0.002 2019-03-17 22:11:13; Factorio 0.17.14 (build 43773, win64, steam) 0.002 Operating system: Windows 10 (version 1803) 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/audig/AppData/Roaming/Factorio [79474/237972MB] 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.019 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 5826/16329 MB, page: 10336/18761 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB] 0.020 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en] 0.038 Available displays: 2 0.038 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.039 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.115 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.180 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 25.21.14.1771 0.180 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,- 0.180 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB 0.180 [Non-Local Vid.Mem.] Budget: 7348MB, CurrentUsage: 0MB, Reservation: 0/3878MB 0.180 Tiled resources: Tier 2 0.180 Unified Memory Architecture: No 0.180 BGR 565 Supported: Yes 0.180 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.212 Desktop composition is active. 0.212 Graphics settings preset: very-high 0.212 Dedicated video memory size 8079 MB 0.212 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] 0.212 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.236 DSound: Starting _dsound_update thread 0.236 DSound: Enter _dsound_update; tid=12216 0.311 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua) 0.311 Loading mod settings Bottleneck 0.10.0 (settings.lua) 0.311 Loading mod settings even-distribution 0.3.1 (settings.lua) 0.313 Loading mod core 0.0.0 (data.lua) 0.365 Loading mod base 0.17.14 (data.lua) 0.526 Loading mod Bottleneck 0.10.0 (data.lua) 0.596 Loading mod even-distribution 0.3.1 (data.lua) 0.659 Loading mod inf_res 1.0.17 (data.lua) 0.737 Loading mod Power Armor MK3 0.2.1 (data.lua) 0.804 Loading mod WaterWell 1.0.20 (data.lua) 0.866 Loading mod base 0.17.14 (data-updates.lua) 0.926 Loading mod Squeak Through 1.3.0 (data-updates.lua) 0.991 Loading mod even-distribution 0.3.1 (data-final-fixes.lua) 1.059 Checksum for core: 2126933501 1.059 Checksum of base: 1281086707 1.059 Checksum of AutoDeconstruct: 2582707891 1.059 Checksum of Bottleneck: 3138809866 1.059 Checksum of even-distribution: 13940297 1.059 Checksum of inf_res: 2446770194 1.059 Checksum of playtime: 0 1.059 Checksum of Power Armor MK3: 1764809759 1.059 Checksum of Squeak Through: 3677677690 1.059 Checksum of WaterWell: 4254977431 1.332 Warning EnergySourcePrototype.cpp:81: emissions in prototype definition, use emissions_per_second_per_watt (proposed value 0.0001) as emissions will be not used soon: ROOT.assembling-machine.water-well-pump.energy_source 1.418 Loading sounds... 1.478 Info PlayerData.cpp:69: Local player-data.json unavailable 1.478 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552765688 1.565 Initial atlas bitmap size is 16384 1.585 Created atlas bitmap 16384x16384 [none] 1.587 Created atlas bitmap 16384x11324 [none] 1.588 Created atlas bitmap 16384x2116 [decal] 1.588 Created atlas bitmap 16384x3808 [low-object] 1.589 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.589 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 1.589 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification] 1.590 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.590 Created atlas bitmap 16384x748 [alpha-mask] 1.592 Created atlas bitmap 16384x12644 [shadow, linear-magnification, alpha-mask] 1.592 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask] 1.597 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.199 Parallel Sprite Loader initialized (threads: 11) 9.109 Sprites loaded 9.153 Generated mipmaps for atlas of size 16384x3808 9.175 Generated mipmaps for atlas of size 16384x1888 9.197 Generated mipmaps for atlas of size 16384x6880 9.208 Generated mipmaps for atlas of size 16384x480 9.219 Generated mipmaps for atlas of size 16384x456 9.230 Generated mipmaps for atlas of size 16384x1264 9.233 Custom inputs active: 8 9.278 Factorio initialised 13.066 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 108.200 Info UDPSocket.cpp:210: Closing socket 108.200 Info UDPSocket.cpp:240: Socket closed 108.200 Info UDPSocket.cpp:210: Closing socket 109.827 Info AppManager.cpp:1110: Restarting Factorio 109.829 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 109.831 Quitting: user-quit. 109.930 Info UDPSocket.cpp:210: Closing socket 109.930 Info UDPSocket.cpp:240: Socket closed 109.930 Info UDPSocket.cpp:210: Closing socket 110.026 DSound: Stopping voice 110.026 DSound: Joining thread 110.030 DSound: Exit _dsound_update; tid=12216 110.030 DSound: Waiting for voice to stop ... signaled 110.030 DSound: Joined thread 110.030 DSound: Destroying thread 110.030 DSound: Thread destroyed 110.030 DSound: Releasing buffer 110.030 DSound: Voice stopped 110.030 DSound: Deallocating voice 110.030 DSound: Deallocated voice 110.077 Steam API shutdown. 110.078 Goodbye