0.005 2019-05-07 19:24:22; Factorio 0.17.37 (build 44853, win64, steam) 0.005 Operating system: Windows 10 (version 1803) 0.008 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.008 Write data path: C:/Users/BoskiDialer/AppData/Roaming/Factorio [98722/178647MB] 0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.018 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 4899/16221 MB, page: 8055/16221 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB] 0.018 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en] 0.034 Available displays: 2 0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 59Hz} 0.035 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [2560,0], 2560x1440, 32bit, 59Hz} 0.109 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.110 Verbose GraphicsInterfaceDX11.cpp:239: DXGI 1.5 detected, Allow tearing is supported 0.112 Adapter [0]: NVIDIA GeForce GTX 1080 Ti (25.21.14.1771) 0.115 Adapter [1]: Microsoft Basic Render Driver (10.0.17134.619) 0.227 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 25.21.14.1771 0.227 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none 0.227 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB 0.227 [Non-Local Vid.Mem.] Budget: 7299MB, CurrentUsage: 0MB, Reservation: 0/3852MB 0.227 Tiled resources: Tier 2 0.227 Unified Memory Architecture: No 0.227 BGR 565 Supported: Yes 0.227 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.264 Verbose PipelineStateObject.cpp:83: Time to load shaders: 0.035708 seconds. 0.278 Desktop composition is active. 0.278 Graphics settings preset: very-high 0.278 Dedicated video memory size 11127 MB 0.278 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] 0.278 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.330 DSound: Starting _dsound_update thread 0.330 DSound: Enter _dsound_update; tid=9268 0.465 Loading mod core 0.0.0 (data.lua) 0.552 Loading mod base 0.17.37 (data.lua) 0.722 Verbose PipelineStateObject.cpp:75: Time to load shaders in background: 0.458673 seconds. 0.807 Loading mod base 0.17.37 (data-updates.lua) 0.922 Checksum for core: 1237570159 0.922 Checksum of base: 3494064191 1.483 Verbose ModManager.cpp:463: Time to load mods: 1.04955 1.513 Loading sounds... 1.631 Info PlayerData.cpp:69: Local player-data.json unavailable 1.631 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1557248121 1.809 Initial atlas bitmap size is 16384 1.852 Created atlas bitmap 16384x16368 [no-crop] 1.867 Created atlas bitmap 16384x11412 [none] 1.869 Created atlas bitmap 8192x3872 [decal] 1.872 Created atlas bitmap 16384x4288 [low-object] 1.872 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale] 1.874 Created atlas bitmap 8192x3552 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.876 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 1.877 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 1.878 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.879 Created atlas bitmap 8192x1496 [alpha-mask] 1.884 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask] 1.884 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 1.893 Verbose TextureProcessor.cpp:982: GPU accelerated compression test: Time 8.332 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82 1.893 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.119 Parallel Sprite Loader initialized (threads: 11) 11.810 Sprites loaded 11.844 Generated mipmaps (4) for atlas [3] of size 16384x4288 11.855 Generated mipmaps (3) for atlas [5] of size 8192x3552 11.878 Generated mipmaps (3) for atlas [6] of size 16384x6880 11.889 Generated mipmaps (3) for atlas [7] of size 4096x1600 11.900 Generated mipmaps (3) for atlas [8] of size 4096x1408 11.913 Generated mipmaps (3) for atlas [11] of size 8192x2352 11.913 Verbose AtlasSystem.cpp:860: Atlas memory size: 1073.31MB; 0.00MB (virtual) 11.913 Verbose AtlasSystem.cpp:861: Size of sprites outside of atlas: 0.00MB 11.930 Custom inputs active: 6 12.065 Factorio initialised 16.118 Loading map C:\Users\BoskiDialer\AppData\Roaming\Factorio\saves\rails.zip: 541984 bytes. 16.272 Loading level.dat: 482694 bytes. 