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,DNW*,-,none 0.184 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB 0.184 [Non-Local Vid.Mem.] Budget: 7338MB, CurrentUsage: 0MB, Reservation: 0/3872MB 0.184 Tiled resources: Tier 2 0.184 Unified Memory Architecture: No 0.185 BGR 565 Supported: Yes 0.185 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.224 Desktop composition is active. 0.224 Graphics settings preset: very-high 0.224 Dedicated video memory size 8079 MB 0.224 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: high-quality] 0.224 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Color: 32bit] 0.338 DSound: Starting _dsound_update thread 0.338 DSound: Enter _dsound_update; tid=8204 0.997 Razer Chroma Controller initialized. 1.033 Logitech LED Controller initialized. 1.129 Loading mod core 0.0.0 (data.lua) 1.239 Loading mod base 0.17.47 (data.lua) 1.487 Loading mod base 0.17.47 (data-updates.lua) 1.625 Checksum for core: 240630728 1.625 Checksum of base: 3852333060 1.883 Loading sounds... 1.956 Info PlayerData.cpp:69: Local player-data.json unavailable 1.956 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1560097701 1.958 Error PlayerData.cpp:196: Failed to load achievement data: Map version 0.14.23-0 can't be loaded because it's lower than the minimum input version (0.15.0-0). 2.092 Initial atlas bitmap size is 16384 2.097 Created atlas bitmap 16384x6212 [none] 2.097 Created atlas bitmap 4096x1952 [decal] 2.099 Created atlas bitmap 8192x2240 [low-object] 2.099 Created atlas bitmap 4096x2192 [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.100 Created atlas bitmap 8192x4256 [terrain, mipmap, linear-minification, linear-mip-level] 2.101 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 2.102 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.102 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.102 Created atlas bitmap 4096x836 [alpha-mask] 2.105 Created atlas bitmap 16384x3688 [shadow, linear-magnification, alpha-mask] 2.106 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask] 2.213 Created virtual atlas pages 4096x4096x3 2.220 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.784 Parallel Sprite Loader initialized (threads: 11) 5.890 Sprites loaded 5.902 Generated mipmaps (3) for atlas [2] of size 8192x2240 5.913 Generated mipmaps (3) for atlas [3] of size 4096x2192 5.924 Generated mipmaps (3) for atlas [4] of size 8192x4256 5.935 Generated mipmaps (3) for atlas [5] of size 4096x1600 5.946 Generated mipmaps (4) for atlas [6] of size 4096x1704 5.958 Generated mipmaps (3) for atlas [10] of size 4096x1328 5.959 Custom mipmaps uploaded. 6.002 Generated mipmaps for virtual atlas of size 4096x12288 6.009 Custom inputs active: 6 6.082 Factorio initialised 10.936 Loading map C:\Users\kelhe\AppData\Roaming\Factorio\saves\0.17.3 play333.zip: 66102587 bytes. 11.044 Loading level.dat: 142966507 bytes. 11.051 Info Scenario.cpp:187: Map version 0.17.47-0 14.428 Loading script.dat: 339 bytes. 14.432 Checksum for script C:/Users/kelhe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224 33.228 Time travel logging: 14.522 Popped blueprint record (player-index: 0, ID: 3) from book (player-index: 0, ID: 2) 14.522 Popped blueprint record (player-index: 0, ID: 5) from book (player-index: 0, ID: 2) 14.522 Popped blueprint record (player-index: 0, ID: 10) from book (player-index: 0, ID: 2) 14.522 Popped blueprint record (player-index: 0, ID: 11) from book (player-index: 0, ID: 2) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-lpvbru\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-lpvbru\src\util\logger.cpp (383): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-lpvbru\src\util\logger.cpp (534): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-lpvbru\src\util\logging.cpp (96): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-lpvbru\src\util\logging.cpp (90): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1714): Train::resolveRailTransition c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (366): RollingStock::move c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1953): Train::tryToMove c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1823): Train::move c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1324): Train::updateSpeedAndMove c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1046): Train::update c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\trainmanager.cpp (245): TrainManager::update c:\cygwin64\tmp\factorio-build-lpvbru\src\map\map.cpp (1498): Map::updateEntities c:\cygwin64\tmp\factorio-build-lpvbru\src\game.cpp (201): Game::update c:\cygwin64\tmp\factorio-build-lpvbru\src\scenario\scenario.cpp (1216): Scenario::update c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1155): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-lpvbru\src\util\workerthread.cpp (42): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F9D4034) 00007FFF2F9D4034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF31C43691) 00007FFF31C43691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 35.619 Error TrainSignalLogic.cpp:110: this->reservedSignalsClose[0].signal == signal was not true Logger::writeStacktrace skipped. 35.619 Error CrashHandler.cpp:177: Map tick at moment of crash: 49813619 35.619 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 38.216 Uploading log file 38.224 Error CrashHandler.cpp:222: Heap validation: success. 38.226 Creating crash dump. 38.666 CrashDump success