v0.7.11
* Increased Synthetic Wood recipe results to 2.
* Reworked, fixed and Streamlined the Migrations directory.
* Change a few chemical recipes to be slower, but process more materials per batch.
* Lowered time cost of Liquid Fuel recipe


v0.7.10
* Fixed new cheaper steel config
* Updated russian locale


V0.7.9
* Added Cobalt Steel to Cobalt research.
* Added new Tungsten Alloys research, and moved Copper Tungsten and Tungsten Carbide to it
* Added Silicon Carbide and Grinding stone to Grinding research
* Added Polishing compound and Polishing wheel to Polishing research
* Added Ruby, Saphire, Emerald, Amethyst, Topaz and Diamond ore, and unsorted gemstone ore to raw gemstones recipes
* Added Raw Gemstones to Cut Gemstones recipes and Gemstones 1 research
* Added Cut Gemstones to Polished Gemstones recipes and Gemstones 2 research.


v0.7.8
* Changed recipe definition orders to keep compatabillity with old layout in Factorio v0.11.16.


v0.7.7
* New German Locale Translated by Talon
* New DyTech Core research compatability


v0.7.6
* Fixed a missing unlock for synthetic wooden board.


v0.7.5
* Solder now requires solder plate, made in a mixing furnace
* F-Mod overides for duplicate items Solder plate and Sodium Hydroxide added.
* Liquid Fuel Canister and Ferric Chloride Canister now only carry 5 fluid instead of 25.
* Adjusted numbers of Petroleum Gas Cracking to Hydrogen recipe
* Adjusted costs of Fuel blocks from Hydrogen
* Added Multi-purpose furnace MK2
* Added Synthetic wood for Electronic boards


v0.7.4
* Change Electric chemical furnace to not be able to mix metals, and reduced speed to 2, same as the normal and mixing counterparts.
* Added Stone (Concrete) Pipe as a T1 large pipe.
* Swapped stats of Steel pipe with Plastic pipe, and Titanium pipe with Ceramic pipe to make the chains make more sense
* Added 2 new intermediate catagories: Fluids, which contains all the fluid (and gas) recipes, and Resources, which contains all resource/material type intermediates, such as metal plates
* Changed the "Gas" type fluids to have the same flow as water, I wasn't happy with the ripple effect caused by what the devs describe as "the simulation becomes unstable".


v0.7.3
* Fixed recipe subgroup for Silicon powder and Fuel block from Hydrogen
* Fixed migration multiplayer compatability


v0.7.2
* Fixed a missing locale entry for Bob's Intermediate Products item group
* Added solid-fuel-from-hydrogen recipe, and removed hydrogen bottle fuel value.
* Replaced the Liquid Fuel Canister recipe with empty canister, and liquid fuel bottle recipe
* Also added Ferric Chloride canister.


v0.7.1
* Factorio v0.11 compatability


v0.7.0
* Added Lead based solder recipe.
* Solder Recipes unlocked via Electronics research.
* Added fast replacable for Electrolysers
* Added overide for base game plate stack sizes.
* Added Nitrogen chain and research.
* Added Cermics research, Silicon powder, Silicon nitride, Ceramic pipes, and Ceramic bearings.
* Added Lithium chain and research.
* Added Cobalt chain and resarch.
* Reballanced factory energy consumptions (Higher levels use more power, but still less per build cycle).
* Added mk4 chemical plant at old mk3 speed, rescaled mk3 to between 2 and the new 4.
* Added new Chemical plant graphics! (Recolours for MK2 to MK4).
* Titanium Bearings, Nitinol Bearings and Ceramic Bearings now require Lubricant to make.
* Added Copper, Steel, Bronze, Plastic, Brass, Titanium, Ceramic and Tungsten pipes.
* Added gas bottling research, facility and recipies for Hydrogen, Oxygen, Nitrogen, Chlorine, Hydrogen chloride and Petroleum gas.
* Added barrelling research, facility and recipies for Heavy oil, Light oil, Sulfuric Acid, Lubricant and a duplicate Crude oil for the new facility.
* Added Electrolyser graphics by Yuoki Tani!
* Gas type fluids now have a higher flow value, including Petroleum Gas.
* Reduced the flow value slightly on heavy oil and crude oil. (it's thick and viscous, it moves slowly)


v0.6.1
* Added missing name for Glass to locale file.
* Changed the grouping of the intermediates to use a recipe factory type (assembly, smelting, chemical, electrolysis, mixing etc) in the recipe lists.
* The item lists (shown when using logistics) has minor changes to seperate the resources (EG glass and salt) into 2 sections: resources and chemical solids.


v0.6.0
* Merged Intermediates into this mod.
* A few more minor tweaks to tech tree
* Added Chemical Plant MK2 and MK3
* Added Electrolyser MK2 and MK3
* Added another high end Furnace


v0.5.4
* Chemical Furnace and Mixing Furnace now run on Burner power as originally intended!
* Changed all stack sizes to be 10 base instead of 2 base.
* Minor tweaks to the tech tree


v0.5.3
* Added Nitinol, Nickel Titanium alloy, and research
* Added Invar, Iron Nickel alloy, and research
* Added graphics for Mixing Furnace
* Added icons for all 4 new furnaces
* Renamed Silicon internally from silicon-plate to silicon, making it the same as in DyTech
* Added Silicon wafer recipe, this replaces the industrio wafer recipe, since with this mod you can't make silicon boules anyway.
* Moved new intermediate catagories to my own "Bob's Intermediates" tab, to prevent the window being too big for the screen.


v0.5.2
* Added new graphics for Chemical Furnace (both) and Mixing Furnace (MK2)
* Lead now has its own chain and research.
* Added Nickel and research, which is needed to make Tungsten plates.
* Added by-product sulfur dioxide that can be used to make sulfur or sulfuric acid.
* Added DyTech compatable Gunmetal alloy and recipe to Alloy-Processing 2
* More tweaks (Resource costs, times, and output quantities) for some of my recipes for ballance.
* Reduced the cost of Steel plate to 2 Iron plate instead of 5.
* Added catagories for new ores, raw materials, plates, and alloys to the intermediates tab, and bob's structures to the production tab.
* Edit for Industrio to make Silicon Wafers recipe use my Silicon plates.


V0.5.1
* Gold plate is now smelted from Gold ore and Chlorine in a chemical furnace
* gold research added to unlock the new recipe with a requirement of Electrolysis 2.
* Added Tungsten Carbide plate.
* Renamed some recipes internally to prevent them overwriting some F-Mod and DyTech recepies (Glass and some metal plates)



