0.000 2019-03-11 19:07:07; Factorio 0.17.10 (build 43567, win64, steam) 0.000 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/emil4/AppData/Roaming/Factorio [169292/976195MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.006 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 5094/32704 MB, page: 5996/37568 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB] 0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.010 Available displays: 2 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz} 0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1200, 32bit, 59Hz} 0.049 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.111 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 24.21.13.9907 0.111 D3D Feature Level: 11.1, DXGI 1.5+ 0.111 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB 0.111 [Non-Local Vid.Mem.] Budget: 14716MB, CurrentUsage: 0MB, Reservation: 0/7767MB 0.111 Tiled resources: Tier 2 0.111 Unified Memory Architecture: No 0.111 BGR 565 Supported: Yes 0.111 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.144 Desktop composition is active. 0.144 Graphics settings preset: very-high 0.144 Dedicated video memory size 4043 MB 0.144 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] 0.144 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit] 0.171 DSound: Starting _dsound_update thread 0.171 DSound: Enter _dsound_update; tid=5508 0.228 Loading mod core 0.0.0 (data.lua) 0.283 Loading mod base 0.17.10 (data.lua) 0.441 Loading mod base 0.17.10 (data-updates.lua) 0.513 Checksum for core: 4249075453 0.513 Checksum of base: 46491745 0.876 Loading sounds... 0.937 Info PlayerData.cpp:69: Local player-data.json unavailable 0.937 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552327130 1.035 Initial atlas bitmap size is 16384 1.054 Created atlas bitmap 16384x16384 [none] 1.057 Created atlas bitmap 16384x11276 [none] 1.057 Created atlas bitmap 16384x2116 [decal] 1.057 Created atlas bitmap 16384x3808 [low-object] 1.058 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.058 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop] 1.059 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification] 1.059 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale] 1.059 Created atlas bitmap 16384x748 [alpha-mask] 1.061 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask] 1.061 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask] 1.065 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.646 Parallel Sprite Loader initialized (threads: 7) 7.568 Sprites loaded 7.645 Generated mipmaps for atlas of size 16384x3808 7.678 Generated mipmaps for atlas of size 16384x1888 7.711 Generated mipmaps for atlas of size 16384x6880 7.732 Generated mipmaps for atlas of size 16384x480 7.743 Generated mipmaps for atlas of size 16384x456 7.754 Generated mipmaps for atlas of size 16384x1264 7.763 Custom inputs active: 6 7.814 Factorio initialised 13.748 Loading Level.dat: 3190546 bytes. 13.749 Info Scenario.cpp:147: Map version 0.17.10-0 13.816 Checksum for script C:/Users/emil4/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 320904144 29.496 Info AppManager.cpp:275: Saving to _autosave1 (blocking). 29.763 Info AppManagerStates.cpp:1716: Saving finished 154.708 Info InventoryGuiSlot.cpp:169: Inventory: true, size: 0. 154.708 Info InventoryGuiSlot.cpp:172: Item stack: false, dump: nil 154.708 Info InventoryGuiSlot.cpp:177: Local player (index 0) GUI target: Open GUI type: 0, Secondary Gui Index: 0, Entity: nullptr, Item: nullptr, Equipment: nullptr, Other player: nullptr, Custom GUI: nullptr. 154.708 Info InventoryGuiSlot.cpp:180: Active window: class ContainerGui 154.708 Time travel logging: 22.790 Player 0 ran command: game.player.cheat_mode =true 103.260 Player 0 ran command: game.player.cheat_mode =false Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (89): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (83): Logging::logAndAbortOrThrow c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (182): InventoryGuiSlot::getStack c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (187): InventoryGuiSlot::getActiveStatus c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (104): InventoryGuiSlot::paintBackground c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1183): agui::Widget::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\scrollpane.cpp (576): agui::ScrollPane::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1189): agui::Widget::recursivePaintChildren c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (713): agui::Gui::render c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1317): GlobalContext::prepareRenderGui c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (905): MainLoop::prepare c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA98753DC4) 00007FFA98753DC4 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA98E33691) 00007FFA98E33691 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 155.986 Error InventoryGuiSlot.cpp:182: No item stack found: has inventory (true), target specification: source: entity-inventory, target: default, inventory index: 1, slot index: 0. Logger::writeStacktrace skipped. 155.987 Error CrashHandler.cpp:174: Map tick at moment of crash: 4075433 155.987 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.