Research technology to increase player inventory, logistic, and trash slots and improve mining speed.  Also new repair packs, axe, lights, and radars.  All new of Hiladdar's items from other mods are consolodated in their own crafting tab.  Includes an option to obliterate cliffs on the map at the start of a new game.

This mod focuses on player attributes, and some improving some items, such as lamps, radars, axes and repair packs.  The player atributes which can be improved are inventory, logistic and trash slots. It should be fairly easy to add about 20 inventory slots prior to launching a rocket.  Research for inventory was kept in line with logistic and trash slots improments in terms of cost.  But once a a rocket is launched and research shifts into infanite research it becomes very expansive very quickly.

There is one possible improve the pick ax, two if the player is playing with Hiladdar's gear mod concurently.  Lamps and repair packs will scale and are designed to be usable in the mid game.  There are two new radars, both of which can be researched concurrently.

The first radar will increase the passive scan distance by two times, while lowering the active scan distance by 50%.  The second readar will increase the active scan distance by 2 times while lowering the passive scan distance by 50%.  I kept the power requirenments the same for both radars.

There is an option to obliterate all cliffs on the map when a new game is started.  New chunks will follow existing rules for cliff generation.  By default I have turned this feature off.

Finally, have a number of mods out, and a large number of items.  This mod checks for optional dependencies for my other mods and re-organizes all the items under their own tab.