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Version: 0.5.4
Date: Mar 13, 2019
Changes:
  - Add player option decide how much ammo to load into turrets.

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Version: 0.5.3
Date: Mar 13, 2019
Changes:
  - Add player option to ignore an ammo radius when autofilling turrets.

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Version: 0.5.2
Date: Mar 13, 2019
Changes:
  - Fix usage of runtime values (maximum-*-value & show-gui-button)

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Version: 0.5.1
Date: Mar 5, 2019
Changes:
  - Attempt to fix usage of "maximum values" for saved games.

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Version: 0.5.0
Date: Mar 5, 2019
Changes:
  - Added mod global settings to tell Fill4Me to only use ammos or fuels up to a certain value.
  - - This is particular useful for fuels, as it allows you to specify 100000000 (100 million) for fuels, and the highest level fuel that it will auto-insert will be Rocket Fuel (which has a value of 100million)

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Version: 0.4.4
Date: Mar 5, 2019
Changes:
  - Added mod player setting to hide the Fill4Me enable/disable button.
  
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Version: 0.4.3
Date: Feb 27, 2019
Changes:
  - Grabbed Martin's small change to make this work on 0.17.
  
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Version: 0.4.2
Date: Oct 15, 2018
Changes:
  - Attempt to work around issue found when using bobsmods where a created_entity may be invalid.
  
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Version: 0.4.1
Date: Aug 13, 2018
Changes:
  - Fix Fill4Me's event changes to work when configuration changes (eg, load from save with updated version of mod).

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Version: 0.4.0
Date: Aug 8, 2018
Changes:
  - Prevent Fill4Me from accidentally causing an insert into a vehicle to overflow into the vehicle's trunk.
  - Make Fill4Me's interaction with script_raised_built events from other mods happen on a tick later, to let the other mod do it's potential work on that entity.
  - Fixes & works around an issue with the Vehicle Wagon mod.
  
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Version: 0.3.0
Date: Aug 8, 2018
Changes:
  - Fix issue when handling prototypes that define an ammotype, but no action.
  
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Version: 0.2.0
Date: Jul 25, 2018
Changes:
  - Adds support for script_raised_built events where created_entity & player_index are defined (just like regular on_built_entity events). This can resolve issues where other mods are replacing the entity being built at the time of construction (provided they raise the appropriate event).

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Version: 0.1.0
Date: Jul 19, 2018
Changes:
  - Initial release.

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