0.001 2019-03-25 22:00:12; Factorio 0.17.18 (build 44014, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "23108" 0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: E:/Dropbox/My Documents/My Games/Factorio [728409/1907599MB] 0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin 0.008 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 7127/32692 MB, page: 8430/37556 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB] 0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en] 0.024 Available displays: 3 0.024 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.024 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1920,89], 1920x1080, 32bit, 60Hz} 0.025 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 960 {0x01, [1920,0], 1920x1080, 32bit, 60Hz} 0.102 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.185 Initialised Direct3D[0]: NVIDIA GeForce GTX 960; id: 10de-1401; driver: nvldumdx.dll 23.21.13.9135 0.185 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none 0.185 [Local Video Memory] Budget: 3445MB, CurrentUsage: 1MB, Reservation: 0/1823MB 0.186 [Non-Local Vid.Mem.] Budget: 14711MB, CurrentUsage: 0MB, Reservation: 0/7764MB 0.186 Tiled resources: Tier 2 0.186 Unified Memory Architecture: No 0.186 BGR 565 Supported: Yes 0.186 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.228 Desktop composition is active. 0.228 Graphics settings preset: very-high 0.228 Dedicated video memory size 4053 MB 0.228 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 80.0272%] [DXT: high-quality] 0.228 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.388 DSound: Starting _dsound_update thread 0.388 DSound: Enter _dsound_update; tid=14580 0.589 Loading mod core 0.0.0 (data.lua) 0.671 Loading mod base 0.17.18 (data.lua) 0.895 Loading mod Construction_Drones 0.1.10 (data.lua) 0.995 Loading mod base 0.17.18 (data-updates.lua) 1.080 Checksum for core: 628481583 1.080 Checksum of base: 1967292039 1.080 Checksum of Construction_Drones: 397369845 1.577 Loading sounds... 1.641 Info PlayerData.cpp:69: Local player-data.json unavailable 1.641 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1553547060 1.767 Initial atlas bitmap size is 16384 1.790 Created atlas bitmap 16384x16384 [none] 1.793 Created atlas bitmap 16384x11368 [none] 1.793 Created atlas bitmap 16384x2116 [decal] 1.794 Created atlas bitmap 16384x3808 [low-object] 1.794 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.795 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 1.795 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification] 1.795 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.795 Created atlas bitmap 16384x748 [alpha-mask] 1.797 Created atlas bitmap 16384x12676 [shadow, linear-magnification, alpha-mask] 1.798 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask] 1.803 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.994 Parallel Sprite Loader initialized (threads: 7) 9.642 Sprites loaded 9.784 Generated mipmaps for atlas of size 16384x3808 9.838 Generated mipmaps for atlas of size 16384x1888 9.893 Generated mipmaps for atlas of size 16384x6880 9.915 Generated mipmaps for atlas of size 16384x480 9.926 Generated mipmaps for atlas of size 16384x456 9.937 Generated mipmaps for atlas of size 16384x1264 9.941 Custom inputs active: 7 10.013 Factorio initialised 16.787 Loading level.dat: 1159042 bytes. 16.788 Info Scenario.cpp:161: Map version 0.17.18-0 16.988 Checksum for script E:/Dropbox/My Documents/My Games/Factorio/temp/currently-playing/control.lua: 4196669447 16.995 Checksum for script __Construction_Drones__/control.lua: 240039678 25.391 Info AppManagerStates.cpp:1738: Saving finished 34.054 Info AppManagerStates.cpp:1738: Saving finished Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-hn2ykm\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\logger.cpp (376): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\logger.cpp (527): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\crashhandler.cpp (170): CrashHandler::writeStackTrace c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\crashhandler.cpp (557): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (541): raise minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort c:\cygwin64\tmp\factorio-build-hn2ykm\libraries\agui\table.cpp (338): agui::Table::setColumnCount c:\cygwin64\tmp\factorio-build-hn2ykm\src\gui\inventorygui.cpp (30): InventoryGui::InventoryGui c:\cygwin64\tmp\factorio-build-hn2ykm\src\gui\roboportgui.cpp (23): RoboportGui::RoboportGui c:\cygwin64\tmp\factorio-build-hn2ykm\src\input\commonmapinteraction.cpp (406): CommonMapInteraction::openEntityGui c:\cygwin64\tmp\factorio-build-hn2ykm\src\input\commonmapinteraction.cpp (154): CommonMapInteraction::openGuiInternal c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (561): GameView::loadGuiForController c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (399): GameView::executeAction c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (327): GameView::executeActions c:\cygwin64\tmp\factorio-build-hn2ykm\src\game.cpp (256): Game::postAllegroActionProcessed c:\cygwin64\tmp\factorio-build-hn2ykm\src\game.cpp (229): Game::postUpdate c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (879): MainLoop::prepare c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (606): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (374): MainLoop::run c:\cygwin64\tmp\factorio-build-hn2ykm\src\main.cpp (1248): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8310B3DC4) 00007FF8310B3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF831203691) 00007FF831203691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 36.814 Error CrashHandler.cpp:175: Map tick at moment of crash: 431 36.814 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 38.513 Uploading log file 38.522 Error CrashHandler.cpp:197: Heap validation: success. 38.525 Creating crash dump. 38.865 CrashDump success