16.276 Info Scenario.cpp:161: Map version 0.17.37-1 16.293 Verbose BlueprintLibrary.cpp:245: Loaded library shelves: 16.293 Verbose BlueprintLibrary.cpp:870: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records: 16.294 Verbose BlueprintLibrary.cpp:872: Player shelf: playerIndex = 0, nextRecordID = 112; timestamp = 1557248457; records: (id: 0, 111; label: "", preview: false, empty: false; single) (id: 0, 67; label: "7.5MW solar power/accu + robo port (Cilya?)", preview: false, empty: false; single) (id: 0, 86; label: "480MW (BoskiDialer)", preview: false, empty: false; single) (id: 0, 85; label: "Small Mall (BoskiDialer)", preview: false, empty: false; single) 16.294 Verbose Scenario.cpp:203: Loading level.dat finished: 0.017145 seconds. 16.303 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 112; timestamp = 1557248457; records: (id: 0, 111; label: "", preview: false, empty: false; single) (id: 0, 67; label: "7.5MW solar power/accu + robo port (Cilya?)", preview: false, empty: false; single) (id: 0, 86; label: "480MW (BoskiDialer)", preview: false, empty: false; single) (id: 0, 85; label: "Small Mall (BoskiDialer)", preview: false, empty: false; single) 16.303 Verbose Scenario.cpp:270: Entities setup finished: 0.009217 seconds. 16.303 Loading script.dat: 118 bytes. 16.307 Checksum for script C:/Users/BoskiDialer/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1544534326 16.309 Verbose Scenario.cpp:311: Map setup finished: 0.191222 seconds. 20.885 Error CrashHandler.cpp:427: Exception Code: c0000005, Address: 0x00007ff7c647be03 ModuleBase: 0x00007ff7c6280000, ImageSize: 01661000, RelativeAddress: 001fbe03 20.885 Error CrashHandler.cpp:433: Access Violation: Read at address 0000000000000150 20.885 Error CrashHandler.cpp:447: Exception Context: rax=0000000000000001, rbx=00000095f35fec00, rcx=0000000000000000, rdx=00000095f35fec00, rsi=000001e9076938e0, rdi=0000000000000000, rip=00007ff7c647be03, rsp=00000095f35fead0, rbp=00000095f35febd0, r8=0000000000000000, r9=00000095f35febf0, r10=4924924924924925, r11=0000000000000000, r12=00007ff7c6299600, r13=000000000000056c, r14=0000000000000000, r15=0000000000000000 20.885 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7c6280000 - 0x00007ff7c78e1000) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-7k2owm\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-7k2owm\src\util\logger.cpp (383): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-7k2owm\src\util\logger.cpp (534): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-7k2owm\src\util\crashhandler.cpp (172): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-7k2owm\src\util\crashhandler.cpp (474): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBEBEBDD0) 00007FFEBEBEBDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1DF3167) 00007FFEC1DF3167 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1DDB5E6) 00007FFEC1DDB5E6 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1DEF7DD) 00007FFEC1DEF7DD (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1D5D856) 00007FFEC1D5D856 (ntdll): (filename not available): RtlWalkFrameChain ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1DEE70E) 00007FFEC1DEE70E (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-7k2owm\src\entity\rail.cpp (676): Rail::getPosition c:\cygwin64\tmp\factorio-build-7k2owm\src\entity\rollingstock.cpp (242): RollingStock::updatePosition c:\cygwin64\tmp\factorio-build-7k2owm\src\rail\train.cpp (1868): Train::rewriteBackupPosition c:\cygwin64\tmp\factorio-build-7k2owm\src\rail\trainmanager.cpp (801): TrainManager::onRollingStockDestroyed c:\cygwin64\tmp\factorio-build-7k2owm\src\entity\cargowagon.cpp (169): CargoWagon::onDestroy c:\cygwin64\tmp\factorio-build-7k2owm\src\entity\entity.cpp (302): Entity::forceDestroy c:\cygwin64\tmp\factorio-build-7k2owm\src\mapeditor\entityeditor.cpp (326): EntityEditor::remove c:\cygwin64\tmp\factorio-build-7k2owm\src\mapeditor\tools\brushtool.cpp (248): BrushTool::applyAction > c:\cygwin64\tmp\factorio-build-7k2owm\src\mapeditor\tools\brushtool.cpp (210): BrushTool::remove c:\cygwin64\tmp\factorio-build-7k2owm\src\mapeditor\entityeditor.cpp (245): EntityEditor::handleRemoveAction c:\cygwin64\tmp\factorio-build-7k2owm\src\gameactionhandler.cpp (1193): GameActionHandler::mapEditorAction c:\cygwin64\tmp\factorio-build-7k2owm\src\gameactionhandler.cpp (322): GameActionHandler::actionPerformed c:\cygwin64\tmp\factorio-build-7k2owm\src\input\inputhandler.cpp (61): InputHandler::flushActions c:\cygwin64\tmp\factorio-build-7k2owm\src\gameactionhandler.cpp (365): GameActionHandler::update c:\cygwin64\tmp\factorio-build-7k2owm\src\mainloop.cpp (1139): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-7k2owm\src\mainloop.cpp (1011): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-7k2owm\src\util\workerthread.cpp (42): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC13D4034) 00007FFEC13D4034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC1DC3691) 00007FFEC1DC3691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 23.377 Error CrashHandler.cpp:177: Map tick at moment of crash: 1715 23.377 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe 23.377 C:\WINDOWS\SYSTEM32\ntdll.dll 23.377 C:\WINDOWS\System32\KERNEL32.DLL 23.377 C:\WINDOWS\System32\KERNELBASE.dll 23.377 C:\WINDOWS\System32\WLDAP32.dll 23.377 C:\WINDOWS\System32\ucrtbase.dll 23.377 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll 23.377 C:\WINDOWS\System32\ADVAPI32.dll 23.377 C:\WINDOWS\System32\GDI32.dll 23.377 C:\WINDOWS\System32\msvcrt.dll 23.377 C:\WINDOWS\System32\gdi32full.dll 23.377 C:\WINDOWS\System32\sechost.dll 23.377 C:\WINDOWS\System32\msvcp_win.dll 23.377 C:\WINDOWS\System32\RPCRT4.dll 23.377 C:\WINDOWS\System32\USER32.dll 23.377 C:\WINDOWS\System32\win32u.dll 23.377 C:\WINDOWS\System32\SHELL32.dll 23.377 C:\WINDOWS\System32\ole32.dll 23.378 C:\WINDOWS\System32\combase.dll 23.378 C:\WINDOWS\System32\cfgmgr32.dll 23.378 C:\WINDOWS\System32\bcryptPrimitives.dll 23.378 C:\WINDOWS\System32\shcore.dll 23.378 C:\WINDOWS\System32\PSAPI.DLL 23.378 C:\WINDOWS\System32\windows.storage.dll 23.378 C:\WINDOWS\System32\shlwapi.dll 23.378 C:\WINDOWS\SYSTEM32\WINMM.dll 23.378 C:\WINDOWS\System32\IMM32.dll 23.378 C:\WINDOWS\System32\kernel.appcore.dll 23.378 C:\WINDOWS\System32\profapi.dll 23.378 C:\WINDOWS\System32\WS2_32.dll 23.378 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.17134.706_none_2c2e95b08af6e9d5\gdiplus.dll 23.378 C:\WINDOWS\System32\powrprof.dll 23.378 C:\WINDOWS\System32\CRYPT32.dll 23.378 C:\WINDOWS\System32\FLTLIB.DLL 23.378 C:\WINDOWS\SYSTEM32\winmmbase.dll 23.378 C:\WINDOWS\System32\MSASN1.dll 23.378 C:\WINDOWS\System32\WINTRUST.dll 23.378 C:\WINDOWS\System32\imagehlp.dll 23.378 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 23.378 C:\WINDOWS\SYSTEM32\DSOUND.dll 23.378 C:\WINDOWS\SYSTEM32\VERSION.dll 23.378 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll 23.378 C:\WINDOWS\system32\uxtheme.dll 23.378 C:\WINDOWS\System32\OLEAUT32.dll 23.379 C:\Program Files (x86)\Steam\steamclient64.dll 23.379 C:\WINDOWS\System32\SETUPAPI.dll 23.379 C:\WINDOWS\SYSTEM32\MSWSOCK.dll 23.379 C:\WINDOWS\SYSTEM32\Secur32.dll 23.379 C:\Program Files (x86)\Steam\tier0_s64.dll 23.379 C:\Program Files (x86)\Steam\vstdlib_s64.dll 23.379 C:\WINDOWS\SYSTEM32\SSPICLI.DLL 23.379 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL 23.379 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.706_none_fb43a2cb30647007\comctl32.dll 23.379 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 23.379 C:\WINDOWS\SYSTEM32\dxgi.dll 23.379 C:\WINDOWS\SYSTEM32\d3d11.dll 23.379 C:\WINDOWS\SYSTEM32\d3d9.dll 23.379 C:\WINDOWS\SYSTEM32\dwmapi.dll 23.379 C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll 23.379 C:\WINDOWS\SYSTEM32\CRYPTSP.dll 23.379 C:\WINDOWS\System32\MSCTF.dll 23.379 C:\WINDOWS\SYSTEM32\TextInputFramework.dll 23.379 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 23.380 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 23.380 C:\WINDOWS\SYSTEM32\ntmarta.dll 23.380 C:\WINDOWS\SYSTEM32\wintypes.dll 23.380 C:\WINDOWS\System32\clbcatq.dll 23.380 C:\WINDOWS\system32\explorerframe.dll 23.380 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll 23.380 C:\WINDOWS\system32\rsaenh.dll 23.380 C:\WINDOWS\SYSTEM32\bcrypt.dll 23.380 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvwgf2umx.dll 23.380 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvd3dumx.dll 23.380 C:\WINDOWS\System32\MMDevApi.dll 23.380 C:\WINDOWS\System32\DEVOBJ.dll 23.380 C:\WINDOWS\System32\PROPSYS.dll 23.380 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 23.380 C:\WINDOWS\SYSTEM32\AVRT.dll 23.381 C:\Windows\System32\Windows.UI.dll 23.381 C:\Windows\System32\InputHost.dll 23.381 C:\WINDOWS\SYSTEM32\mscms.dll 23.381 C:\WINDOWS\SYSTEM32\USERENV.dll 23.381 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll 23.381 C:\WINDOWS\SYSTEM32\icm32.dll 23.381 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 24.189 Uploading log file 24.197 Error CrashHandler.cpp:215: Heap validation: success. 24.199 Creating crash dump. 24.581 CrashDump success