0.004 2019-05-02 19:53:51; Factorio 0.17.35 (build 44769, win64, steam) 0.004 Operating system: Windows 10 (version 1803) 0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.007 Write data path: C:/Users/BoskiDialer/AppData/Roaming/Factorio [101149/178647MB] 0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.017 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 3000/16221 MB, page: 5535/16221 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB] 0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en] 0.033 Available displays: 2 0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 59Hz} 0.033 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [2560,0], 2560x1440, 32bit, 59Hz} 0.083 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.084 Verbose GraphicsInterfaceDX11.cpp:239: DXGI 1.5 detected, Allow tearing is supported 0.086 Adapter [0]: NVIDIA GeForce GTX 1080 Ti (25.21.14.1771) 0.089 Adapter [1]: Microsoft Basic Render Driver (10.0.17134.619) 0.203 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 25.21.14.1771 0.203 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none 0.203 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB 0.203 [Non-Local Vid.Mem.] Budget: 7299MB, CurrentUsage: 0MB, Reservation: 0/3852MB 0.203 Tiled resources: Tier 2 0.203 Unified Memory Architecture: No 0.203 BGR 565 Supported: Yes 0.203 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.239 Verbose PipelineStateObject.cpp:83: Time to load shaders: 0.034962 seconds. 0.253 Desktop composition is active. 0.253 Graphics settings preset: very-high 0.253 Dedicated video memory size 11127 MB 0.253 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] 0.253 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.308 DSound: Starting _dsound_update thread 0.308 DSound: Enter _dsound_update; tid=8552 0.383 Loading mod core 0.0.0 (data.lua) 0.465 Loading mod base 0.17.35 (data.lua) 0.637 Verbose PipelineStateObject.cpp:75: Time to load shaders in background: 0.397783 seconds. 0.704 Loading mod base 0.17.35 (data-updates.lua) 0.809 Checksum for core: 1237570159 0.809 Checksum of base: 3146245572 1.358 Verbose ModManager.cpp:463: Time to load mods: 0.979812 1.390 Loading sounds... 1.518 Info PlayerData.cpp:69: Local player-data.json unavailable 1.518 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1556818153 1.720 Initial atlas bitmap size is 16384 1.761 Created atlas bitmap 16384x16384 [no-crop] 1.767 Created atlas bitmap 16384x11488 [none] 1.768 Created atlas bitmap 8192x3884 [decal] 1.774 Created atlas bitmap 16384x3808 [low-object] 1.775 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale] 1.778 Created atlas bitmap 8192x3584 [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.781 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 1.782 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 1.783 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.784 Created atlas bitmap 8192x1496 [alpha-mask] 1.788 Created atlas bitmap 16384x12628 [shadow, linear-magnification, alpha-mask] 1.789 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 1.802 Verbose TextureProcessor.cpp:864: GPU accelerated compression test: Time 12.418 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82 1.802 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.026 Parallel Sprite Loader initialized (threads: 11) 11.796 Sprites loaded 11.954 Generated mipmaps for atlas [3] of size 16384x3808 11.998 Generated mipmaps for atlas [5] of size 8192x3584 12.020 Generated mipmaps for atlas [6] of size 16384x6880 12.032 Generated mipmaps for atlas [7] of size 4096x1600 12.043 Generated mipmaps for atlas [8] of size 4096x1408 12.054 Generated mipmaps for atlas [11] of size 8192x2352 12.055 Verbose AtlasSystem.cpp:859: Atlas memory size: 1064.66MB; 0.00MB (virtual) 12.055 Verbose AtlasSystem.cpp:860: Size of sprites outside of atlas: 0.00MB 12.073 Custom inputs active: 6 12.195 Factorio initialised 20.547 Verbose CompiledMapGenSettings.cpp:475: MapGenSettings compilation took 0.528564 seconds; deduplicated 160 procedures and 2498 sub-expressions; resulting program has 184 procedures, 6247 operations, and 219 registers 20.986 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 111; timestamp = 1553761750; records: (id: 0, 67; label: "7.5MW solar power/accu + robo port (Cilya?)", preview: false, empty: false; single) (id: 0, 86; label: "480MW (BoskiDialer)", preview: false, empty: false; single) (id: 0, 85; label: "Small Mall (BoskiDialer)", preview: false, empty: false; single) 21.218 Loading level.dat: 1235151 bytes. 