local new_character = table.deepcopy (data.raw.player.player)
new_character.name = 'hsmd_jetpack_on'
new_character.collision_mask = {}
data:extend ({hsmd_jetpack_on})


-- On
-- /c game.player.surface.create_entity{name='player-ghost', position=game.player.position}



-- off
-- /c game.player.character = game.player.selected