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Version: 0.0.2
  Bugfixes:
    - Now should support evolution factor when there are multiple forces killing the natives.
  Changes:
    - Uses the API that was fixed in [0.17.39] https://forums.factorio.com/viewtopic.php?f=11&t=70801
    - Code cleanup and refactoring.
    - New default values for the different evolution sources.
      Should be somewhat comparable in balance as default settings in vanilla if you set evolution
      due to pollution produced (vanilla map gen settings > enemy > evolution) in map gen settings.
      So it is suggested you turn that to 0 and rely on this mod to evolve them from pollution. But you
      can use both if you want of course.
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Version: 0.0.1
  Major Features:
    - Initial release