21.219 Info Scenario.cpp:161: Map version 0.17.35-3 21.244 Verbose BlueprintLibrary.cpp:245: Loaded library shelves: 21.244 Verbose BlueprintLibrary.cpp:870: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records: 21.244 Verbose Scenario.cpp:203: Loading level.dat finished: 0.024573 seconds. 21.249 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 111; timestamp = 1553761750; records: (id: 0, 67; label: "7.5MW solar power/accu + robo port (Cilya?)", preview: false, empty: false; single) (id: 0, 86; label: "480MW (BoskiDialer)", preview: false, empty: false; single) (id: 0, 85; label: "Small Mall (BoskiDialer)", preview: false, empty: false; single) 21.249 Verbose Scenario.cpp:270: Entities setup finished: 0.005127 seconds. 21.257 Checksum for script C:/Users/BoskiDialer/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1544534326 21.257 Verbose Scenario.cpp:311: Map setup finished: 0.039709 seconds. 21.258 Verbose AppManager.cpp:608: Time to create game: 1.239243 seconds. 26.858 Script log("Testing https://forums.factorio.com/66407 -- boskid"):1: Testing https://forums.factorio.com/66407 -- boskid 83.373 Time travel logging: 26.858 Player 0 ran command: log("Testing https://forums.factorio.com/66407 -- boskid") 83.373 Error CrashHandler.cpp:427: Exception Code: c0000005, Address: 0x00007ff671d4a973 ModuleBase: 0x00007ff671b50000, ImageSize: 0165a000, RelativeAddress: 001fa973 83.373 Error CrashHandler.cpp:433: Access Violation: Read at address 0000000000000150 83.373 Error CrashHandler.cpp:447: Exception Context: rax=0000000000000001, rbx=000000601bd3e288, rcx=0000000000000000, rdx=000000601bd3e288, rsi=000000601bd3e2b0, rdi=0000000000000000, rip=00007ff671d4a973, rsp=000000601bd3e0b0, rbp=000000601bd3e221, r8=000000000000000a, r9=000000601bd3e280, r10=00007ff673034f30, r11=0000000000002800, r12=0000000000000000, r13=000000601bd3e2b8, r14=0000000000000000, r15=0000016485f356d0 83.373 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff671b50000 - 0x00007ff6731aa000) Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-ummx17\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-ummx17\src\util\logger.cpp (376): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-ummx17\src\util\logger.cpp (527): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-ummx17\src\util\crashhandler.cpp (172): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-ummx17\src\util\crashhandler.cpp (474): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A4F2BDD0) 00007FF8A4F2BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8B13167) 00007FF8A8B13167 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8AFB5E6) 00007FF8A8AFB5E6 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8B0F7DD) 00007FF8A8B0F7DD (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8A7D856) 00007FF8A8A7D856 (ntdll): (filename not available): RtlWalkFrameChain ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8B0E70E) 00007FF8A8B0E70E (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-ummx17\src\entity\rail.cpp (676): Rail::getPosition c:\cygwin64\tmp\factorio-build-ummx17\src\entity\rollingstock.cpp (498): RollingStock::findRollingStockAt c:\cygwin64\tmp\factorio-build-ummx17\src\entity\rollingstock.cpp (543): RollingStock::getConnectionCandidate c:\cygwin64\tmp\factorio-build-ummx17\src\entity\rollingstock.cpp (96): RollingStock::snapRollingStockOnSetup c:\cygwin64\tmp\factorio-build-ummx17\src\entity\rollingstock.cpp (67): RollingStock::setup c:\cygwin64\tmp\factorio-build-ummx17\src\manualbuilder.cpp (277): ManualBuilder::canBuildCollisionCheck c:\cygwin64\tmp\factorio-build-ummx17\src\manualbuilder.cpp (823): ManualBuilder::buildItem c:\cygwin64\tmp\factorio-build-ummx17\src\mapeditor\entityeditor.cpp (557): EntityEditor::tryPlaceEntity c:\cygwin64\tmp\factorio-build-ummx17\src\mapeditor\entityeditor.cpp (311): EntityEditor::build c:\cygwin64\tmp\factorio-build-ummx17\src\mapeditor\tools\brushtool.cpp (248): BrushTool::applyAction > c:\cygwin64\tmp\factorio-build-ummx17\src\mapeditor\tools\brushtool.cpp (186): BrushTool::build c:\cygwin64\tmp\factorio-build-ummx17\src\mapeditor\entityeditor.cpp (225): EntityEditor::handleBuildAction c:\cygwin64\tmp\factorio-build-ummx17\src\gameactionhandler.cpp (1194): GameActionHandler::mapEditorAction c:\cygwin64\tmp\factorio-build-ummx17\src\gameactionhandler.cpp (322): GameActionHandler::actionPerformed c:\cygwin64\tmp\factorio-build-ummx17\src\input\inputhandler.cpp (61): InputHandler::flushActions c:\cygwin64\tmp\factorio-build-ummx17\src\gameactionhandler.cpp (365): GameActionHandler::update c:\cygwin64\tmp\factorio-build-ummx17\src\mainloop.cpp (1139): MainLoop::gameUpdateStep c:\cygwin64\tmp\factorio-build-ummx17\src\mainloop.cpp (1011): MainLoop::gameUpdateLoop c:\cygwin64\tmp\factorio-build-ummx17\src\util\workerthread.cpp (42): WorkerThread::loop c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A5FA4034) 00007FF8A5FA4034 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A8AE3691) 00007FF8A8AE3691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 85.801 Error CrashHandler.cpp:177: Map tick at moment of crash: 2721 85.801 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe 85.801 C:\WINDOWS\SYSTEM32\ntdll.dll 85.801 C:\WINDOWS\System32\KERNEL32.DLL 85.801 C:\WINDOWS\System32\KERNELBASE.dll 85.801 C:\WINDOWS\System32\WLDAP32.dll 85.801 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll 85.801 C:\WINDOWS\System32\ucrtbase.dll 85.801 C:\WINDOWS\System32\ADVAPI32.dll 85.801 C:\WINDOWS\System32\msvcrt.dll 85.801 C:\WINDOWS\System32\sechost.dll 85.801 C:\WINDOWS\System32\RPCRT4.dll 85.801 C:\WINDOWS\System32\GDI32.dll 85.801 C:\WINDOWS\System32\gdi32full.dll 85.801 C:\WINDOWS\System32\SHELL32.dll 85.801 C:\WINDOWS\System32\msvcp_win.dll 85.801 C:\WINDOWS\System32\cfgmgr32.dll 85.801 C:\WINDOWS\System32\USER32.dll 85.801 C:\WINDOWS\System32\win32u.dll 85.801 C:\WINDOWS\System32\ole32.dll 85.801 C:\WINDOWS\System32\shcore.dll 85.801 C:\WINDOWS\System32\combase.dll 85.801 C:\WINDOWS\System32\windows.storage.dll 85.801 C:\WINDOWS\System32\bcryptPrimitives.dll 85.801 C:\WINDOWS\System32\PSAPI.DLL 85.801 C:\WINDOWS\System32\shlwapi.dll 85.802 C:\WINDOWS\SYSTEM32\WINMM.dll 85.802 C:\WINDOWS\System32\IMM32.dll 85.802 C:\WINDOWS\System32\kernel.appcore.dll 85.802 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.17134.706_none_2c2e95b08af6e9d5\gdiplus.dll 85.802 C:\WINDOWS\System32\WS2_32.dll 85.802 C:\WINDOWS\System32\profapi.dll 85.802 C:\WINDOWS\System32\CRYPT32.dll 85.802 C:\WINDOWS\System32\powrprof.dll 85.802 C:\WINDOWS\System32\MSASN1.dll 85.802 C:\WINDOWS\SYSTEM32\WINMMBASE.dll 85.802 C:\WINDOWS\System32\WINTRUST.dll 85.802 C:\WINDOWS\System32\FLTLIB.DLL 85.802 C:\WINDOWS\System32\imagehlp.dll 85.802 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 85.802 C:\WINDOWS\SYSTEM32\VERSION.dll 85.802 C:\WINDOWS\SYSTEM32\DSOUND.dll 85.802 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll 85.802 C:\WINDOWS\system32\uxtheme.dll 85.802 C:\WINDOWS\System32\OLEAUT32.dll 85.802 C:\Program Files (x86)\Steam\steamclient64.dll 85.802 C:\WINDOWS\System32\SETUPAPI.dll 85.802 C:\Program Files (x86)\Steam\vstdlib_s64.dll 85.802 C:\WINDOWS\SYSTEM32\MSWSOCK.dll 85.802 C:\WINDOWS\SYSTEM32\Secur32.dll 85.803 C:\Program Files (x86)\Steam\tier0_s64.dll 85.803 C:\WINDOWS\SYSTEM32\SSPICLI.DLL 85.803 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL 85.803 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.706_none_fb43a2cb30647007\comctl32.dll 85.803 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 85.803 C:\WINDOWS\SYSTEM32\dxgi.dll 85.803 C:\WINDOWS\SYSTEM32\d3d11.dll 85.803 C:\WINDOWS\SYSTEM32\d3d9.dll 85.803 C:\WINDOWS\SYSTEM32\dwmapi.dll 85.803 C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll 85.803 C:\WINDOWS\SYSTEM32\CRYPTSP.dll 85.803 C:\WINDOWS\System32\MSCTF.dll 85.803 C:\WINDOWS\SYSTEM32\TextInputFramework.dll 85.803 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 85.803 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 85.803 C:\WINDOWS\SYSTEM32\ntmarta.dll 85.803 C:\WINDOWS\SYSTEM32\wintypes.dll 85.804 C:\WINDOWS\System32\clbcatq.dll 85.804 C:\WINDOWS\system32\explorerframe.dll 85.804 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll 85.804 C:\WINDOWS\system32\rsaenh.dll 85.804 C:\WINDOWS\SYSTEM32\bcrypt.dll 85.804 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvwgf2umx.dll 85.804 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvd3dumx.dll 85.804 C:\WINDOWS\System32\MMDevApi.dll 85.804 C:\WINDOWS\System32\PROPSYS.dll 85.804 C:\WINDOWS\System32\DEVOBJ.dll 85.804 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 85.804 C:\WINDOWS\SYSTEM32\AVRT.dll 85.804 C:\Windows\System32\Windows.UI.dll 85.804 C:\Windows\System32\InputHost.dll 85.804 C:\WINDOWS\SYSTEM32\mscms.dll 85.805 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll 85.805 C:\WINDOWS\SYSTEM32\USERENV.dll 85.805 C:\WINDOWS\SYSTEM32\icm32.dll 85.805 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 89.334 Uploading log file 89.346 Error CrashHandler.cpp:215: Heap validation: success. 89.348 Creating crash dump. 89.704 CrashDump success